Give us sliders to make the game play as we want

There is lots of discussion about how the game should be. Some wants a cleared area to stay clear, some like god-like heroes and so on. I have my own preference of course. In order to cater to as many as possible I think we should be presented by sliders. Below are some suggestions on how this can be done:

Sliders

Monster respawn

None (cleared out land stay clear) - Normal (some respawning) - Aggressive (lots of respawning)

 

Monster aggression

Low (monsters stay out of borders) - Normal (monsters will rarely attack inside borders) - Aggressive (borders, what borders)

 

Monster grouping

Low (monsters dont group together) - Normail (monsters sometimes groups) - Aggressive(monsters gropus and can become strong armies)

 

Hero levelling

Slow - Normal - Fast (this will make us deciede ourself if we want a hero-god game or not

 

Loot quality

Low - Normal - High (this will not have any influence on the number of loot sites, but the quality of the stuff found)

 

Research

Slow - Normal - Fast

3,910 views 8 replies
Reply #1 Top

More options are always good.

But the issue with hero balance has nothing to do with the rate at which the heroes level.

Reply #2 Top


The hero balance thing is a multiheaded beast, I agree. But I still want to slow down levelling of heroes and therefore I would like a slider. My settings would be inclined towards making the world as dangerous as possible, as I like games where I most often go down but once in a moon I win. The victory is just that much sweeter :d

Reply #3 Top

I'm not too big of a fan of sliders for everything. It's nice to be able to customize, but there's a danger of overkill here.

There is lots of discussion about how the game should be. Some wants a cleared area to stay clear, some like god-like heroes and so on. I have my own preference of course. In order to cater to as many as possible I think we should be presented by sliders. Below are some suggestions on how this can be done:

Sliders

Monster respawn

None (cleared out land stay clear) - Normal (some respawning) - Aggressive (lots of respawning)

End of quote

This would be nice.
 

Monster aggression

Low (monsters stay out of borders) - Normal (monsters will rarely attack inside borders) - Aggressive (borders, what borders)
End of quote


I'd rather have a difference in the way monsters behave, some are more aggressive than others. No need for slidercontrol then. 

Monster grouping

Low (monsters dont group together) - Normail (monsters sometimes groups) - Aggressive(monsters gropus and can become strong armies)
End of quote


Same as above. 

Hero levelling

Slow - Normal - Fast (this will make us deciede ourself if we want a hero-god game or not
End of quote

Hero balancing should't be controlled by sliders. There are different ways to solve their overpoweredness, like killing them or at least at severe penalties for dying.

Loot quality

Low - Normal - High (this will not have any influence on the number of loot sites, but the quality of the stuff found)
End of quote


I think it's fine the way it is, though the big loot should be more heavily guarded on occasions. A big fight should reap a big reward. 

Research

Slow - Normal - Fast
End of quote

I'll probably always use normal, but I can see a use for this.

Reply #4 Top


I wonder if this can be exposed to modding via XML - at least that would be a start.

Reply #5 Top

Monster amount, tech speed, shard frequency, and resource frequency can all be set from the startup screen.

Not that I disagree with more world creation options, more is always good in this case.

Reply #6 Top


If one is afraid that too many options will scare casual gamers (if they ever play such games) then the options could all default to normal, and one can have a button to Advanced options where all the goodies are "hidden".

Reply #7 Top

Quoting joasoze, reply 6

If one is afraid that too many options will scare casual gamers (if they ever play such games) then the options could all default to normal, and one can have a button to Advanced options where all the goodies are "hidden".
End of joasoze's quote

Frankly the option list as it is, is already scary. A lot of these options should be hidden in an advanced tab.

Reply #8 Top

while were at it, could we get regular AI sliders? i hate to give the AI econ bonuses (and health bonuses) just because i want a smarter opponent.