StevenRLynchAbundanceThatIAM

StevenRLynchAbundanceThatIAM

Joined Member # 4149234
324 Posts 3,920 Replies 27,720 Reputation

I think Steam is the only piece of software (apart from viruses, or is Steam a kind of virus?) that actively tries to install itself onto as many PCs as possible, even for single player games. Sometimes, freedom of choice and not having to run a program all the time when another program is running. has to come before "gee beaut Steam is so cool, they bring so many cool features and are so cheap!". A good example of groupthink is that people were saying about "how cheap all the S

55 Replies 213,805 Views

Once Stardock starts sending out those archival DVDs it should help those with slower, less reliable connections. Best regards, Steven.

11 Replies 9,246 Views

I like Elemental's graphics. I think that part of the reason HOMM2 is still played is because the distinctive, stylized graphics don't age nearly as quickly as the "realistic" style of HOMM3's graphics. Best regards, Steven.

81 Replies 215,786 Views

I think currently, you can only set the chance of a tech appearing to be 1-100%. It would be fantastic to have the ability to set certain criteria (for example *and* statements, *or* statements, and *not* statements) for requirements for unlocking certain techs, if this is not in already. And you could make it so that if you have a particular tech (and/or other characteristics of your side), you cannot unlock another specific tech or tech branch. This would provide the abilit

3 Replies 4,141 Views

[quote who="NTJedi" reply="26" id="2767160"]No single player should be allowed to research all magic spells, all weapon types, all armor types and all building types otherwise the strong players will never have any weaknesses. Every three completed research paths/spells should close one research path/spell thus a player may have a weakness with fire magic or cutting weapons or enchantments and so on. If the strong players dominate the researching with

35 Replies 19,740 Views

That's one of the reasons why the HOMM maps feel so "alive" because there are various sounds played when on or near certain map locations, or on certain terrains. It's amazing how a few well-placed sound effects can really turn a "game world" into a "vibrant fantasy world". And I especially like the "feel" of the HOMM2 gameworld, and how the stylish graphics, sound effects and music really add to it. The same could really help Elemental too. [e digicons]|-)[/e] Best

3 Replies 5,266 Views
Reply to Dragons? in War of Magic

Currently, when you get one of the very last Diplomacy techs when you are a Kingdom side, you get the ability to recruit Young Dragons (at 10 Gildar Upkeep per turn ;-)). But you would probably only get up to that tech in the very late game. Best regards, Steven.

15 Replies 13,187 Views

Yes, I like the idea of a base amount based on the city level. Because it requires effort to build up a city (ie. lots of houses and prestige buildings) having 1, 2, 3, 4 or 5 base production for studies, arcane studies, workshops, merchants etc. would make a big difference, especially as +% bonuses (and more +% bonuses) would make bigger, fewer cities viable *and* competitive. Stardock, what do you think? Best regards, Steven.

9 Replies 44,023 Views

May I make a few suggestions: 1. For the human player, and the AI player, to be totally forbidden from buying NPCs or anything else which would immediately put them into debt; 2. For a warning to be given to the human player if they are close to crossing from Positive Gildar to Negative Gildar by Upkeep or Maintenance Costs, so that they can immediately cut down on their spending and avoid Negative Gildar; 3. For the AI player to actively avoid gettin

1 Replies 3,357 Views

And those in between fight the "good" fight (metaphorically speaking ;-)). Yes Raven, I know that's not poetry, but I also know that the extremes aren't the whole story. "And all their glory" (metaphorically speaking :P). Best regards, Steven.

32 Replies 79,361 Views

Yes, you don't play those games unless you are up for a real challenge, *and* you are in a reasonably good mood (not a good game for playing all day). I'll probably play Elemental more as it develops, maybe even some MP co-op games. [e digicons]^_^[/e] Best regards, Steven.

90 Replies 328,374 Views

[quote who="b0rsuk" reply="29" id="2762074"] Quoting StevenAus, reply 27Even though a game like Wesnoth is a bit different (because it is scenario and tactical combat oriented) it really adds to the experience to play through an entire scenario (especially on the Hardest difficulty) while not taking taking any *unbearable - restart scenario* losses, and making more crucial level ups than you lose afterwards. It is really traumatic when you get most of the way through a level and th

90 Replies 328,374 Views