Hehehe, pie [e digicons]:grin:[/e]
Soziele
So finally got around to playing the new beta version, and since I'm stress testing the game on my computer I usually play Large maps. Here's a slight problem. I have 7 AI opponents, 3 customs and 4 normals. Within 15 turns two of my opponents are dead, and every last one of the others is within 20 squares of my starting spawn location. Quit the match to try again, this time of 8 opponents 3 are dead within 40 turns, and 3 of the remaining are again around 20 s
I'd like to see something like the OP, but as an alternate option: Play it like the split between castles and cities in Medieval 2, where the outposts are no good at anything economic but are good for producting/garrisoning military troops. Basically using one to wall off an approach, like a border fort. As it is right now I just prefer to build cities and pretty much ignore outposts all together, haven't had any situation where there was a place I wanted to expand
I disagree with most of this. I've found that Champions are on the overpowered side, a group of them mid-game with good leveling and gear (specifically enchanted/magical equipment) can sweep the map. The fact that you are seeing the same problem from the other side shows that it's actually pretty balanced and both of these examples are just strategies that work well rather than a balance problem. And partially because you can't help but compare FE to WoM for ta
So now that I've gotten to play more of the beta I have some updated opinions on a few things: 1) AI foreign relations is much better, the only weird thing I encountered is Yithril declared war on me because I was too strong (literally, they feared my military enough to tip them over to declare war). They sued for peace later, but if the opponent is so drastically above their current power they should avoid them not confront them. 2) Champions can be overpowered.&nbs
Dwolf are you using an admin account? It probably needs admin permissions.
[quote who="cephalo" reply="3" id="3059567"] I presume that by snapping back, you always know where north is, which sometimes comes up in quests etc.[/quote] Yep this exactly, even when various events happen on the map, like an improvement is destroyed, the game pop up message references it's position in your territory (as an example I had an air shard destroyed, and it specifically told me it was in the southwest). Makes navigation to events really convenient, pl
The broken nose becomes a negative trait for the champion, it has a tooltip like pretty much everything else to explain exactly what it does
[quote who="Koalab" reply="5" id="3059486"] It takes quite a while for the file to extract after you start the installation, have you tried just waiting a while? [/quote] ^This, my desktop is a pretty monstrous machine, but it still took almost 2 minutes to even start extracting since antivirus scanned the file. I thought my laptop had locked up it took so long, almost 5-6 whole minutes before it even started to get RAM allocated to the process.
Map color selection does not work, and for me never did in WoM either, but whatever you pick for the faction color will be the map color, I think the custom faction designer just doesn't set the right color for display, but it works in-game.
1) I dunno, I kinda like the snake cities, that's one holdover from WoM I don't mind staying in 2) I've noticed different bandit groups, that's just the first bandit patrols at the very start, they change up later 4-6 I second these
I gotta say, this is by far a much more polished and improved product right out the gate, blows everything in WoM out of the water no question. The tactical combat captures the magic of the Heroes of Might and Magic series, it really feels like something special with how the units battle it out, major props to the animation work! But this game by comparison to WoM is HARD. The monsters and AI pull absolutely no punches, I've played 3 short games and "lost" each and eve
Not totally sure but that sounds like a configuration issue. Are the resolution settings the same as your monitor resolution?
Bump so this can be seen, got buried overnight [e digicons]:grin:[/e]
Exactly my point, it's either worthless (you don't have any use for it) or it's worthless (the bonus couldn't save you anyway).
For the sake of balance I'd say random chance to loot. That way you can't get lucky with a fluke kill and take a full set of plate or a sword of wrath or something like that.
[e digicons]k1[/e] Because that was freaking awesome
Yea I agree, I took out Magnar and every last city had negative income, so perhaps they operate on a state of denial, ignore the mounting debt and it will go away Maybe it works for other things too *proceeds to ignore enemy factions, automatically winning game*
Just to get this out first, I'm really a fan of city balance for the early-mid part of the game. From level 1-3 in terms of how fast cities grow it's fine, but under the current system I see no purpose whatsoever in pushing for a lvl 4 or 5 city. I know the bonuses are good but it doesn't add anything necessary until the end game at which point it either doesn't matter or it's crucial (which means it also doesn't matter- see below). As an example getting to lvl 4 can serio
[quote who="Ratatosk7" reply="30" id="2842166"] Relias could also sacrifice himself in campaign to save the world and later get resurrected as a super titan godlike being later. This idea is totally original and not stolen from Civ/bible, ok maybe I wanted to add some pointless filler to my two sentence suggestion.[/quote] Mmmmm.... filler
[quote who="Trojasmic" reply="27" id="2842084"]Let me throw out another plea for our capitals producing 1 materials. We're still forced as players to build workshops and any time you take "choice" away from the player, you should just give it to them. As it is today, we start with 5 materials so we can a) build a archivist, build a lore shop, or c) build a farm and then we're stuck ... we have to build a workplace before we can build anything else (unless our sovereign finds a go
[quote who="revcallahan" reply="7" id="2841403"]Actually that would be like the old KOEI games, where you could select what to do w/ captured generals. That also brings up the matter of loyalty...[/quote] Romance of the Three Kingdoms! That brings back memories [e digicons]:D[/e] But I really do like the idea of prisoners, especially since sometimes enemy sov's beat me to the punch on hiring Champions, it'd be nice to be able to at least deny them the resource
Well thankfully this game isn't too resource intensive, so I just have a playlist playing in the background and mute the music in-game, works great.
Kinda strange cause I played it last night and it worked fine, and I did all my movement via teleportation.
My most recent game EVERY SINGLE SOVEREIGN and their children have the Sword of Wrath, they usually get the Midnight Stone sword first for awhile then somehow skip right to Wrath. I have to win every fight against them with spellcasting (which is fine since I have 2 fire shards [e digicons]:grin:[/e] ) but they shouldn't be able to get gear like that so quickly.