ArcElement2002

ArcElement2002

Joined Member # 4075253
13 Posts 92 Replies 656 Reputation

I generally go for the kingdom building part of the game, so I'll start by having my capital grow through huts and studies, and getting tech % increase at each city level. I like to go Civilization to increase economy and houses and then I go Adventure for more food techs. I know you're asking about battle techniques, so after all that, I go military (or military earlier depending on how aggressive the AI is). Priorities are getting groups of 4, sharp weapons (decent swords,

13 Replies 11,224 Views

In answer to 2.: I think they pop up the next turn after you get the tech. At least for me, I research it and next turn I see the pop-up on the side (red exclamation mark ( ! ) ) telling me where the food resources are. However, it only alerts you if they are inside your influence, and you can only see them if you have explored the territory (as in, it'll tell you something is there in the black unknown, but you can't do anything with it

15 Replies 11,672 Views

You're welcome Satrhan, glad to help [e digicons]:)[/e] . By the way, that keep is awesome! Very nice, it can pretty much be a city unto itself! Imagine using those walls as the wallset... great job!

29 Replies 98,071 Views

I was trying to create a new faction for my own entertainment, and an idea came to my mind. In my custom faction, I was duplicating the food generating tech in the Adventure tree, so that when I researched it, three food tiles would spawn and the tech was repeatable. It was entertaining to slowly fill the terrain around me with food tiles. [e digicons]:grin:[/e] But my thought was, how about creating a custom faction specifically for the AI to use that had techs like

0 Replies 2,962 Views

Hi Oddrheia, Cool thanks! Wallsets do seem to involve a lot of work indeed. By the way, if no one's signing up for Lost Souls, I'll do the rest of them.

334 Replies 616,782 Views

To confirm, I'll do the Lost Souls hovel and house too, but what I was wondering was how do we do wallsets? Do we create them in the tile editor by just, say, creating a fence horizontally, vertically... etc? Since the game seems to automatically generate them around the building tiles, is it just a line along the edge of the tile? And do we use 1x1 or 2x2 tiles? I'm not saying that I"m working on wallsets yet (I'll wait until we move to that stage) but I'm curious. &n

334 Replies 616,782 Views

Hi Kronik83, I was wondering if you were going to do them [e digicons]:)[/e] Go ahead! Maybe I'll sign up for the house and hovel for Lost Souls (as no one seems to be working on them). Should be interesting...

334 Replies 616,782 Views

I'd like to try the Drota hovel as well. A simple tent-based home is my idea so far. I might try the archivist if Kronik doesn't want to do them. Could someone explain to me what the archivist does?

334 Replies 616,782 Views

I wonder if this is a viable solution: By going up the Hero recruiting techs, not only do you increase the level of heroes spawning and such, but you increase the chance of your heroes learning a new Skill/Talent based on what they are doing. This can be tied in to the talents they already have. For example, a hero with the research bonus can "learn" a talent depending if they: 1. sit in a city - Research based city (resear

8 Replies 5,909 Views

[quote who="Heavenfall" reply="2" id="2861524"] ? Think about what reasons a modder may have for making an item unavailable in the shop, and unavailable when designing units, and unavailable when designing a sovereign. ? Try to figure out what this item is intended for. Secret New item <br

45 Replies 37,530 Views

? See the line BG_GoodScene in the UnitType above. This is also a tag that references another type in the game files. What do you think the purpose of the tag is? Can you find out what file contains that referenced type? Can you figure out how it all connects? Look at the tags inside the referenced type I found it in CoreInfoCardBackgrounds.xml, [

45 Replies 37,530 Views

So the team currently looks like: FatNonFree LightofAbraxas EmersonPF viperfdl Arcelement2002 Unsure about ElanaAhova and Sarudak, but you can join in anytime. Heavenfall's guide (in the post above) is incredibly useful and we can do a lot already just from reading that from the sounds of it. I have a little experience changing Sovereign histories and talents from copying-

14 Replies 12,825 Views

WOW, thanks so much! This is incredibly useful! Do we post answers to questions here, or would you prefer we just answer it ourselves so that other people can have a try at answering? Thanks!

45 Replies 37,530 Views

So there's about 4 people (ElanaAhova, Sarudak, FatNonFree, and myself), but from the sounds of it, ElanaAhova and Sarudak are waiting for now? No problem with that, just want to confirm. FatNonFree, is there something small you want to try?

14 Replies 12,825 Views

Very nice! For images to show here, I think you use the "Direct" url and paste it where you add images. Good work on the tiles!

29 Replies 98,071 Views

Thank you for your post, it's good to see some optimism here [e digicons]:)[/e] [e digicons]k1[/e]

40 Replies 116,094 Views

Wow kronik83, That's really awesome! I can totally see it as a labor pit. On a side note, what does a labor pit produce? Materials? Anyway, it looks great, and I especially like how the building is made. What did you use to make it? It looks realistic and fitting too... and I like all the spears in the barrel, great job! I assume it's all Fallen type wood? What I mean is that yours is all nice and the same color, while mine seem to end u

334 Replies 616,782 Views

Hi Kronik83, So far my building has used only wood and "cloth" materials. Of course, you're free to pick what kind of materials you want I think, because the weapons are made of metal, so the Drota have access to metal supposedly too. An idea might be wood as the main building material, but metal could be there, but scarce and in "special" places? &nbs

334 Replies 616,782 Views

You're welcome Oddrheia, and thanks for the info! Wow, your monument looks great too. I especially like the simple lonely white tree, it adds... something. I can't really describe it, but it works well! And yeah, sorry Heavenfall, those are strange instructions, but that's what I did, and I tried it again and it happened again. Although it may be simply a problem with starting a game and quitting, then loading workshop, nothing specific about the Expanded Faction

334 Replies 616,782 Views

Hmmm ok. Try this: Start a game with Tiny, World difficulty normal, Conquest, Master Quest, Spell of Making victory conditions enabled (ie, no win by diplomacy), minor factions enabled, spawn monsters enabled, pacing epic, choose the Drota sovereign, Drota enemy, and fight against Magnar, normal difficulty. Start the game and quit, and go to workshop without saving the game. Then I can't place anything visible. When I place it somewhere on the tile, the top bar shows i

334 Replies 616,782 Views

By the way, I encountered a strange problem. I enabled the expanded factions, but once I did, the tile editor wouldn't show the objects. I would select an object and place it, but the tile is still blank. I don't know if the expanded factions affects this, but once I turned off mods, it worked again. Any suggestions? Thanks.

334 Replies 616,782 Views

Oddrheia, Wow, that looks awesome! I don't yet know what a civ tower is (not as obvious to me as a library) so I can't really comment on how it fits its role. But it looks great!

334 Replies 616,782 Views