I dunno, I never play with spell of making victory on, I have never been a fan of tech victories in these games, ever. I understand why the -9 is there, if you are close to the SoM the AIs should be aware and try to stop you, but ya it's totally broken right now because they all build the tower of the witch and they all go to war with each other because of it. I changed it in my files to be a +1 instead of a -9, I figure if they do fix it the forge would act as sort of a power symbol with
Sanati
[quote who="Lunnar Fusion" reply="10" id="3339361"]Are you sure? I've lost cities and games to monsters just wandering into my territory tucked away in the corner of the map. I would scout around and the A.I. would have 15 cities, and monsters just crawling all over. They would also have a bunch of weak unit armies and pioneers wandering around and the monsters don't chase or kill them. It seems I get attacked or chased just being 'near' a monster. I might even have a save lef
FE pretty much never crashed on me. The LH beta has been crashing on me all morning for some reason, it was fairly stable before today though. [quote who="Borg999" reply="7" id="3339366"]$20 really isn't a lot of money, if you compare it to the cost of other forms of entertainment. A 1.5 hour movie in my neck of the woods is $15. A visit to a museum, over $20, Cable - a heck of a lot when you consider that the majority of the channels are junk/filler, and most people only consist
^It doesn't even update the terrain. If you have enough movement you can walk far enough where you wont even have the area you traveled through explored, it will just be black. It's crap for exploring AI/neutral roads with high sight units, you have to move one tile at a time or you'll only have these interlocking squares of explored land instead of the strip you'd expect.
I would not buy this if I had FE. LH is basically a patch that smooths out a lot of the roughness in the UI and some of the mechanics, but so far there's nothing in it that I would consider worth paying for, at least not $20 or $40 for. There's a handful of new monsters I may have paid $5 for as DLC, but you'll get a lot more expansion worthy content (including many of the same monsters) by playing the Stormworld mod for FE, for free. I'm hoping they are holding back t
The AI isn't necessarily building huge armies to gain high power ratings. Militia counts toward your power rating, the AI spams cities, and there's currently a bug where you'll get way more militia/catapults/guardians/imps in your city than you are supposed to. I recently had a game where Gilden was really high on the power rating for a while, I didn't have his lands scouted so I assumed he was going to be the big player in the game. Eventually he declared war on me because I
[quote who="25Atan" reply="12" id="3339026"]I don't know what kind of monsters suicide to your militia, but in ridiculous/ridiculous, whenever something attacks my cities, militias don't last too long. Note that I'm extremely careful about city placement. Pure contradiction. Even with the manipulation in your game files. Depending on your starting location, monsters present a moderate to a serious threat every game, at least from my experience, in expert+ on both setti
No problem. 0.07-0.08 is probably a little more balanced than 0.1 once you start factoring in all the +exp abilities. I'm going to keep mine at 0.1 to make the exp traits truly optional. The minimum exp line nearby only applies to sovs/champs, trained troops can still get like 1 exp, but if you set minimum exp to 5 and have multiple champs in the army they each get 5. You could use this setting to make champion groups a little more possible without making them too strong (
I think once you start repeating the "refined" techs you've pretty much already won. These sound to me like rare spells that help you clean up a map after you've attained godhood. I dunno if they need to be nerfed.
It's kind of funny too how you can tank your economy by doing heavy questing early on and getting loaded with all the champ wages. Nothing you can do to avoid that but steal their souls.
It's likely just not applying the -30 accuracy. I haven't really been paying attention to it, only had a couple Tarth champs and I didn't use them much.
Just isn't the case. People are only paying attention and taking notice when that one strong monster walks past that one AI city once, and not paying attention to the monsters that have been running around their own city for the past 50 turns and never attacking. Monsters only very rarely make an attack on a city, AI city or player city, doesn't matter. They will wander around in your borders for sometimes dozens of turns before deciding to suicide by militia. Still, AIs lose cities t
Skeletons don't ignore pioneers actually. I know they count as a different "faction" of enemy and even attack other monster spawns, I just watch a group of them kill an AI pioneer unit. It's possible no monsters ignore pioneers anymore and it's just a case of them moving around fast enough in the wild to not get killed that often. Usually there's a monster on a lair that will not move to attack even if you get next to it 90% of the time, then there's wandering monsters tha
Setting it to 0.1 seems decent, feels like you are actually rewarded for battles, but not too much. Minimum exp of 5 didn't work like I expected (or at all?), troops still get half, had a battle where my sov got 8 exp and my troops 4, I never got a chance to check if that number is split by champions. I over tuned lair density and caused every AI to get wiped out by turn 100 so I didn't get to test long. [e digicons]:-"[/e]
[quote who="abob101" reply="1" id="3338634"] turns out it looks like there is a variable in ElementalDefs, at least I presume that's what this does: 0.05 Looks like in FE this was set to 0.075.[/quote] I finally caved and went to town on the ElementalDefs file, made a huge number of tweaks, including setting that multiplier to 0.1 and setting minimum exp to 5. At least this game
I'm not sure abilities use inherent weapon effects like piercing or even +elemental damage. The spear ability does terrible damage in almost all situations and is only worth using with 0 swarm bonus and two soft targets lined up, even then it's not "yay, that was effective" but more of a "meh, I think that was better." Otherwise using a normal attack with swarm bonuses does easily twice as much damage. I'd like to see a bonus against mounted units, if only because mounts n
[quote who="GFireflyE" reply="8" id="3338331"] Please recall the Civ games for the obvious flaw found within 1-tile road placement. Every tile ends up getting a road[/quote] I eventually do this anyway. By mid-game I have a road building hero/unit/s just going around building roads in every tile in my influence area. Helps a lot of the derpy AI auto-pathing.
Monsters go after AI cities and armies just as much as players (unless they are Tarth), I've had AIs wiped out completely by monsters. It's just pioneers that are probably still ignored.
Huge balanced map, dense monsters on hard, dense resources and magic, max wildlands and events, normal pacing, 12 challenging AIs. I don't finish games, not sure how high I could level. I spent like 15 hours on one game, got to like turn 300something, my sov was level 20ish, but she was a commander with the +40% army exp traits, +60% personal exp traits, +25% exp buff, and +25% faction exp starting trait. I was also playing with all conclaves, farming as much mana as I could
Has nothing to do with AI in that specific case, can happen with your own units too. If a monster unit and your unit both move into the same tile on auto-move on the same turn they will stack just like that. I do believe monsters ignore AI pioneers though, the AI is pretty dumb when it comes to understanding danger or protecting units, they weren't building escorts and couldn't expand because their pioneers kept getting killed, so the change was made. I don't think it's been r
Not sure but there's options to turn off camera snap-back, and auto-centering, maybe those will make it work like you are asking.
[quote who="davrovana" reply="23" id="3338727"] Sanati- horses/wargs add to wages? Are you sure? Could've sworn they had no wage cost, but I could be wrong. [/quote] Yes I'm 100% sure, but it's really minor, it will only add 0.1 if it's enough to go over a tipping point. Basically just as much as any other piece of equipment.
[quote who="StormbringerGT" reply="22" id="3338733"]What's WTB?[/quote] Standard gaming abbreviation for "willing to buy."
I'm able to replicate this. Repeating the above parameters in a new game, saving while a unit is being trained in the city, then loading that save causes a permanent loss to training bonuses. Edit: Actually it's not permanent, I realized it appears to be running some sort of check on the training bonuses only while loading with a unit being trained, so by canceling Aura of Might, saving, then reloading while another unit is being trained, the bonus corrects itself and shows th
Creative city name. [e digicons]:rofl:[/e]