Vhorthex

Vhorthex

Joined Member # 3900211
22 Posts 135 Replies 480 Reputation

[quote who="CariElf" reply="93" id="3063208"] Quoting Luke_strider, reply 87When they are talking about having to rewrite TC for MP, they are not talking about re-designing it. As you say, from a end-user perspective all the rules and such _should_ be exactly the same as playing the NPC. The problem is that the *underlying code* is not set up to handle multiplayer and would need to be gutted. This is what takes a lot of time. This is true. Also, the tur

254 Replies 734,235 Views

500 Mana sounds pretty darn cheap! :) Although the number of turns sounds about right, unless my mind is playing tricks on me but in a normal game of MOM you'd end up with at least a casting skill of around 200 (dpending on playstyle) and so casting the 5000 mana Spell Of Mastery would take just that, 25 turns. :) And it's good that it breaks all the alliances. If anything, all the other factions should ally regardless of alignment and march to your cap

9 Replies 6,004 Views

In Master of Magic the only 'Strategic' teleportation allowed was via the Very Rare Earth spell. At it was exactly the 'city gate' concept that is being described here. And not only was it a last tier spell, but unless you invested 10 out of 11 points directly in Nature Magic, You had increasing chances of not even being able to get that spell. This is something that is extremely lacking with the Elemental universe. Magic seems to be so accessible, and any h

38 Replies 94,542 Views

[quote quoting="post"] Teleportation is broken, period. It was broken in WoM, to the extent that I'm shocked this spell even made it in. The player uses it better than the AI, it completely overrides normal movement once you have a significant mana income, and it makes distances nearly irrelevant (ignoring abuses with outpost borders entirely) At most, I would say a high level research that allows an expensive pair of gates between two cities to be constructed,

38 Replies 94,542 Views

Hello! I've been having a lot of stability issues with the game so I'm having a hard time exploring some of the new mechanics and wanted to know if anybody could confirm/deny some of the things I've noticed. I was trying to find the spell research menu/book, and I couldn't find it. I could only open the spell book with what seemed spells I could cast. Is spell progression now only tied in to the Sovereigns level? What is the actual impact on selecting t

1 Replies 5,032 Views

[quote who="Leo in WI" reply="123" id="3060132"] Fallen Enchantress IS a brand new game as far as how they are promoting it. It is NOT an expansion pack. So it really doesn't matter if they stole some code or not. I realize you are pissed because you want MP, I'm not even saying you don't have the right to be pissed either. But pulling some quote from a year and half ago, and combining it with some newer post does not actually make any arguments va

136 Replies 425,978 Views

[quote who="Kantok" reply="78" id="3060101"] Quoting PurplePaladin, reply 75 No MP is not "right". Clearly Brad and Derek disagree with you. [/quote] Because they disagree dosen't make it 'right'. Brad himself seemed to be part of the group that would like to have coop MP included in the game. And just like someone else said, they said that they would take all the time necessary to do FE. I guess all the time necessary didn

254 Replies 734,235 Views

[quote who="Leo in WI" reply="121" id="3060076"] Part of the problem may be that last quoted area was from E:WoM and not E:FE[/quote] Captain Obvious to the rescue! Are you under the impression that FE is an entirely brand new game with no left over code? I mean have you tried the beta? And we all know the MP code is still partially there, since as Brad said, they have it 'internally' but turned it off because of no tactical battles. My question

136 Replies 425,978 Views

[quote quoting="post"] There will be NO multiplayer While internally we have multiplayer, we’ve turned it off. The release game won’t have it either. The reason is that tactical battles would have to be rewritten to support it (MP code needs to be message based but the tactical battles all call directly to internal variables which makes it easier to have greater performance but it means no MP). We decided it would be better to have no MP than gimpy MP

136 Replies 425,978 Views

[quote who="Murteas" reply="73" id="3059807"] Quoting Bellack, reply 69 I agree that it doesn't take any more time than a SP game. Do you know how long it takes me to play a SP game? Let's just say it's not measured in weeks, or days or hours. So I am not a good MP candidate. It appears that I may be in the majority demographic however. I think my assertion is true, you would want to be able to save

254 Replies 734,235 Views

[quote who="Thormodr" reply="117" id="3059864"] Multiplayer afficianados are divided into a number of groups. Most prominent are co-op players and e-sports type competition players. I will concede that co-op play is not so bad. If I do play multiplayer in a game, that's my style. So, in that way I sympathize. It would be nice to play with friends but not at the expense of a better game. In the spirit of compromise, down the road (talking 2 years here), if

136 Replies 425,978 Views

[quote who="Thormodr" reply="115" id="3059793"] Multiplayer is all about balance. After all, how could you get bragging rights for being the better player if you used something unbalanced to achieve victory? [/quote] Bragging rights? Who said anything about bragging rights? Saying that makes it sound like it's all about competition. This isn't Starcraft, Halo or COD. My main attraction to multiplayer for TBS is cooperative play, and usually

