Hi, i only played Elemental for about 1 hour per week since 1.09 to 1.1 [on kingdom], I might be still not understand the game fully yet but just to share my concerns. 1) How do we know if a level 4 city compare to a level 2 city? 2) City can only be bigger and bigger to advance in level? (with huge influence zone) In some of the city building games like Caesar 3 and Anno have settlement upgrades with visual
Muttala
"First rule in this game: Any sovereign I can kill, I will kill." That's an exciting sharing!! - just hope 1.1 can release asap for me those cant online all the while to play... Battle is fun, no doubt, However, I am kind of worry if AI - will thinks like that as well, that will be "too uncivilized" like Civ 5. [e digicons]8(|[/e] We have few victory ways for Elemental, I think would be great if all victory way a
1) Like many I like the graphic art, just not looking that nice when really zoom into detail, sugesst to reduce the zoom or polish it on the most detail level. 2) I like the variety of the talents / character attributes , just hope it could be better is less number are shown in the screen and replaced by symbols or bar for faster mind digestion as one of my UI concern. 3) I like the musics / sound. really good for the ears, Much can be improved in
I was playing book 1 Relias in a place where there is a ship. What really annoy me is the unable to reach some place after clicking in. can I suggest to have a sign showing the path taken by the object with # of total turns to reach there? as well as the tactical battle for bowman many times need to click 4 times then only it fire the arrow once. Buy the way, not sure we could polish the campaign as well? The 1 single map is too big that I know i
I played 1.09, although Magic system is established, feel like Elemental just missing some fun and great / uniqueness - the kind of "uhmmm" feeling 1) Magic books a) Life and death is both white colored symbol? can we consider Death as black or at least grey color to differentiate? -b) Each Magic book is not powerful and only have 1 pick, 3 points - yes or no, there is Advance / moderate / basic set of Magic books? c) Each Magic bo
How about a unit that has a stealth or temporarily cloaking availability for a few turns? Temporarily cloaking may be a good test of player spying skill, as well as good in unit balancing. It may be expensive to produce and require players careful thought which turn to start cloaking and fastest escape from enemy territories
I was pretty excited about the game since I missed Master of Magic for many years Since my copy of the game has not arrive yet, I read Gamespot review http://www.gamespot.com/pc/strategy/elementalwarofmagic/review.html It is scoring at 4.0 of 10.0, honestly I am a bit sad with that, but it is valuable / worth to read. Given my visit to this game forum
[quote who="Marks1381" reply="45" id="2679658"] Quoting pad152, reply 42Ahh but, will this beta finally answer the question of will Elemental have dungeons? Well maybe not on release but I'd really like to see X-Com type tactical battles when you do Quests. Instead of allowing your Army in a Quest only use Sovereigns+Champions+Summons or atleast limit Quests to small tactical squads. Birthright did something sim, but I didn't really care for this game ;0 <br /
would we consider some random factors? like Elemental deities - God of wind / fire etc that if we able to please him he may provide goodies in that elemental area, or even can be call upon battle field. Then we shall have some players favor over some elements
Frog, just a minor concern here. But if you can consider and fix that i would be great. The men / units outside the town is obviously bigger than the men inside the town (building the structure) creating an ilogical sense, if they can be adjusted to the same size, it will look more logical
Frogboy, Could we do something like "Origin faction" in Elemental multi player? The factions with the spells / units that being highly customized and developed will be saved and the next time he play the multiplayer games with that same faction he may have slightly advantage for some abilities pre-learn (something similar like Home City concept in AOE 3) This will encourage players to stick to their own race, establish his own Iden
I have a daring idea on the research. My suggestion is to complete remove the research for Empires, only Kingdoms will build scholar center / library for research point, Empires earn that by battles. I think this will be very interesting and can match with Frogboy's lore about Empires which favor more on personal power then civilizations. Empires might have other special building to replace this then, perhaps
ok, My own great RPG experience as below Maple Story - for the only 1 thing --- the job advancement I like a lot. You choose the basic class and get more specialize and specialize later. This keep the excitement on going. But I really hate its repeating gameplay / enormously huge level up experience and game updates that only know how to add up new maps. I have a hero there is called NinjaCarrot, lol ya is childish but i suit the graphic / the art style
Roger, sirs, reporting my beta experience, Version :0.295 Experience : very first time Duration: ~30 minutes As I start the game, I pick a soverign King The next turn button unexpectedly seems far at the right and design to be the sysmetry oposite of the reaserch bar.I saw a spider so something and challenge it however, I lost... around my gameplay of ~15 mins, I dont know where a girl come from but s
Mystic - faster mana recovery Charming - better chance to persuade enemy / others to join in Alchemist - Better gold / mana exchange rate Immortal - can revive once after being killed submerge - ability to move underground unnoticed Swordmaster / axemaster / Blunt weapon master - Attack bonus if heroes use respective items Vampiric - suck blood from opponent in melee attack Great smith - able to forge better weapon</
There seems to have lots of roads ideas, My suggestion as road as trade relationship. I like the idea of organic road, and further link that to cities relatioship If City A trade with City B, a road will be create upon the open trade route. After X years, of trading, the road become bigger and can be upgraded with tech / magic If City A cancel the trade with city B after it is been captured by a hostice faction, the
Interesting, For the city, 1) possible for us to found city with settlers instead of Sovereign himself? that will create more stretegy flexibilities 2) Can we have 1 city specialized building for each races? some of this building may produce race specific units and other race-excusive goodies? For the technology, 1) I feel like they are com,on in the genre and boring (though maybe important) compared to magical spells in th
Hi All, I am new here, I just preorder the game since Nov, But since I have passed the last public beta I cant do anything and have to wait for feb. Just wonder if dev team or frogboy could spare each of us 1 simple and small piece of bookmark with Dev signature and random Elemental hero potraits printed? I think we among those hardcore really trust Stardock product and willing to pre-order much ahead instead of wait and "check the review