Drago, you really love ad hominem, neh? I suppose in lieu of content or critical discussion its the next best thing.
hairrorist
Woohoo! That is certainly great news! I have been planning a massive balance mod as well, but I don't want to start until things have stabilized a bit and we know what systems we are working with. But back to the Empire tree, if people have so many differing opinions on it, its very possible that it is balanced as is. I, however, am pretty certain that once MP is enabled, people will notice a distinct Empire owns the early game/Kingdom wins the long ha
Not to derail the thread into another VM discussion, but the arcane doom ability literally allows you to destroy any practical army in the game on the first turn. For more, see the "Summon Spy" and "Vigilant Minion too powerful" threads.
Its remarkably backwards to blame the beta testers. First of all, its been shown time and time again that these issues were raised by the public beta team, but not heeded. Ask Tridus or Nick to provide some of the countless links they have posted in which the game mechanisms that are most broken are directly addressed, where the polish and 'fitness' of the game is called into question. These are people who cared about the game enough to shell out money pre-release. And
-double post-
Was a new thread really necessary here?
Hells yes, more thread spam to obfuscate the many posts vying for developer attention that raise real issues, bugs, and exploits.
The main difference, I believe, is that the empire lacks buildings that add prestige, making it nearly impossible to fully level cities in a reasonable amount of time. This creates a lopsided balance as kingdom economies will expand much faster and leave the Empires in the dust. That is, after the vigilant minion spam exploit which guarantees Empire victory is patched.
Yeah, the essence requirement for all tactical abilities is a bit wonky and really restricts what we can do to make units more distinct. I think 5 mana tactical combat is going to end up being too much. If you are using the bugfix mod which enables proper shard multiplication, spellcasting is actually quite powerful. Being able to cast an infernal/chain lightning/blizzard every round for free for every imbued champion in a stack is quite a bonus. Anyho
I would agree, the kingdom tree feels much more complete, particularly their civic tree.
+5 tactical managen seems excessive. Otherwise, looks great. You should get in touch with Kenata and work on incorporating your two mods!
I still contend that it is really a trivial matter to come up with 5-10 VMs, capable of dishing out 100-200 damage in a single round. You don't even need your offspring to imbue enough champions if you just increase your essence every level. At spell level 3 means you can access them easily within 50 turns. There simply isn't a monster in the game that can stand up to 100-200 damage in the first round. For instance, the "Master Quest" final encounter dies to three leve
I still cannot imagine how the instant faction kill mechanic can possibly work in MP without some kind of effect way to safeguard your sovereign without neutering his power.
Gniiiiiiiiiilbert you make me question my sexual orientation.
I'd suggest simply ignoring Ahroo. He is clearly either mentally challenged, or somehow emotionally invested in how this game is reviewed. 1.07 invalidates all reviews... [e digicons]8(|[/e] You remind me of Derek Smart's sycophants that were shocked and outraged that Battlecruiser was poorly received.
But on a serious note, I don't think I've ever seen a developer be so forthright about the state of a game on release. Molyneux admitted years later that Fable was kind of a disaster, but nothing approaching this level of honesty and self awareness. Its refreshing and promising to hear. But yeah, about this trog porn...
I need an ETA on this trog porn. This is important.
[quote who="Ahroo" reply="1" id="2753517"]Who is tom francis and why should I care about his opinion? Where's Dan Stapleton or Desslock? The game has been released far, far too early And so was your review. [/quote] Tom Francis is probably the best known game reviewer in the business. PC Gamer also waited nearly a week to print, more time and leniency than most games get. Think before posting. The issues rais
Ahhh, my mistake then. I've always considered them joke spells anyway because they don't scale and they require unlocking the super secret mega spellbooks. +2 attack and +2 defense are mediocre even on turn 1.
You don't pick all the spellbooks because it is a waste of points since magic is so underdeveloped. You only need one school and enchantment for the early city bonus enchantments. Earth is a good choice too for stone skin. Three at most. One for combat, enchantment for bonii, and earth for buffs. Why would you even want 4 basic attack spells that do the same damage?
Let's clutter up the forums more with pointless debating so we can bury the pertinent threads with carefully crafted feedback.
If you are, you are bad at your job, among other things, like shpeelings and gramars.
Once you figure out how to build army busting thugs and SCs, the AI is pretty helpless. MP however,,, there is nothing deeper and more complex than a large game of dominions that spans several months.
I have it changed to 1 in mine... I guess its your call. My sovereign has 2 base + 1 horse + 1 from magic items, and then +2 from a shortsword... thats a lot of infernos on round one.
If you play passively, the AI will not win the game. It is far more likely that they will kill themselves through sovereign suicide. I don't think the AI really attempts to win so much as sits around waiting for the player to conquer it. I've played experimental games to turn 800 and higher, and the AI still doesn't mount a real offensive, doesn't attempt the master quest, doesn't try to cast the master spell, or really does anything other than pester me to declare war on X