just thinking, possible for us to include in the change log text file into the game directory after patch?
Muttala
Thanks crass_Monkey. Interesting input on the negative points. I kind of agree the starting is a bit lack of and need to click next turn until things get fun
Hi Valentine82, Not sure I can help here, let me try. I pre-order WOM in 2010 because I remember a game when I was a kid that that game really giving so much fun - MOM. and it WOM turn out to be the disaster that everyone knows. Consider this if you are a Dev one day, </p
Same here. No doubt FE is not perfect and there are things that I dont like, Compare to WOM, it is still so much better [e digicons]:thumbsup:[/e] I am sure it will be getting better and my respect to Star dock's effort done to their customers. There are interesting optional MOD follow up as well aside the vanila FE, you can try them.
I also keep seeing something on " Diplomacy is overly simplicated." particular quite a few reviewer saying that AI is too arrogant and most of the time, brute force is the only ways to solve conflicts.. Another common one i read is on immersion Rock Paper and Shotgun (WOT series) also talk on this, but their major complain is on FE's immersion including lengthy dialogues which need
Guys, Take a look :) http://www.ign.com/articles/2012/11/17/fallen-enchantress-review p/s: Got some disturbing most wanted advertisement background to read clearly, what I do is hilight the text with mouse so that the background turn into blue and the white text will show up, hope it helps... [e digicons]:grin:[/e]
I start with mine: Best Part The most interesting part in FE IMHO is the injuries system after battles , I haven't played any 4X Game having that yet lol... (However in mid game it is getting to many and seems like very unforgiving and no recover system either with money, spells etc and I have to abuse that with Save/Load method)
Count me in for more faction differentiation, not just because of MOM / HOMM or AOW done that before Here is the rational: Customization might be fun initially, but think about it - if we can have all the diversity available in 1 faction it makes the whole game generic, which is a big hit. I think Shafer has an excellent article on how limitation that promote gameplay, something like it is because land unit can not go into sea, i
Thanks all for the support. [e digicons]:grin:[/e] Hope they will back to main page, bring back the old WOM feeling. Not sure I am the only one feel like we are not doing enough faction difference? I don't know but if you played the granddaddy - Master of Magic, you will understand my feeling. I remembered factions are totally unique like dark elves has almost all the units doing range
As Umber and Capitar are cut from main factions, it might be very fun to add back. Some ideas I can think of: 1) Capitar + special improvement for double gildars generation + special unit : mercenary (cheap, soldier but zero in production time, just need to be paid) +special unit : Night Assassin (fast, deadly but expensive and will serve temporarily for x number of seasons / turn only ) <s
I am kind of agree with Lord Xia, Dragon look a bit "stupid" guard by the gate... Suppose to be in a cave, probably adding some large holes to enable us to see part of the dragon would be even cooler
I dont like DRM including Steam. I certainly understand DRM is protecting game developer's hard work. But I am one of the what "I purchased is what I should own fully" Fan boy - I admit. I leave Civ 5, Diablo 3 and Starcraft 2 behind just because of DRM. I am a returning supporter of DRM- free Humble bundles. Probably a solution for "hopeless fan-boy" like me is to wait until game developer earn enough, p
Idea - Event Every 5 years 1) If player is Kingdom [Can create an Elemental side story about the kingdom tradition of united effort (of course having each others political motives) against Empires] Choosing "Knight of the light" - a series of kick out 1:1 single unit duels contest among the nations best men. The champion having his country prestige boast, Gildar rewards and 1 random rare equipment. The rewards will in
Brad / Derek, is there something we can help you all to speed things up while waiting?
Just 1 comment on the 4th picture with sea, lakes and land sides by sides. It seems like geographically incorrect and it should not looks like that due to wave erosion. The closest one to look like this would be some Africa Archipelagos, but that is happen inland world with minimum erosion effect. Suggest to consider some erosion effects, not to connect too many lands together
possible to have the fun of more than 200 exciting spells (including multiple level 5 spells) back in MOM days ? Really miss the sheer diversity
Derek and team, There is 1 thing 1 really hope you can consider. Can we limit the zoom in size of the game? I really love the graphic of Elemental but when we zoom into such detail, they become very ugly like above picture My thoughts is this is not a total war games with super graphic capability there no such a need to make them ugly (Starcraft2 and Tiberium war limit the size of zomming as well) &nb
I have same thinking with Lord Xia and Kael, Elemental War Of Magic is too ambitious trying to achieve to many things without a clear thought on how all those mix to happen together nicely. At Release: 4/10 -(1.0 to 1.05) Good - Deep, Bad - extremely buggy, appear to be unpolished - incomplete Voice over etc, Stupid AI, uninteresting magics, lousy campaign presentation, low linkage to huge fundamental stories, no multi playe
I think Feedback is great as long as we can filter the only needed one. Certainly there will have people disagree with the way of game play and having potential never ending arguments here and there I myself experience that I would love stardock to have your own stand, Just be yourself and listen to the audience selectively on the needed parts. My personal suggestion on the ideal way would be: "Shut the
3. Setup a long term goal (and sufficient reward) that the player can plan out and may affect her overall game strategy. I agree that quests will be good to remain.However, I disagree with objective #3 above. For me quests could be functioning as "sides activities" "short", "Bonus" and "random events". in a free form that add a lots of fun variety to the main gameplay If we want to make it further affect the overall g
1) Better City UI screen. Master of Magic City UI screen Making the games more intuitive, showing how many population (worker vs farmer etc), what is the things that produce by this city to the whole empire / kingdom etc. In Elemental, City only has 3 options, improve city, rename city, train unit, very minimum info except city level I have to count the improvement myself, keep mouse over to check 1 by 1, as well as estimating how big is the population, city even
All, I just finished reading the article, have a try on it, :) many valid feedback brought up. http://www.pcgamer.com/2010/12/20/patched-an-honest-second-look-at-elemental-war-of-magic/ The good things Issue: Cookie-cutter cities Status: Fixed Issue: Unclear user interface
Hi, I am new here. I have 400+ population with 200+ employed. It means that I have to build more study or Arcane laboratory to "use" them or those building just need one will be enough? we have screen on how is our population allocation (Workers vs farmers like the old classic Master of magics?) Thanks in advance for any advise, I will look into that.
Hi, I am sorry I cant get this. I wonder if there is a screen to read the detail on the NPC before we can decide if we wanted to recruit him? Rare NPC with golden portrait frame visual identification?