I'm probably not part of your target audience (I'd guess they'd be the developers), but your review was a great read. Thanks for sharing, it's made me fire up the game again!
ArcElement2002
Sorry if this has been answered already, but I believe I read in a Journal that some crash reports are sent automatically from the Windows OS? In other words, when the program crashes and it says it is sending the crash report to Microsoft or something, is this what you get?
Strange... does this happen with heroes/champions too? I sent - Bacco, I think was his name - around and apparently he was no match for spiders or demons (the poor guy had a scratch, a fever, wounded hand, and was blind in one eye by the end), but no monsters (fortunately) ever followed him home. And on a related note, I won the game because all the AI's were somehow defeated. This definitely explains things. And thanks for sharing!
I think it sounds like a good idea! I have not played King Arthur, but I can imagine different (unique) options similar to what (from what I read) the level up system for heroes is like now. Maybe something similar can be added to diplomacy too... having so-and-so trait or some spell provides another option in diplomacy dialogue, maybe the spell that converts mana to gildar (if it exists, I forget) will allow the diplomatic option of spending some mana to "magic" some gildar to
[quote who="pacov" reply="97" id="2989232"] Oh I completely agree here, too. There are only a few things I find more annoying when the score is like 18 to 17 kills at the 20 minute mark and some shite calls for a surrender. I'm more talking about the scenario where someone on my team has 10 deaths and 0 kills at the 20 min mark and the score is like 30 to 1 kills... That's the type of scenario where I'd much rather throw in the towel than hope my feeding pal learn
[quote who="pacov" reply="26" id="2984786"] Quoting OMG__IN1, reply 25RotT is very harsh to leavers. If you have above 15% leaves, your account is perma-banned Yeah - but I'm really just talking about surrendering. The rule is after 20 min you can surrender. I'm griping about folks that have refuse to surrender when there is no real chance of winning and forcing players that would rather move onto a game that might actually be winnable to stay and play cra
Thanks!
I had an exam today, and one of the questions was about writing XML. I hadn't studied that part, and was having trouble with it until I remembered how the XML looked like in the Elemental mod files. Thanks! [e digicons]:grin:[/e]
I still plan on doing my set of buildings, sorry for the wait, and I still won't be able to get to them any time soon...
Awesome, thanks a lot for the info, Heavenfall!
Blind Guide - The world was black. Dark, blacker than the darkest night, a suffocating blackness that refused to let go. It had been black ever since that ill fated day when Fallen beasts had struck at nightfall and destroyed Hope, the small village where he had lived as a child. He had never seen what happened, as he had been asleep when the beasts struck, but had woken in the morning, had opened his eyes, and had seen black, the suffocating col
?- Better name for a Green Dragon Forest's Edge?
?- Better name for a Giant Black Widow Spider Black Crest?
?- Better name for a Green Dragon Serpent's Edge? ?- Better name for a Red Dragon Mirrored Flame
Unit starts at 2nd level: *sorry if people have posted these names before, I haven't read the posts before mine* A Grade Above Warrior's Prodigy
I don't know if this has been covered before, but will the Burning Lands, and etc (those special wild lands) be available in every game? Or is it random, so one game you get the Earth elemental lair, another time, both Earth, Air, and Fire, and another time, none? Or will all 4 (and others) be there every game? This looks very very good... can't wait for 1.3 to come out so I can playtest FE...
Thanks for your replies, Heavenfall and Cruxador. I agree, events that happen to you and force you to make a decision would make the game more interesting, and perhaps lead to a more dynamic world, with potential consequences for your previous actions. And that's a very good point, I only chose to add a "throne" building on top of the palace because we already have a palace, although if the current palace could be changed with this new idea, that would work fine too [e
Wow, IronKaiser, yeah, those kinds of quests sound fun, I would certainly like to see quests like that in the game! Really creative [e digicons]:thumbsup:[/e] And yeah, I forgot about other heroes, but I wonder if it "scales" well? There might need to be a big gap between the benefits you get when your Sovereign is "on his throne", so to speak, than if governors were making the decisions? For example, it might have to be an adequate trade off to have your Sovere
Thanks for the replies! And cool, I get a kitty! [e digicons]:)[/e] It's not a completely thought out idea, but just something I just thought to throw out there in case someone can use it to come up with a better one. I was thinking of a kind of trade off because, as you two have said, you'd be losing one of the better soldiers, so the penalty to Conquest can perhaps be made up for in the other areas? Civilization and Diplomacy are two that immediately
Just thought I'd put the idea out there. How about having a Throne building that requires the Palace building and can only be built in one city, and when you place your Sovereign "on the throne", he has to stay there (not permanently) and you get more random events that are about kingdom decisions such as, I don't know, how many students allowed in schools, (which may increase tech % by schools and universities, but increase costs?) and whatnot.
[quote who="Darvin3" reply="24" id="2936755"] This has been changed in successive patches, although now players complain the AI is a little too bloodthirsty and will throw itself into fights it has absolutely no chance of winning. But hey, it's an AI, it's never going to be perfect.[/quote] Awesome, great to know, I'll give it another shot! I don't mind it smashing itself to bits against my army... I like winning [e digicons]:)[/e] Lots
Awesome, thanks all! Oh yeah, thanks for the reminder, I have Sins (just the original) and Rise of Nations too, and I agree they are great games. Sins in particular is awesome in many ways, it's just that I don't like how the AI always runs when I outnumber them, meaning I have to chase their fleet across the entire galaxy and almost never get a fight (unless they attack and destroy my planet)... is there a way to change that? Trinity... hmmm, looks interesting... should
I was looking around for new RTS, but not much seems to fit the bill, at least for me. I was wondering if anyone had any idea of any upcoming, or maybe even released RTS games out there. In particular, I am fond of the Total Annihilation and Supreme Commander (original) and Supreme Commander: Forged Alliance, due to the simplicity of the economics (just mass/metal and energy) and massive scale and grand strategy-ish. I like to fool around and explore different avenues of a
I don't have a large city to show, but I'd just like to comment that the layout of your city is pretty nice! It looks and feels like a city (from what I can see)
Sethai has a good idea. I think if we were given the necessary techs that everyone needs, then people can start to make the strategic choices between teching between the different trees. How to implement this (as in, which techs are necessary) would be the problem. Not to derail the thread though, I too have issues in early game, because I prefer to get my Sovereign and everyone out exploring for the best spot to land a city, and don't want to build club wielding troops th