StevenRLynchAbundanceThatIAM

StevenRLynchAbundanceThatIAM

Joined Member # 4149234
324 Posts 3,920 Replies 27,720 Reputation

Building a Logging Camp turns it into a City tile, rather than Forest. If you don't have a spare Forest tile, it's not a good idea to remove the Logging Camp from the queue. You can put other buildings before it, but don't cancel the Logging Camp in future if you have any other choice.

2 Replies 4,507 Views

All XML-related game data is saved in the savegame, so yes, you do need to start a new game to see any gameplay changes from edited XMLs (doesn't matter if it's the core or the mod folder).

9 Replies 5,390 Views

I think he wants to place custom defenders for each town type (using your mod stuff as a basis) as he mentioned in another thread. So town, fortress, conclave would have the custom troops but not the original default ones, so they would be customised without making the town incredibly difficult to capture.

3 Replies 2,694 Views

No worries. There is no indicator that there are more Paths - you have to click mouse wheel down to discover any added Paths. I would suggest to the devs that there be some sort of indicator or scroll bar if there are more Paths available, and for there to be a way to scroll up and down if you don't have a mouse with a wheel.

175 Replies 575,943 Views

Well, let's be positive. They were so sure there was going to be a nuclear Armageddon or some such. If you can survive the threat of nuclear Armageddon, you can survive a few more years! There are a lot of positive things happening at the moment, you just don't see them on the mainstream TV channels. Anyway, I hope everyone has their best year yet. =)

20 Replies 91,707 Views

Are regular catapult (ie. Catapults as opposed to Lesser or Greater Catapults) meant to have a melee attack? I tried your mod a while back and regular Catapults were attacking in melee, I'm not sure if this bug is still there or if even regular Catapults are still in the game when your mod is running.

17 Replies 21,414 Views

There is a mod called Monuments XP ( link ) that gives increasing amount of XP to heroes and units for having the Monument (1 per city) which upgrades to Guardian Statue (1 per city) which upgrades to Guardian Idol (1 per faction). This simple change makes a huge difference to levelling administrators, and it means your units and heroes are actually doing something when sitting in a city!

12 Replies 11,033 Views

However, it may be that if you purchase the game from Stardock and then register it on Steam, Stardock gets more money then if you bought it from Steam directly. Same (possibly anyway) with the DLCs. Even though you need to register on Steam anyway, if you want Stardock to get more from the sale you may want to buy from Stardock rather than the Steam Store.

15 Replies 43,124 Views

Casting time is the number of actions after the current action that are used to cast the spell. 0 Casting Time spells are instant (1 Round only). 1 Casting Time spells use the casting action and one more. 2 Casting Time spells use the casting action and two more. If it is the case that Blizzard still required three actions, then it would be a bug. 1 Casting Time uses two actions. Is this what is happening? Blizzard would normally use up Three Actions,

2 Replies 4,068 Views
Reply to [1.5] Crash in LH Support

Do you have 64-bit Windows and a fair amount of RAM?

15 Replies 12,000 Views

I think it's caused by the wildland fix that Stardock put in, that attempted to make all stacks with the cloudy bubble (ie. stationary lair-guarding monsters) not move. Problem is if a roaming monster gets added to a stationary stack, the whole stack becomes mobile. If you made it so that if there are any stationary monsters in a stack the whole stack can't move PLUS convert stationary monsters to mobile monsters when they are tamed, you would have the perfect fix, both

37 Replies 33,184 Views