StevenRLynchAbundanceThatIAM
I've found if my appointment reminder program pops up during the game, it gives the dx error. Annoying since you don't always remember to plan for the popup, but the point is that the reminder should be able to appear when it needs to. Bringing up Task Manager too almost always produces a dx error. I have fairly new drivers.
Intention is the key. As you did not intend to make a bug report when other programs were malfunctioning, since you apologised it's okay. =)
Thanks Stardock, I got the 404 error so I just visited other sites and when I came back you were online again. Good stuff! =)
What is your small mistake? If you know what you want to change, you can open up the faction file in My Documents\My Games\Legendary Heroes\Race and make the change. I think it's even possible to give yourself more traits than you could normally get, but it's quite possible to just stick with the number of points you normally get. Same with sovs (in Units directory).
The bunny slippers would still be available for sov creation - they just wouldn't drop randomly in game.
AI and multi-threaded code is very complex. When both are combined, it's even more complex.
Of course, there would need to be multiple new creatures including Stinky Shrills and Bellicose Butchermen. ;-)
Good old (young) Kael, living the dream. See what happens when you make your own luck and follow your dreams? [e digicons]|-)[/e]
I think that's a great idea.
It may be that the AI is getting an advantage that is hard to understand from the code and how all the parts work together. At least that's what I hope it is. But certainly, I see AI creatures and lairs all over the AI players' lands (Challenging Monsters/AI Players) in 1.3 and I have only seen an AI city get destroyed by monsters once.
It's pretty easy to get a 3/3/3 when you have high resources and magic.
It especially crashes a lot when one of your cities is finishing an improvement this turn (at least with very big maps).
Just install the Champion Bonanza for lots more heroes at all levels. =)
Btw Victor5: I know you didn't mean to say "look" pack, but it is kinda appropriate "look, but don't touch... yet". ;-)[e digicons]|-)[/e]
Yes, it seemed to me from reading the forums that at least 50 useful/non-gag items (including some unit design items for various techs) and some optional gag items would fit the bill. Of course, this would involve reworking the Blood God items so they are actually worth using, not selling. If they still want health to be lost, then the damage done needs to be higher, I think say 5 times. Basically, if you put any negative modifiers on items (apart from the standard initiativ
Since the main criticisms of the pack are the lack of content and then even less content if we have to take out two items, I suggest an update for the Loot Pack. You could make funny items sov only and not appearing in the game (although the Lollipop would need to be toned down for it to not be too powerful for starters), so people could choose not to use them on any sovs and if no-one starts with them they would not be in the game. Oh, and don't place so much emphasis
The current version is 1.0c, and it shouldn't require any further changes. It just replaces the two items with two empty items with the same internal names and they should not appear, ever when you have this mod installed, but the empty items are sellable just in case. If anyone EVER comes across any empty items with a name of "." then tell me, otherwise we can assume that changing the likelihood to 0 and the category to Never has successfully removed the items completely.
I have updated the version of I Wish To Serve on Nexus, and renamed all the files on my site. Current version of both I Want To Move and I Wish To Serve is 1.0b. I will probably update I Wish To Serve with Wilbur and Sir Kodrin once I work out the intricacies of editing existing random events. =)
For items where you can add effects or abilities without re-defining the item (maybe spells? I'm not sure), it would probably mostly apply in addition to the original effects. For things like Champions or items that when you re-define them, you have to re-define all aspects, then it depends on the order they are loaded. Core files first, and then whatever order the game reads the mod files and other files in the custom folders. Champions and items for example would
Both accessories and mounts don't show up on the equipment screen (on the right, but the accessories do show up on the unit picture on the left) after the henchman is trained. If you equip a mount, it replaces the in-built mount, but if no mount is equipped on the equipment screen, he uses the mount he was given (if he was given a mount in the unit design). Accessories can't be traded and don't take up any room, and apply IN ADDITION TO the ones you have equipped on th
A mount also doesn't show up in equipment, but it is still used. If you equip a mount on the Equip screen, it replaces the in-built mount. If no mount is equipped, the in-built one is used. Note this only applies if the hench is trained with a mount included.
The two items can be removed with a simple mod file from http://fallenenchantress.nexusmods.com/mods/1881 .
A mod that should disable those two items is available at http://fallenenchantress.nexusmods.com/mods/1881 .
The magic items are there, they just don't show up in equipment and can't be traded (but they do show up on the picture of the unit). The henchman still gets the benefit of them, PLUS he can equip the usual 4 (or 5 with Tinker) accessories on top of that.