[quote who="Tuidjy" reply="75" id="3287250"]Why would there be? From history, we know the fate of the great mercantile city states, and countries which did not expand their sphere of influence. It's a self-imposed handicap, and a challenge. You may as well demand that winning the game without using iron be as easy as when using it.[/quote] From history point of view, more cities you have more grow should be there - large successful empires attract
bpalczewski
[quote who="Tuidjy" reply="73" id="3287195"]As far as I am concerned, this part is working VERY well. If player A is constrained by growth and player B by food, balance is just fine.[/quote] Disagree. This means that having as many cities as possible is the only valid strategy, in the sense of efficiency. I cannot choose to have 1-2 cities hoping first to get them strong and big before expanding, since they will be capped quickly by food limits. There is no advanta
[quote who="eobet" reply="16" id="3286839"]weak/medium/strong is absolute bullshit[/quote] That's not really true. Also you should be able to realize that those can never be precise - they are different armies/fractions around. What is easy for one faction, is not necessarily easy for another and vice versa. Bear can be weak for army of archers or mages, but is devastating for melee ones. Should it be hard/medium or easy? Hence, the best method is to check each unit
I just hope path-making will be addressed .... With a time, and toughest modes showing up, it gets more and more frustrated with troops going wrong way on a very wrong moment ...
Sean: is planetside any worth playing? I logged once in beta and i did not find it particularly appealing ...
Good advice for the beginners to Sean's mod: play Verga (or whatever you spell his name). He is really nice killing machine allowing early expansion. Wait till you see 8k+ hp :)
[quote who="seanw3" reply="26" id="3281900"]Maybe the bug just needs more publicity.[/quote] Maybe it needs some local forum celebrities to get involved :)
[quote who="seanw3" reply="24" id="3281452"]Oh it's a bug. It's one of those bugs the devs can't reproduce and thus can't fix. Why can't they reproduce it? Because the vanilla game has never been in a situation where someone has to attack a city twice. I don't think it's ever come up. [/quote] Not true. I have seen this error in vanilla quite often. Few times has been attacked by more than one army at the time. Also you
[quote who="ProteusJN" reply="1" id="3281356"]The only solution that I can think of at the moment is, to refrain from clicking tiles too far away (that is, not in direct distance, but in distance that your unit would travel, if you manually would select the path) and instead divide longer travels into lots of shorter legs[/quote] Solution is nice till you have cavalry and roads, then it becomes very, very tedious. Since this is persistent problem and no reporti
[quote who="rvgr" reply="1" id="3281210"]Turn off auto end turns?[/quote] He already did.
I think, personally, that mp is quite impossible for FE for a simple reason: auto-resolve of battles ruins game's balance. Hence, all battles have to be played on a tactical level. This causes simultaneous turns to be impossible, and you have to play one person after another .... Second, devs are not going to spend huge amount of resources to include option that would be appreciated by small group of people. If over 100k people bought a game, and couple hundred are interested in l
This monk should automatically become a hero lvl 10.
[quote who="mbar8" reply="21" id="3280432"]Natural Born Killers[/quote] Heresy ....
[quote who="LightStar" reply="23" id="3280503"]I don't go to the movies.[/quote] You should. Then you can go out on them.
"Pearl Harbor" (kicked out with group of friends for too many comments) and recently "The Master". Love "Blair Witch Project" though :) Suffered through "Red Thine Line", and i refuse to go to any movie by this director ("tree of life" being the last one)
https://forums.elementalgame.com/436902 Interesting idea about knives ....
I remember some initial problems running FE on new windows 8 (i am not sure if i remember correctly, but i think they are the same as in OP), upgrading windows solved them.
"How do you exit an app? Why is there no exit button on any apps? Currently I have to go to start, go to desktop, hover mouse over left side of screen, right click, click close. Is that how you do it or am I missing something simple?" ALT + F4 works :) I close them because they clog my alt+tab screen "Are there any changes in basic user directories I should know about?" That's so far the biggest changed i disliked: i used to move certain direct
[quote who="seanw3" reply="726" id="3277877"]Also, I have learned never to decline a tech trade offer. As long as you are also accepting those trades, you can mostly keep up with the AI. In fact, a Diplomat Sov can seriously game diplomacy to get tons of tech. [/quote] Never refuse those either. But, here again, depends on what kind of difficulty you are playing. If the world is such a dangerous place you cannot go around looking for other guys. In my present game AI cannot find me ei
[quote who="seanw3" reply="720" id="3277580"]Dragons are a little too weak right now. I am going to set up their lairs to actually spawn roaming pack drakes and then epic dragons later in the game.[/quote] Yup, wherever i see a dragon i think: easy relaxing low-mana battle :)
[quote who="AlLanMandragoran" reply="722" id="3277715"] Sean - personally I don't see a problem with HP bonuses on the higher difficulty. I chose insane for a reason - I knew what I was getting into. I intend on playing your mod on your map with your recommended settings in the next week and give some feedback. I guess what I'm saying - I like seeing 3K+ HP 4 stacks of corpse spiders. Makes me crap my pants. Not that I like crapping my pants... wait, maybe I do...[/quo
I forgot: about research - sure you do not need other techs... For instance, you do not need more soldiers in one troop, nor armies of 9 units.... That's also a problem - you need very, very advance civic technologies to field really effective army. I just have seen an army of trolls having together 8k of hp ... I just wonder how much hp they will in the end game.... One more issue: regarding recovering hp. I think, at least in the cities, it should be by perce
[quote who="seanw3" reply="711" id="3276840"]The traits you suggest are already in the game as special faction traits. The ones you don't like I think you have just not seen a strong Bushido unit. A spear with +9 attack strikes for decent damage up until death. It's a great trait for your weak militias and tank units that use many counterattacks.[/quote] It is true, it can be a good trait, but not when you face 1000+hp bastards :) So my perspective can be screwed by
Had the same bug - i moved my milita out of city ones, but after re-starting and re-loading all was fine. Had also a bug that after battle one of my stationed units got 12 soldiers there (instead of 4) and i could not disband or move out this unit, had also an error that during tactical battle my sov was nowhere to be found on a field of battle but still could cast spells from outside of area. All this bugs happened with 9 troops in a city. Still, very rare bugs.
I played couple of Iron Man but annoying number of bugs forces me to save frequently, not to mention crushes on late game .... Game is nothing but easy on ridiculous up, though some exploits make it plausible to win.