136 Replies 425,978 Views

[quote who="Thormodr" reply="112" id="3059738"] I don't think you realize just how few people truly care about multiplayer. They aren't failing anyone. They are prioritizing correctly. I and many others don't want this game watered down and its single player experience weakened just for the sake of multiplayer.[/quote] I don't think you realize that people who want MP don't want any special tinkering done with it. They just want the same

136 Replies 425,978 Views

[quote who="Cackfiend" reply="110" id="3059207"]we all loved Master of Magic and have been following the Elemental series because of that Game. The ONLY thing MoM lacked was multiplayer support for us to play vs our friends. THEN YOU MAKE THE GAME WITHOUT MULTIPLAYER?!?!?!? I don't think you realize just how epicly you're failing the bulk of the long term followers of this project. why was it ever hard to figure out the recipe f

136 Replies 425,978 Views

[quote who="Frogboy" reply="16" id="3058175"] Fewer than 1% of the WOM user base attempted multiplayer. I don't mean played a game. I mean simply went to the MP lobby (it adds an active flag to your SD account if you simply went to the main MP screen). [/quote] Maybe because it was designed all wrong? Even if it's a loud minority, I'm pretty sure that everytime someone brought up the desire to have MP in any 4X game it's always been "Just singleplayer

254 Replies 734,235 Views

Wait a minute, please correct me if I'm wrong. I huge overhaul with 1.1, I can notice it. I was expecting the expansions to be, an expansion, meaning building on the game. And now, I believe I'm being told that I'm actually getting "another" game. And I'll just say now, that I'm a little alarmed at this "drastic change". I'm really worried about the general direction of the game. Is it going to go for some hero based, quest oriented direction!? I really hope not. If this is su

201 Replies 704,513 Views

The Global Mana Pool was indeed a step in the right direction. But I think Mana could be made more useful and interesting. Taking MOM as a reference, it would be nice to be able to invest mana in different fields, and also add constraints to the new mana pool system. The following suggestion is largely based on MOM's casting skill system and it's mana management system. Mana Channeling Concepts <span style="

0 Replies 3,123 Views

I have to say that on my Large map I encountered this issue a little bit myself. Explore 1/4 of the map. And found very scarce resources. I was a little disappointed when I explored a little 5-6 squares that were near my most northern city, to find a cluster of 1 Fertile Land, 1 honey bee and 1 berry patch. this in a 3 X 3 square area. If only those would have been properly scatterer it would of helped a bit. I'm going to point back to some stuff I said in the past, ther

46 Replies 26,069 Views

To add some incentive, it's a great improvement. The game is heading in a better direction than it had on release. Global Mana pool and the new city building/population really help. I find magic to be nerfed in a way, but it's much more flavorful than 1.09 and down. I'm sure you will be pleasently surprised. I still find it lacks some MOM traits but you'll surely see that it's going to be an ongoing process. Hope you get to enjoy it!

23 Replies 13,381 Views

[quote who="DariasDruss" reply="14" id="2848238"]Too big of a disappointment as a MOM successor anyways.[/quote] Uhm, because you can't figure how to install the game, you are saying the game's a disappointment? That's quite amusing. Maybe you should post this in the tech forums, or even hit up the Impulse Tech support. I've had both the beta versions and it made the transitions quite elegantly. Simply downloaded a 30-ish meg file. And I don't seem to understand what y

23 Replies 13,381 Views

Uhm, Everyone, no one knows how to generate Diplomatic Capital in 1.1 using Empire? I like how this is turning into a discussion about it. But no one is answering my initial question. Expanding a bit: Upon researching the tech: Persuasion It unlock the building: Consular Palace Who's description reads: The Consular's Palace allows us to train Ambassadors, which increase our diplomatic capital. So I'm not 100% sure if it's w

12 Replies 11,167 Views

Diplomatic Capital isn't to conquer a city, it's to create positive political relationship bonus with other factions. I'm pretty clueless as to how to make them generate some. Oh well.

12 Replies 11,167 Views

Hello, I don't know if this is a bug or I don't know how to use them, but training Ambassadors doesn't give me any Diplomatic Capital, do they function like caravans? Do I have to send them to an enemy town? How do they work? Are they disabled for 1.1? Any thoughts are welcomed. Cheers, V.

12 Replies 11,167 Views

Wow, Let me jump on the love train too! Last Sunday, I couldn't help but notice that the version was up to something like 1.09v. I was intrigued, like wow, that's probably the highest letter I've seen a build reach on any game lol. So I decided to take a look, I had only peaked quickly when population system was changed, and the AI was still unable to cope. (AI would go into deficit since he didn't seem to understand that it was dandy to build 5 buildings of each type,

126 Replies 360,109 Views