I agree basically to what was said, if the AI stops getting a lot of those they should definitely have a bigger impact on the game.
OneLion
I like that. I'd also want a seperate category on the right for outposts (I may also mention this in another suggestion) as I want to keep track of my outposts and for most: the units I stationed there are ruining my units overview.
Ehm right now I'm not 100% sure but I user either ctrl or shift click for selecting multiple units of an army all the time - for moving them out of cities etc. That works and already worked in WOM - at least for me.
Definitely a % based heal would be good but not necessarily needed as long as we could get some more healing power from somewhere. I like the notion of Path of the healer however I suspect that they may become a little useless since FE imo isn't really the game where you need a full time healer. And if that was so we need to get some bonuses on the buff spells - no shard or trait (that I'm aware of) adds any power to growth - but well to me growth is already a pretty powerful
[quote who="Cruxador" reply="56" id="3063469"] Quoting Frogboy, reply 54Personally, if it were my call, I'd not allow loading games within games or starting new games within games, I'd have the player exit out ala BattleField 3. It's just a time sink that could be spent on other things. I am still lobbying for this (yes I know lots of people wouldn't be happy with that but there's a ton of other things that could be worked on that would be much more useful).I don'
[quote who="Chalkbot" reply="6" id="3063423"] Can anyone confirm whether or not Brad's Friday slipstream patch addresses this issue?[/quote] As it's not on the change list I don't think so. He said that AI handles magic better strategically - I believe that refers to strategic spells only.
[quote who="joasoze" reply="1" id="3063405"] May I suggest Kings Bounty to you. Your taste is much like mine and Kings Bounty just rocks. Heroes of Might and Magic meets RPG[/quote] Thanks for the tip, looks interesting. If anyone is really into RPGs you should go check out those old Black Isle/BioWare games.. Im talking about Baldurs Gate 2 (never really played 1) and Icewind Dale 1 & 2 - they are awesome games. Unlike those games they dump down for the XBox (yes I a
The sad thing is that AI uses magic sometimes even when a normal attack is way more powerful. When auto resolving my AI always uses burning hands (which is close combat also) even when my average damage of a normal attack is higher against that foe (with very high hit rates). Definitely needs fixing - an auto resolve no magic button would do. However I'm concerned that then my caster would go upfront instead of just passing.
Hey everybody, while everybody is rampaging about how powerful heroes are I wanna point something out, which I believe they are not good at. And that is healing . Maybe I've missed something (I'm sick so that could be) but the only spells for healing are(with an life Archmage): [tactical] the single unit healing spell - heals 8 hp +4/life shard [tactical] the mass heal with one casting time - heals 8hp +4/life shard [s
Maybe I just like it because I like to use it, not abuse it. For me this mechanic is really important as I love to go in the wilds and quest... but if somebody declares war on me or some big bad monster shows up I want to be able to teleport to that location to help my faction out. And I believe that heroes should be powerful, 80 Mana imo is quite a bit (although I could do with higher costs) - maybe not totally later when you get soo much mana but I'd hate to see this spe
Yes Maul is definitely too strong, it should be nerfed or just put on highlvl creatures. And the items should be extremely rare. However I did not come to enjoy Maul as it freezes my PC for an insane amount of time (often >= 30 seconds). But well since my hero does ~60 dmg per hit - no problem :P
Unfortunately true. Maul should be nerfed (somehow) or just put on highlvl creatures so that is something special and not just some Butcherman tearing me apart :-(
The exact same thing happened to me in an Arena fight. It probably applies to all spells that have an AOE and a casting time. Should definitely be fixed =) Imo we should be either to cancel casting the spell (which would be best imo) or can (after confirmation) hit enemy units and our own units with that spell (for instance if one of my heroes got 50% cold resists, high HP and 4 to 5 enemy units get hit by the spell if it hits him)
I also like this suggestion so a +1 from me - I always forget so send caravans somewhere etc. and all the scrolling is really a big pain.
[quote who="Frogboy" reply="22" id="3060539"]The main issue has to do with certain perks that give N benefit per level. So you get "Disicpline" and that gives you +1 strength per level and suddenly your champion gets +21 more strength. Same for ones that involve dexterity which makes your champion almost impossible to hit and so on. [/quote] Imo Frogboy is right, those are way, way too powerful. Generally all my heroes (except for mages) tha
And I also got the same, a ticket is filed in Stardocks internal system :-)
I have this with Maul. With my champions and with monsters. And it doesn't take two seconds. I can go pick up a bonbon, go to the bathroom, pick up some stuff from the kitchen be back and it is still on halt. I stopped using my maul weapons although they are extremely powerful. It's just too annoying. €: oh yeah already reported to stardocks support email
[quote who="Sanati" reply="2" id="3062136"]If you select any unit on the field you will see a grid of 9 slots on the bottom with some of the slots locked out with an X. This is your unit limit. It starts out at 5 or 6 but then you can increase it with techs. Cities use the same limits, but the Xs don't show up for some reason so it looks like you can fit 9 in there right away, you can't. [/quote] Noticed that too, a bug that should definitely be fixed.</p
[quote who="Das123" reply="6" id="3061993"]I've found that normal strikes tend to do as much or more damage than Gambler's Strike as well. I've stopped using it.[/quote] Same here. Something's fishy with gambler strike.
[quote who="joasoze" reply="3" id="3061855"] I have sent 3 debug.err files now. Every game crashes after a while. I have gmail open and ready Sending them to [email protected] with subject Fallen Enchantress report[/quote] I'd also put some description of what happened in the body (i.e. what you were doing). Plus on crashes you should better grab (on Windows 7): C:\ProgramData\Stardock\Elemental - Fallen Enchantress\*.zip there are zips with t
[quote who="kryo" reply="1" id="3061812"] However the sticky by island dog "Reporting Crashes" says that we should write an email to [email protected] (which effectively creates a ticket in their support system). As long as the crash report support email is appropriately titled with the memory dump attached, it will get to the right place. That way saves users from needing to find somewhere to upload the file.[/quote] Yep that's also what I like a
Hey Folks, I'm a bit irritated where to report BUGs and CRASHs. In the BETA FAQ it is written that we shall open a thread here, which is fine. How to report a problem also states that we should use the forums, and the email in case we can't start the game at all. However the sticky by island dog "Reporting Crashe
FE crashed when one of my champions was leveling up and I saw the lvl up screen I am a crash file
I tried to update a unit design from a preconfigured unit but then sadly the game crashed :-( It's me - a crash file
Hey, I just had a crash when loading a game from within a game. I did this many times before and it went well. Link: crashfile Cheers, Tobi PS: Had a lot of fun so far. PPS: woah I'm tired wrote BUG before isntead of CRASH