jpublic

jpublic

Joined Member # 402597
2 Posts 1 Replies 334 Reputation

A repeat-suppressed Psuedo-random process would be optimal, yes. I also believe that certain events should be limited in when they occur (I expect his does happen for some, but if they don't...). For example, that pirate one always seems to occur when _no_one_ has the ability to defend against them...usually right after I build my first constructor.

10 Replies 532 Views

Oh get real. Many games have open gamma tests, it just depends on your terminology. "Gamma test" is a _rarely_ used term. Most companies go direct from Beta to Final. Take any game that's had an open beta test - their "final builds" are analagous to your gamma testing. The question stands - why is Stardock going from a larger test group to a smaller one, when the larger one is the group that's going to find more issues to be fixed?

16 Replies 484 Views

How about a sort of "bureaucracy" penalty? One that gets less offensive depending on government (might be another bonus to going to the more democratic gov'ts). For example, lets set it up so that for medium production (say < 50) you lose 0 production, but as you go beyond that you'd start to lose some. So at like 50-100 you'd lose 2%, 100-150 you'd lose 5%, 150-200 you'd lose 10%, 200-250 you'd lose 20%, 250-300 you'd lose 30%, etc. By the time you get massive production of like 50

34 Replies 568 Views

I'm all for the subscription model to get 1.x feature improvements to the game, but I have a question as to the costs. I'm assuming the initial $45 layout was for the final game and 1 year of subscription. Following that, is there any idea what later years will cost?

5 Replies 92 Views

My method (which has killed me MANY times due to inattention) that gives me a good boost is the following: 1) Jack up pending to 100% at the start. 2) Build like mad. 3) When you drop to 100bc, drop your spending to a single-digit profit, and continue having fun.

8 Replies 181 Views

I've seen similar behavior, but as Frogboy said, only when I go into debt. Since I use a "spend my money into the dust" technique at the start of the game, unless I watch my money like a hawk, the moment I hit the magic point of -1bc I start seeing morale tank.

3 Replies 108 Views

Well, no, but I'd like a point, for example in the Government Tab, where I can see when the next election is going to happen. For example, let's say an election is happening in 6 months, and morale is a bit low, so I start propaganda campaigns on my unhappy planets to raise morale enough in time for an election. Yes, I do agree that the AI should be smart enough to see through a "drop and raise" tactic around elections.

6 Replies 235 Views

I'd like to make a request that we have a page or something (I'd say a sticky thread, but I don't think this board supports them) which we can look at before we make any requests for features. That way, we'll know before we post whether to bother. For example, I was about to make a request to add build costs to the governor queue window, but I dimly recall it being mentioned before, so I wasn't sure if it was accepted or not.

7 Replies 121 Views

I see what you're saying. Hmm. Some good points to think about. Would you all consider it a reasonable alternative to making it "easier" to make people happy to instead allow more means to do so? As it is now I see three paths: 1) Technological advancement (improvement X increases morale by +10%) 2) Reducing tax rate 3) Social improvements Is there some way we could perhaps feed resources directly into morale? For example, throwing celebrations and the lik

18 Replies 320 Views

Why shouldn't it be easy? If the focus of my government is to keep people happy, shouldn't that be reflected in the morale of my people? The way it is now, it seems it's just as effective to set it as a secondary or tertiary priority as it is to set it the primary one - my morale still stays at around 50.

18 Replies 320 Views

I've noticed some downright weird things when saving and then loading the game. My morale plummets, my economy goes to hoeck, my influence tanks... I'm going along fine before I save/load, and then I'm in the tubes. It's almost like the game re-calculates a lot of values when loading and gets much less favorable results! Anyone else getting this? (Sorry if there's two)

5 Replies 143 Views

Since it seems that morale is my #1 issue in my games, I've been playing a game with an eye to maximize morale as much as possible. I've been going straight for the morale technologies as soon as I can, I've been improving morale resources out the roof, I've been building morale improvements on every planet and in general I've tried to keep taxes as low as I can. In my current game, I have morale at +135%. Yet, I'm lucky if I can keep an approval rating of 50%, and my planets all hove

18 Replies 320 Views