Sui generis is going to be close http://www.kickstarter.com/projects/1473965863/sui-generis?ref=home_location now looking at needing about £1000 per hour - whether it makes it or not i'm sure that this isn't the last we will hear about it.
RFHolloway
Well Maia just got an article on rock paper shotgun, but it will take something big to get them over the line Sui generis I picked up from a tweet by Stephen Fry "Lawks! These @ bare_mettle fellows have the most amazing physics I’ve ever seen in a game engine. Truly awe-inspiring! " - got to love Stephen Fry - Lawks indeed my good man!
http://www.kickstarter.com/projects/1438429768/maia?ref=category Great oldstyle game by the looks of it - Dungeon keeper with a touch of Dwarf fortress. http://www.kickstarter.com/projects/1473965863/sui-generis A seriously impressive tech demo at the moment - just watch the video Neither of them look like they
the total does all the looking around for you - whats on the square is the only thing that matters
Which takes us back to the coloured damage suggestion tooltip says Fire bolt spell 8 damage a floating damage icon that says in red [fire symbol] 4 (Resisted) or [fire symbol] 12 (vulnerable) or [fire symbol] 0 (immune) gives all the information required, at a time where it should be obvious to the character.
Perhaps amnesia could be one one where you lose one of your benefits (way of the warror etc) at random. you would then be one bonus pick behind a character that had not fallen, even if you selected it again. A 1 in 10 chance of death where you have gone to more negative hit points than your maximum (so -41 if you have 41 max hits) doesn't sound at all unreasonable.
[quote who="CdrRogdan" reply="5" id="3065540"] I would prefer a listing of the enemy composition, even if it doesn't say specifically what is there, as both bears and scrap golems have a rating of 'strong'. One of these is -considerably- stronger than the other. [/quote] perhaps it would be better if this only was given to a unit/chapion with a scouting skill?
In Civ epic was used for a long game with a slow tech pace - which would make sense with the numbers in the XML The actual in game speeds however do seem to be strange.
Yes it is really nice to be able to rename a troll that raided one of your cities as "Terror of Littleton", so that you can make sure you give that particular troll special attention! This aids immersion greatly. Of course if you call the greater demon "Fluffykins" that is a rather different sort of a game, and you probably deserve everything you get.
Ok I get the fact that it seems a bit pointless to place buildings (2 clicks rather than 1). But the travel could be explained by paved roads making units able to move faster. Wouldn't cities spread towards resources anyway? As one other attempt to make this feature a bit more balanced while keeping it simple - how about just reducing the defensive bonus for long cities - you could probably work something out based on the length of the city wall.
It would have been sent to the email you registered with (perhaps an old email adress?). Given that you purchased pre release you should be able to download now.
I wonder if this can be exposed to modding via XML - at least that would be a start.
noticed that the gildar goes red if they are losing cash, but this makes it much simpler.
I agree also - for those of you not yet in the beta this is far closer to what I had hoped WoM would be - a strategy game that feels like a role playing game. takes me back a bit to the wonder of playing Lords of Midnight on a Spectrum. Now lets polish it till it shines.
I managed about 5 minutes before I had to go to work, my sovereign attacked a bear cub first turn. Once I saw 1) I could see when I would get 2 attacks together, and manoevered so that thay would be when i reached the bear 2) when the bear attacked me and the word Maul flashed up and he kept attacking until I dodged I realised I was in a proper tactical combat.
lots of good little things two lines coming in to technologies - implies a complex tech tree) auto upgrade on weapons (perhaps even weapon classes) city placement will not simply be - in the place where the most resources are - like Civ, but the balance between getting good enough resources, and biting off more than you can chew is an iteresting and novel mechanic.
Can't belive how much fun I am getting from dungeon crawl stone soup. It is probably the closest to those old good gameplay games. (of course I need to play the tiles version so I can actually see what is going on. https://crawl.develz.org/tavern/viewtopic.php?f=17&t=304&start=100 for some decent screen shots.
[quote who="Alfdaur" reply="7" id="2959205"]Pink ponies! Oh wait... no.. No! This can't be! *pukes* [/quote] there were pink unicorns in fall from heaven 2 [spoiler] (at least on the splash screen if you ran a game on 1 April) [/spoiler]
hopefully it will be name plus picture - then the name provides the flavour, and the picture is worth a thousand words. It may even be a quest where you don't initially know what you will be facing ..."Snakes. Why did it have to be snakes."
The debate seems to be around how to balance city spam and to encourage specialisation. Population was a good try, and it kind of worked, but global pop kind of broke it. These are the issues as I see them. City spam Observation 1) the largest thing given with a new city is the new building queue, and new unit queue. This adds to the production capability of the empire just from building a new city. This should
[quote who="Derek Paxton" reply="107" id="2952674"]Have a new one I need help with: ?- Sovereign weakness that reduces Constitution by 3 and only allows the unit to heal 1hp/turn (normally a unit heals level/turn and double that when they re in a city). I thought about "Scarred" or "Frail" but I'm not a huge fan of either. [/quote] "Royal Bleeder" - with reference to Queen Victoria's genetic predisposition to haemophilia
The debate seems to be around how to balance city spam and to encourage specialisation. Population was a good try, and it kind of worked, but global pop kind of broke it. These are the issues as I see them. City spam Observation 1) the largest thing given with a new city is the new building queue, and new unit queue. This adds to the production capability of the empire just from building a new city. This should not be forgotten. (com
Lords of midnight (they crammed how much story into 48K!) Populous (first time I ever played P vs P) Gauntlet Planescape/Baldurs gate Magic the gathering (cards not PC - when released it was truely groundbreaking) Sim city Go
I think it actually makes a lot of sense - people will relocate (i.e. change town of residence) freely, but not comute (work in one town but live in another) Only downsides I can see is it may make the leveling of towns difficult to understand, and i'm not sure how the UI will work. Perhaps the former population is now the town's prestige, and its the prestige that drives the leveling.
Kindle is great - content range is pretty broad with a few notable exceptions (no Harry Potter was the one that stood out, although that was a few months ago) but it is a book reader and thats pretty much it. You can get text to speach and basic internet on the 3G one, but if you want something to pack for holiday so that when you finish your book on the beach you can order a new one from amazon, then Kindle is the way to go.