Stardock, would you consider making KB: Crossworlds available on Impulse without any activation requirement except being attached to an Impulse account, since you need to have the game attached to a specific Impulse account anyway for the game to download and install? (Or are there other specific requirements that the publisher/developer require for the game to be distributed on a particular DD service?) I would like to buy the game on Impulse - I already own KB: The Legend and KB
StevenRLynchAbundanceThatIAM
I don't mind so much other types of DRM (such as in KB:AP), but the activation limits really stop me from getting the Crossworlds expansion right now. Best regards, Steven.
You make some good points here. The GBOR certainly has a very wide range of potential applicability. Best regards, Steven.
Yes, but despite all the bad stuff, the world is still beautiful (and individual choices matter [e digicons]\o/[/e] ). Part of life is learning to make the biggest meaningful difference while at the same time realising that no one person can do it all. "Grant me the serenity to accept the things I cannot change; the courage to change the things I ca
Yes, it would be certainly very interesting if all managers of all corporations were personally responsible (and not able to pass the buck so easily) for the big stuff-ups based on the level of power they have in the corporation. [e digicons]:P[/e] (Maybe that would be a good incentive to be good? [e digicons]:grin:[/e] ) Not sure about politicians though, they really have to go the way the wind blows. ;-) Politicians who are in high level of corporations (e
You make some good points! [e digicons]:thumbsup:[/e] Best regards, Steven.
Well, I'm sure there is some good system that the devs can make that both gives you some advantage for taking over a town/city but doesn't allow you to do +25%, +50%, or +100% twice or more. The simplest way would be to block the equivalents of other alignments of towns (so you'd have the captured type but couldn't build your equivalent) but currently, you can build all your types of buildings in a town that was originally another alignment. When there are Kingdom/Empire buildings
Currently there is nothing stopping you building the Kingdom equivalents to the Empire special buildings (the ones that have equivalents to Kingdom). This is generally considered to be OverPowered (OP). It is quite possible in the future (and some mods have already approached this idea) that only either 1. you can't build equivalents to special buildings already built, or 2. you will need to convert all buildings (and the ones you don't have an equivalent to will be demolished) an
[quote who="OMG_pacov" reply="11" id="2809260"]OK - your thread title is driving me crazy... trying to think what that phrase is from - I think it is rock of love and brett michaels acting like a goof, but not sure. [/quote] I think it is just that it is an update from Frogboy and frogs hop, so "hoppening". [e digicons]|-)[/e] Best regards, Steven.
I like these ideas. [e digicons]:thumbsup:[/e] Best regards, Steven.
Unfortunately we still have to live in the world we live in, so that will not stop be being the best person I can within this world's constraints. And there a lot of good things in the world - however they are frequently off the beaten track (of the common "I/You must have this" or "I must have more money, more prestigious cars, bigger and more extravagant houses than the next person"). Sometimes being unconventional can be a good thing. [e digicons]^_^[/e] More money
You make a lot of sense - everything that happens in a big way (whether "legal" or "illegal") has at least one major reason for it, frequently more than one major reason. And when you think about it, why don't we have a system of "the people who make best use of existing resources are the best", rather than earning $100m profit one year, having 10% "growth" (up to $110m), and then having to earn $121m profit next year just to get the same amount (10%) of exponential growth?  
Although even with an established position, not treating your customers well will still be costly, even though it might take significantly longer. Lower quality does eventually leave a tarnish. ;-) (And I don't think the quality of games today is better than it's ever been. [e digicons]^_^[/e] ) Best regards, Steven.
Double post.
There will be all sorts of opinions from all sorts of people on any forums. Try not to take it too seriously, and bear in mind you did get a lot of useful feedback. [e digicons]^_^[/e] I hope you will come back at some stage. [e digicons]|-)[/e] Best regards, Steven.
[quote who="BlackRainZ" reply="50" id="2807142"]version 1.1 is supposed to come out BEFORE Kael gets there, that was supposed to be the transition version. Version 1.1 is "supposed" to be out by the end of the month, but we will wait and see.[/quote] I think what could be happening is that 1.1 beta could be released early November, and then refined until the final 1.1 release. I doubt Stardock would have enough time for a proper 1.1 beta before 1 November, and they do seem keen
It means fixed in the version in the (Stardock) company version (maybe patch 1.10, or a new 1.09 patch) but it has not been released outside the company yet. Fixed internally means it *has* been fixed, but that the version that has the fix *hasn't* been released to the public just yet. Best regards, Steven.
I think the core Sovereigns need to be rebalanced so that they are useful with the Organized Trait removed. Best regards, Steven.
Excellent post, WhiteElk. [e digicons]k1[/e] Best regards, Steven.
I think it may be that we don't have a great deal of control over the frequency/spawning of resources currently. Best regards, Steven.
My guess would be that you would have fairly good access and could make many types of game with the engine, but I am fairly certain that Stardock would retain rights to it (ie. no selling unless there is a deal with Stardock). Anyway, sounds promising. Best regards, Steven.
Although as others have said, Kumquat isn't exactly the most exciting name. ;-) Best regards, Steven.
This is a good point too. =) Best regards, Steven.
Couldn't they use for example "a Spearman group" rather than "a group of Spearmans"? I think using the name of the soldier, prefixing it with "a" (or "an" for names starting with a vowel) and putting "group" (or whatever the name is for that group size) at the end, would work for all cases, because it talks about the individual which makes up all the members of that group, and doesn't need to know any of the ways of making a plural. What do you think of this as a possible soluti
I strongly agree with this. Make MP like SP, let people play it for a while, and *then* ask us what we want added/changed. [e digicons]:thumbsup:[/e] Best regards, Steven.