Sanati

Sanati

Joined Member # 4128257
40 Posts 526 Replies 9,890 Reputation

[quote who="OliverFA_306" reply="15" id="3338643"]IMHO the solution to this problem is introducing the storage concept, meaning that you need some place to store all those horses/wargs/crystals wathever. If you have storage for 100 horses you only can store 100 horses, not 4,000.[/quote] While an interesting idea, that's not going to solve anything because 100 horses is still a lot compared to what you need, and you generate horses fast enough with just a single node that it would

57 Replies 52,744 Views

I'd like to see maybe an outpost upgrade that blocks all non-ally and non-enemy units from entering its radius, but with the way outposts work ATM it would be too hard to set up a perimeter. For now I just carpet my lands with outposts, filling in every tile I can, and blocking passes with snaking cities wherever possible.

12 Replies 16,604 Views

I had a fort with a forge, 4 essence, and the trained unit +1 def per essence buff, total bonus of +6 def. I trained two units and it worked fine, had a third unit training when I had to save and quit the game. Came back a while later and the production bar on the city looked completely full which I thought was odd, next turn the unit popped out and it had 4 less def than it should have. I looked at the city and it showed only +2 def now, I canceled the buff and it dropped to -2, I destroyed

1 Replies 2,035 Views

Bacco is the new Janusk. [e digicons];P[/e] Edit: *sigh* I'm not even sure that was his name and the more I think about the more I think it's wrong. The annoying guy in WoM that always popped next to you on like turn 2.

24 Replies 32,750 Views

Why would your mana get so high? I spend all my extra mana on the stat and exp boost spells. I rarely have more than 500, even when I'm earning 100 per turn. I've also never seen said spells.

17 Replies 12,855 Views

[quote who="Ahriman" reply="11" id="3338455"]Ah, so we aren't playing the game on normal settings... that explains a lot.[/quote] Uh? The game gives you a big screen full of settings to adjust to your playstyle, you are complaining about something you can fix for yourself on said screen. You don't get tagged a cheater or lose out on achievements by playing with dense resources, and it doesn't give you an advantage over the AI. Change your map settings and stop crying.

24 Replies 78,040 Views

I get Bacco and the Plague every single game, always rather early on. I've never seen the blood season people talk about. I play with random events on the highest setting. Edit: If Bacco beats you 1v1 you can just grab your army and stomp on him after and he still joins.

24 Replies 32,750 Views

[quote who="Ahriman" reply="7" id="3338423"]I see 3 essence every 10+ games (on the map, period, not on my starting spot). I've seen 4 NEVER (except as enemies starting tiles).[/quote] Essence comes from some resources, shards, and some monster lairs. Play with all those settings on dense and you will see 3 essence tiles all over the place every map.

24 Replies 78,040 Views

Really do not want to see any classes removed or merged, I'd rather see more classes added. I doubt commander is going to be split because people complained for ages about the administrator not being useful in battle, giving it army boosting skills and calling it the commander was an intentional change to make it useful while you run around leveling it. I also love the assassin class.

10 Replies 15,216 Views

The "snaking" mod for FE still works fine in LH. Basically an essential mod now. I haven't noticed bad tile yields overall, 3/3/3s are really common and that's the minimum I'll build a city on unless I'm desperate. Even see a few 4 essence tiles which are godly.

24 Replies 78,040 Views

^What does that have to do with tactical AI being bad? Simple truth, AI units will always, always, always attack the unit next to them, this is easily exploitable on any difficulty. He never said the strategic AI was too easy, he just pointed out an obvious flaw, the insane AI gets production and gold boosts but no metal or crystal boosts to keep up with it. Basic spearmen and guys with clubs in leather army are never going to be a challenge for late game units no matter how many come at you

10 Replies 15,216 Views

[quote who="qwdqq3f" reply="4" id="3338281"] It doesn't make sense to have a unit cost more than one horse since it will only need to use one horse.[/quote] Realistically you aren't going to have armies of under 100 people fighting for a kingdom or empire, so it would stand to reason each troop you train actually represents many soldiers, possibly hundreds. Multiplying the cost in horses/wargs by 10 would work and could make sense, though I'd rather the resources be

57 Replies 52,744 Views

I'm pretty sure I'm not getting this bug. I see the lightning effect on a unit, they do the damaged recoil and their health bar appears to decrease. Every time as far as I've seen. Or are you saying the health bar decreasing is just visual and it's another unit actually losing health?

9 Replies 6,984 Views

Ya I have like 4000 horses and wargs in my current game. Totally useless as a resource, and indeed absolutely no reason not to design every single unit with a mount. They should be made much, much, rarer on the map, they should take up a normal accessory slot, and they should probably all have negative dodge rather than bonuses. Probably make horses +1 movement with increased weight capacity and -20 dodge, then make wargs +2 movement and -10 dodge, with no other bonuses. Then one of the civs

57 Replies 52,744 Views

Nope, just Tower of the Witch. I built the Forge of the Overlord then destroyed my Tower of the Witch and everyone stopped hating me. They still hate each other though because they pretty much all build the three towers eventually.

13 Replies 44,484 Views

I believe it is, just not accurately. It seems to show a very small change in predicted damage when you surround and attack an enemy (or I was hallucinating), but doesn't come close to the actual ridiculously high numbers that are done. I haven't tested it much (ranged troops are still better) but my first guess is the damage prediction doesn't know how to compute negative armor values.

3 Replies 7,777 Views

This -9 diplomacy hit is being triggered by Tower of the Witch, or perhaps any of the lesser towers, rather than the Forge itself. Causing everyone to go to war with each other by mid-game with pretty much no chance for peace, even in games with spell of making victory turned off.

13 Replies 44,484 Views

[quote who="Frogboy" reply="38" id="3338135"] In tactical battle, I think you should be able to summon multiples. [/quote] I honestly don't think the tactical summons need any more work, it's just the strategic summons that are too limited/weak to compete as troops.

65 Replies 78,976 Views

[quote who="igncom1" reply="78" id="3338181"] It's savescuming but not strictly cheating.[/quote] Save scumming is when you make a backup of a save in a game that deletes saves after you die, then restoring the save from your backup when you do die. Using the normal save and load mechanics of a game is not save scumming.

132 Replies 431,744 Views

I'd rather have better auto-road logic and the ability to destroy roads. Creating dedicated worker units for all factions would make sense if there was more to do than build roads, like say if they also built outposts and resource improvements on tiles not directly attached to a city, but as is it doesn't really fit the flow of the game. Play Capitar or a commander hero/sov.

39 Replies 125,775 Views