This is a small wish, but with enough battles this issue can get annoying. I would like to wish for setting formations (similar to Gaston_DAoust's wish) because I want my most heavily armoured (defense wise) troops in the front, which are usually my champions, instead of having to rearrange every battle.
ArcElement2002
Thanks! Although sending it direct to Heavenfall is probably better because then you get credit for it instead of my taking credit for your work [e digicons]:)[/e] Heavenfall's email is in this thread somewhere... edit: here it is - [email protected] I'll pm my email too if you feel like sending it to me. I'll take a look to get a feel for what you're doing, but you can get the credit for what you've done
Ahh, that's a good idea. If you're doing Lost Souls, please let me know which ones you want to do (or are already doing) so that I won't repeat them [e digicons]:)[/e] I don't have much time currently, so feel free to do them all if you wish!
I'm just stuck for ideas for Lost Souls. I was thinking of a "black rock" ish style, using those Fallen stone buildings and rocks and creating homes that don't have doors. Kind of like towers, where these souls can simply reside, as they don't seem to need much. I don't know if this idea works though. As you said, it shouldn't look like a ruin. Any ideas for Lost Souls?
This is a bit late, but I've tried refined defense, and all my previous units (Sovereign, heroes, and troops) all had the +5% defense boost (currently, it's at +15%), and I think it's safe to assume that all newly created units will get these benefits too. This is in 1.19e.
That's strange... although I haven't tried to create a custom faction since a while ago (probably before the beta), I can still use my custom faction from before, as I have been doing. So if you want to create a custom faction, you may be able to mod one to make what you want just through the xml stuff. If you need more info on modding, you can either check the modding section, or I can elaborate if you wish, just let me know [e digicons]:)[/e]
Ah I see, sorry for the wrong info and thanks for clearing that up! [e digicons]:)[/e] As for the refined warfare techs, sorry, I don't know...
I would like to forward my thanks as well!! I got the game when it came out, but I'm still very excited about Fallen Enchantress! Thanks Stardock and Stardock's Elemental team!! Thumbs up! [e digicons]:thumbsup:[/e]
Just thought I'd try to help, but when you mean "learn knowledge and learn spells", do you mean the choices to "increase knowledge" and learn spells? If that's what you're talking about, I believe the "increase knowledge" is to go to the next level of spells. What you start with are (as far as I understand it) level 1 spells, and so you have a choice between unlocking all available level 2 spells, or continue getting level 1 spells. But considering that you already got to th
I've played on both medium and large, and I prefer medium currently because I like the exploration and building aspect of the game, but in large games, I can explore and expand to get a ton of resources without encountering an AI and it begins to feel... dull, I suppose. Having some competition to force me to make choices (do I tech for civilization to expand housing pop, with that military force bearing down on me? Or do I need troops quick?) is more fun for me. I shall a
I shall admit I don't understand the technical terms like "dial-home DRM" and such, but I just want to put out the possibility that right now, it's in beta state, and requires the Internet for easier patching or something. Once the beta is over, it will revert back to a no-Internet required state. Hope that helps! [e digicons]:)[/e] edit: wow, so many responses before mine all of a sudden!
[quote who="loondenhur" reply="12" id="2886476"]How about something like this. They come to you and say " The Kingdom/Empire of Whatever (most likely one of your neighbors) has come to us and offered us money/materials/crystals ... in exchange for our metal. Since you helped us before, we offer you you this chance to make a better offer." Making the better offer gains you a diplomatic bonus, declining gets a diplomatic penalty.[/quote] That's a good idea too, and maybe they'll be more
Haha, nice city name, IronKaiser, and that's a good point. I didn't think about alignment, but that could very easily come into play. There could be some people with a Kingdom ideology, and that is why they sought you for help (if you're kingdom), while if you're Empire, then those with Empire ideology would turn to you for help. However, there could also be the ones who are neutral, who ask for help simply because they can't turn elsewhere, and depending on your actions, wo
Hi Iron Kaiser, I too prefer diplomatic (well, not victory) but a diplomatic, kingdom-building route. It would be interesting if the (whatever is the opposite of talents, word slipped my mind for now) but the ones like cowardice or whatever that give you penalties, if they can negatively affect quest options too. Being a coward maybe might remove the "fight the bandits" option altogether, but that might be taking it too far.
Thanks for the replies, and great question, IronKaiser. Hmmm. Perhaps we could deal with the short term rewards for helping them by having each quest result in a small reward for each part, for example: Initial quest: defeat some tile full of monsters / give materials for them to build their new city core. Reward: a weak hero who you can control with a mining bonus (they're miners after all) of say, 15% bonus to metal production, but only for 99 turns (then they go
That's a very good idea, I will probably try that next time. Probably give them several strong heroes to make them confident enough to attack, and take down their forces until only one or two are left and let the AI take it back.
Wow, very very cool ideas. I like building my kingdom like that. I wonder if completing quests should increase prestige... I was thinking of if you do enough quests near an enemy city, they'll think you're cool and decide to switch sides.
Yeah, having AI controlled cities working with me would be cool, especially if they provide unique benefits that only work if the city remains AI controlled. I also would like the option to support an ally by bringing troops into their city or something because I once had an ally that was down to their last city, and could not really recover, and I couldn't really help them except super equip my heroes and giving them to my ally. Having alternatives would be nice, even giving citi
This idea is open to everyone to expand on [e digicons]:)[/e] For the first point, I guess it would start wherever the quest hut was. Or perhaps they'll even ask, "could you help us clear out *some forest square* of wolves and trolls and whatnot?" and show a new location somewhere else, preferably close by so you can ally or something. Not sure about marrying, I guess you could, but first they'd have to have heroes first. I guess one of the quests could b
I don't know if anyone has had this quest idea before, and I apologize if I'm repeating anyone [e digicons]:)[/e] The quest contest, I believe, is over, but I thought this might be an interesting quest (note: I am not competing for the prize, ie this is not a late submission). So you get a quest by a lone person, or small group of people who ask you for some materials to build a home. If you give them materials, then quest part I is done, and over
What I understood from seanw3's question is that will, for example, that cool turning spiky wheel be something we can use as well? As in, if we turn on the tile editor, will we be able to find the wheel there as one of the objects? (Complete with rotating effect?) I'm wondering that myself. If that's not a correct interpretation, apologies [e digicons]:)[/e]
I was thinking of a way to specialize magic instead of researching everything. For example, in my current 1.19 game, I had 2 air shards at the start, and chose to research the air magic book. Now, I wonder if people like the idea of, after researching all those wind spells, to have a "refined wind" spell to continuously increase wind magic power and abilities, like how the other refined techs work? This would give me a choice between specializing in wind, or getting a vari
I was thinking, can't we get random monster units as we go up Adventure tech? Not as a tech in itself, but as a result of going higher, you just get higher chance of a random monster joining you. It might add some uniqueness to the Adventure tree. Similar ideas could work for the others. Warfare, for example, the higher you tech, perhaps the greater chance of getting bonus to attack and defense or something. A reward, if you will, for focusing on one tree, and
I wonder, will Fallen Enchantress have "random" events? Or is that considered along the lines of explorable dungeons? At least for me, I liked the quest were some demon or something asked you a question and you had to pick one of four answers or something. But regardless, I look forward to everything Fallen Enchantress has to deliver! [e digicons]:D[/e]
I figure Kronik83 would want to do the Drota city cores, so I'll do the Lost Souls city cores [e digicons]:D[/e] Stage II, wow, feels like we're getting somewhere!