Frogboy, it sounds like you don't want to go down this path... but let me suggest it anyways! Again, I haven't played the game yet so I don't know exactly how this stuff works but: What if each population point costs 1 food to maintain, and your population won't grow unless you have enough surplus food to support more population, and your pop will shrink if you have negative food. Then all you need to do is re-balance food production by creating a larger output for lar
UmbralAngel
I agree that city walls can be really cool, just make sure there is some variety. Moats, Wooden walls, stone walls, towers, fire walls, acid moats, casting lightning to fry people in the moat, filling the moat with oil and lighting it on fire, summoning a wall of man-eating vines... I just brainstormed these in 30 seconds... there is a huge potential here!
I think there are plenty of ways that the AI can be challenging without cheating. I hate AI that is predictable or cheats so much that it sends waves and waves of idiotic units at you. One way that TBS games could be much more competitive is very simple... I am ashamed that every game doesn't do this: Plan out its decisions during YOUR turn. The more time the AI spends deciding what to do, the more the player has to wait. The player takes much longer to play his turns than the
Visual Studio is pretty bad. I like it cuz its free (Express Edition) but it crashes very often. Intellisense has become integral to my programming, but we have to delete our NCB files pretty often to reset it. Is the professional or 2010 version any better... probably not...
I own all the games but unfortunately I can't find my original AoW disc, all i have is a special 2 games on 1 disc with AoW (and Tzar) and it never worked (installs but crashes in gameplay)... I really liked the RPG system for heroes in the first AoW, but overall game is much more fun in AoW 2
You know how Master of Magic has those 3 sliders for dividing your mana income between Skill, Mana, and Research? Could you make a system like that for each city, dividing population between Food, Production, Gildar, Technology, and Arcane Research? Buildings could just then give bonuses to the output/citizen for that city for a particular resource. Troops should just subtract 1 population point from the city. (You should also be able to convert your sold
can't guarantee my memory is correct, but I think I got Warlords Battlecry 3 running in Windows Vista x64 without too much trouble.
I am not really that compelled to play this expansion... I think its a bit overpriced since there is little new content... I will pick it up if its ever in the $5 range.
[quote](for what it's worth)[/quote] $1,000,000,000,000,000
MoM, Moo2, Aow 2, X-Com, Civ 5 Maybe I should load up Panzer General or HoMM 3...
I wanted to say 2 things (good and bad). 1) I didn't like any Civ games before Civ 5 and this new one is actually enjoyable. They got rid of many annoying things... and the new city state and culture systems are very good. The combat system is much better, but I feel like its not as sophisticated as games like Panzer General (which is somewhere between 15-20 years old...). The game runs fine on my system, but my system is pretty beefy (except the intro video is all messed up for peopl
Well you could probably get it working if you tried but its probably also not worth the time, having it available for download is very convenient : D
BTW this problem/bug is in Civ 5 in case you were wondering, I am not sure what the AI is doing to cause this problem but it seems to be difficult to manage : D
Definitely Elemental needs bigger battlefields... at least 4x bigger. (appropriate for a 4x game...)
I agree with KalGerek but look at king's bounty for example. If you are a wizard hero you can learn to cast multiple spells in one turn, but there is a limit on the casting cost of the spells if you do so. So lets say there is a new trait at the beginning of the game thats allows you to: 1) cast one spell as normal each turn 2) cast 2 spells that each cost less than 25% of your max skill 3) cast 3 spells that each cost less than 10% of your max s
I don't really agree with all of your statements. Ranged Combat was fine... yes bowmen are weak, they are also very cheap. You can walk right up to the enemy and fire point blank if necessary. Once they become elite, especially with alchemist's guild bonus, they are plenty strong. I agree that having an obstacle system like AoW does make it more strategic... but only if you get to place your units at the start of a battle. I just played AoW 2 and randomly starting with my catapult bei
Thanks for the input so far, yeah I am mostly concerned with tactical combat. I know games like Civ 5 use the same grid for tactical combat and regular gameplay so its kind of a hybrid.
Its kinda meh for me. I was never a fan of "melee" where you build a base, harvest resources, and fight your opponent. I would rather play a game like Elemental for resource management and strategy where I have enough time to think out each move. What I really want from Starcraft 2 is to play awesome maps on battle.net... sadly nothing is out yet thats much fun. I play a bunch of maps from SC2mapster... and I also make maps... my maps are much more fun than the other st
If your city has a pub any unit staying in that city has a chance of starting a battle with some drunken oafs. Your unit has an intoxicated buff that gives him a 50% chance of missing.
Hey, I am a video game developer and I wanted to ask fans of TBS games a question. When you are playing a grid based strategy game... do you ever play with the grid turned off? I know that many games have this feature, some do not... I personally always play with the grid enabled... Anyways depending on your feedback I can decide whether its worth putting in an option to turn off the grid in my game. Thanks!
there was a bug where units with fear, (cloak of fear, shadow demons, and Demons lords) would not do the proper amount of damage. It might because the fear was being used against itself. Dunno about werewolves... though I remember something being wrong there... maybe weapon immunity wasn't working? fear is fixed in 1.40a I looked at the alternate 2.0 patch notes, i don't like many of the changes he made, so I think i might give 1.4 a shot.
Okay I am pretty new to Civ 4, so maybe I can give a different opinion of Civ 5. Things I like: The new culture system is cool, I like it better than governments (and the old culture system didn't do much) I like 1 unit per tile City-states are pretty cool, it gives you more options I never understood the trade-offs with specialists so I never used them. Not having them is kind of relieving. The new global happiness and the interface for it i
I have the Win95 Disk... it works fine on XP-32 bit... doesn't work on Vista 64-bit because only 32 bit windows can run MoO (which is a 16 bit game). Might work on Vista 32
honestly there are million things more important than the shape of the spaces.
Yeah you will probably have to make a Janusk mod to rename him/allow him to be female.