hairrorist

hairrorist

Joined Member # 4065023
11 Posts 234 Replies 447 Reputation

Wow, just wow. I'm sure that banning was traumatic, and the entire clan has bent their collective might, using all professional avenues, and dedicating much thought and dedication to avenging this Internet Injustice.

124 Replies 405,806 Views

Is anyone really surprised that the book is bad? Has there ever been a well written consumer product tie-in novel? Why is this such a passionate topic for some people?

124 Replies 405,806 Views

Of course you don't have your mother review your book, and any review published by an author's mother should be taken with a grain of salt. However, if that review contains significant portions of text, you can easily make your own conclusions regardless of what that review concludes.

124 Replies 405,806 Views

Whether or not Angie's husband was banned from Quarter to Three, whether or not she and her spouse have personal feelings about Wardell and his politics, the quotes from the book itself support her conclusion. I really don't see why any personal feelings matter here. Bad writing is bad writing. Fantasy cliches are fantasy cliches. Unintentional hilarity is unintentional hilarity...

124 Replies 405,806 Views

Currently in tactical combat, you cannot select or interact with any of your units until a spell or ability particle effect is completely finished. This is one of those little, easily fixable things that doesn't waste a lot of time all at once, but over time becomes infuriating and massively slows down the pace of the game. This will be especially annoying during multiplayer when that becomes available. In the modern world of computing, a game should be capable of pl

3 Replies 3,731 Views

Enchantment Management There is currently -no- interface for targeting unit enchantments. As far as I can tell, casting a buff on a stack simply applies the buff to a random target in the stack. So to apply an enchantment to a specific unit, this is the required process: 1) Select enchantment target 2) Unstack unit and move one space away 3) Select main stack 4) Select enchant caster 5) Select spell 6) Select enchantmen

9 Replies 44,771 Views

Well the problem comes with starting with one. The true damage at the beginning is just too strong. You can kill anything you find (literally anything, try it) in the first round of combat, especially when you get a horse and can fire three times. It just exacerbates the effectiveness of early game rushes... When I removed the true damage component, they still did heavy damage, scaled well to late game, and were almost still overwhelmingly powerful in the beginning if your s

20 Replies 15,172 Views

The original idea was not really to add functionality to the player--what sane player would rely on that--but to provide the AI a way to bunker down without effectively removing its primary piece. There may be niche times when a player would use it, but with teleport being so cheap you really don't need to worry about defending your influenced areas.

22 Replies 19,856 Views

I posted in the other thread as well. Not sure which is the 'active' one. Gnilbert, this mod is great. But the staves are too good! They really need to be restricted to heroes (why should commoners be able to tame the raw power of the elemental shards anyhow?) because being able to recruit true damage troops is a bit sketchy. Also, in my version, I changed curhealth to defendabledamage for all of them, and they are still insanely powerful in the

20 Replies 15,172 Views

Hmm. It wasn't my intention to rip off Master of Magic. This is really a completely different mechanism anyway... one that personally I would never use. I'm trying to address the problem that a smart player WILL be able to exploit this against any AI routine unless the AI is defensive, and it would be best if ythere was a gameplay mechanism to support that kind of play so that the AI is not playing wihtout one of its best pieces. The headache this kind of instafaction

22 Replies 19,856 Views

Its a trait that some heros and creatures have. Almost all of my kids for instance, regen 1-2 mana per combat turn.

12 Replies 65,829 Views

This has been discussed before. If they made it a single target 10 true damage spell it would be more reasonable.

10 Replies 4,836 Views

The post in question was neither inflammatory nor vapid. It asked a blunt, yet reasonable question in a sincere tone.

8 Replies 329 Views