bpalczewski

bpalczewski

Joined Member # 4108442
77 Posts 453 Replies 15,653 Reputation

My original idea to solve shop problem was to introduce two currencies, one for cities and one for adventures, without transitions from one to another (or perhaps at the end game and with different proportions and penalties(taxes)) . This way you have two economies, one for cities/armies and the second for champions depending on your loot, which you use to buy equipment ...

107 Replies 227,448 Views

I agree with getting rid of technology trees. To make game interesting I would however introduce more materials like bronze or stone, obsidian in case of making weapon/armour. I would introduce also luxuries for trade, so perhaps you have no iron, but you have something to trade for it, or if you are rich, mercenaries would be an option. I would love to for a change to play in a game where you made/produce every weapon or armor, then put it on people, who then canno

78 Replies 203,591 Views
Reply to [.86]Feedback in FE Beta

I win games on hard building normally just a one city. It is true that you have to go to war early, but instead of building lots of pioneers, i just conquer closest neighbour with their cities. Then you have space and you have shards to defend/build as much as you want. I don't understand your complaint really... Make a game that my strategy, which i like, works all the time ... Let's presume that i have strategy that i do not like use my sov, i do not like to build any

6 Replies 4,658 Views

[quote who="ddd888" reply="14" id="3090707"] Quoting bpalczewski, reply 11Agree, i dont use fireball anymore either - actually it also leaves your mage useless, and you cannot adapt to what's going on/ cast another spell. Fire darts is the way to go. again... single target spells do nothing when you are fighting a war since you often get attacked by stacks of 4 5 archer only fireball is viable or archers will wipe ur army (ofc you ca

38 Replies 14,069 Views

I would like different solution: it would be nice if I can decide how long any spell is being cast with bonus in power for each turn of casting i would do it like that: if you click left button of mouse the spell will go with default (no delay) power, and if i click right i could postpone a spell - this would make a game really interesting: do i want to wait? how long? Of course, with each turn you risk being disrupted. in order not to abuse it i would also

38 Replies 14,069 Views

I have been giving some thought to the problem we are facing now with money coming from looting totally out of proportions as compared to tax income. My idea is to split economy into two: one of guildars and one of silvars. Guildars would be money to run your empire. Everything concerned with building, maintaining and upgrading troops. The main income would come from taxes, but bonuses from quests/hard monsters should be available. However, i would think about lo

0 Replies 2,437 Views

With heroes not gaining any more high lvls any of you have any luck with epic monsters? I am just going to attempt one, but i am afraid it will fall short ....

1 Replies 3,857 Views

An interesting idea that aims at addressing the problem with fireball and other spells: it would be nice if I can decide how long any spell is being cast with bonus in power for each turn of casting i would do it like that: if you click left button of mouse the spell will go with default (no delay) power, and if i click right i could postpone a spell - this would make a game really interesting: do i want to wait? how long? Of course, with each turn you ris

0 Replies 2,417 Views

Agree, i dont use fireball anymore either - actually it also leaves your mage useless, and you cannot adapt to what's going on/ cast another spell. Fire darts is the way to go.

38 Replies 14,069 Views

Yea, i agree - my major income comes from selling poisoned knives ... It is something absurd, that 10 cities with like 2000 population total can net around 10 guildar profit per turn (i dont have any defensive armies) and it takes them 130 turns to earn money for one knife ...

35 Replies 13,817 Views

Actually it works, but first you have to select the caster on a world map and then cast the spell; the active caster will cast it on himself. I agree that it confusing though. Don't click too much or one of your heroes will get very smart and very weak :)

1 Replies 790 Views

[quote who="Beric01" reply="11" id="3090334"]If anything, tactical summoning is too cheap. If I only use a 20 mana summon spell every 20 rounds or less, it's actually cheaper for me to summon when needed, rather than maintain.[/quote] One thing to remember: summon on the world map can level up

15 Replies 5,496 Views

Another problem is that if i cast a spell on a unit that has 3 soldiers and kills 2 of soldiers, so the unit has now 1 soldier left with couple hp it is not reflected on a world map. It will still show one unit with 3 soldiers, not one.

7 Replies 1,472 Views

- i enter enemies territory, i got close to a city and then i declared a war. My army was moved by itself into empty city, but without conquering it. Next turn i had to exit city and attack it (it was defended by militia). I saw it before as well - declaring a war while in enemy territory would move my army at random - shard building - the time shards are built depend on a city in which control shard is; problem is that i can get anywhere from 10 to 30 turns to construct one and

0 Replies 616 Views

i am around 130 turns into my game (on challenge lvl, huge map) and here are some thoughts: 1. Issue - leveling of champions Leveling is now sooo slow. I have cleaned map from all the monsters i could find and now i have only foreign AI to fight against, and my sov is on lvl 6 .... Taking into account that there is very little exp gain even if army is strong, i think that to lvl from a level 11 to 12 it will take like hundreds of battles ... I am not yet at the

0 Replies 793 Views

I agree that kiting should be one of possible strategies: if i am facing a huge monster that can hit for 100s hp i either build up my defense or i build up my initiative ... I dont like solutions about accuracy penalty - right now we cant set up our armies at the beginning of the battle and you have to move your archers to the back ...

218 Replies 399,209 Views

Bugs/Exploits/Suggestions Compass movement bonus problem I just recently discovered that compass bonus can be stacked. From now on all my units have compasses, which allows armies to have 9 move points. I am not sure it is intended. Further, joining and removing armies will cause funny situations like: having 9/4 move points (if you take out one unit of the stack), it takes 2 turns to have full move points after joining all troops,

1 Replies 18,604 Views

I am surprised you can't beat game on easy ... I am just playing first time on challenging and after 100 turns or so it is absolutely clear that i have to start next game to have any challenge at all ...

7 Replies 32,828 Views

it is not speed of animation .... after clicking for 15 sec NOTHING happens and game looks frozen. And i have animation set as FASTEST (on screen by clicking you can change it too) anyone besides my sov takes no time in striking, only my sov and only wielding maul weapon !

4 Replies 1,592 Views

Recently i upgrades from version .75 to .77 and i have realized something else related to accuracy. I have an ogre close to my city and at various times i try to beat him with my small army. In version .75 i would always loose, b/c my troops had 30-40% chance of hitting ogre. Once i updated to .77 the chance remained the same but now every hit landed!20 or something of them in a row .... Something is wrong here.

6 Replies 2,358 Views