- i enter enemies territory, i got close to a city and then i declared a war. My army was moved by itself into empty city, but without conquering it. Next turn i had to exit city and attack it (it was defended by militia). I saw it before as well - declaring a war while in enemy territory would move my army at random
- shard building - the time shards are built depend on a city in which control shard is; problem is that i can get anywhere from 10 to 30 turns to construct one and i have no way of checking it before hand. The problem is this - i want to send pioneer and make an outpost to claim a shard, and there is no way i can know how long it will be build. I think time should be fixed - 5 or 10 turns.
- problem with rounding: i cast a blindness on a guy who has 3 dodge, effect of spell is 25% reduction in dodge (0.8) so at the end he has 3 dodge ... Spells i think should always affect, and rounding should be down - to -1
- enemy casts too many spells - those monsters that can cast webbed or slow never attack me b/c first they want to slow/webbed my entire army... One high magic res guy causes them to spam spells without doing any damage
- there is a limit to gadgets (like whetting stone) that a hero can carry to 2, but there is no information about it - 3rd gadget just gets grayed without any information why i cannot use it
- if you fight numerous army and u cast lots of buffs sometimes i do not even see enemy troops through hovering sculls etc.
Here is the list of my remarks, more important, about balance:
https://forums.elementalgame.com/418249