Ambassadors & Diplomatic Capital

Hello,

 

I don't know if this is a bug or I don't know how to use them, but training Ambassadors doesn't give me any Diplomatic Capital, do they function like caravans? Do I have to send them to an enemy town?

 

How do they work? Are they disabled for 1.1?

 

Any thoughts are welcomed.

 

Cheers,

V.

11,167 views 12 replies
Reply #1 Top

They have to have something, because they take many many turns to make, but i can't figure out where the build delay is coming from. Regardless, just make troops and send them to the enemy city instead, its cheaper, faster, and more likely to take the city.

Reply #2 Top

Diplomatic Capital isn't to conquer a city, it's to create positive political relationship bonus with other factions. I'm pretty clueless as to how to make them generate some. Oh well.

Reply #3 Top

I Never ever saw one of those ambassadors in several Games during 1.09 beta and one during 1.1 - where can i get them?

Reply #4 Top

the tech is in the diplomacy line. I'm not sure which one (I only played empire in the beta so I can only confirm empire get diplomats).

Reply #5 Top

If diplo capital isn't to counquer, whats the point of it? I have yet to encounter an AI so strong i couldn't just squash it. No point in bothering with treatys since i can just smoosh em.

Reply #6 Top

Diplomatic Capital is a fudge implemented in GalCiv2 to account for the fact that computers can't discuss things like people would. In that game, it was weighted at around the same value as currency.

In MP, two humans chat and end up with a deal at such and such a value that both of them (this is the important bit) think is fair. Instead of chatting with the AI, since it's incapable of doing that, you provide a deal you think is fair, and then use Diplomatic Capital to make the AI agree. 

So it's a fudge, but as fudges go it's a pretty good one. I hope they bring it back and expand on it this time -- for example, it'd be nice if you could use it for various purposes on the map.

Having played a lot of Victoria 2 recently, I think it'd be extremely cool if the sphere of influence concept was grabbed and used in this game. Figure the top couple nations by power could include the other majors and minors in their sphere of influence, which would give them preferential relations, ability to intervene in wars started against the minor power, and the ability for the major to move troops through the influenced nation's turf. Maybe even provide a bonus to trade with sphere'd nations, or allow the player to move the units of minors in times of war. It'd add a lot to the diplomatic side of the game, that's for sure.

Reply #7 Top

Diplomatic capital helps you deal with the Ai on a "cheap" basis and also acts as a positive modifer that makes the AI less likely to declare war on you. Its a great concept.

Reply #8 Top

So it's a fudge, but as fudges go it's a pretty good one.
End of quote
No, it's not, at least I've seen many abuses this "fudge" can create.

See, the issue isn't about what you can get from it, it's how you can destroy an AI's strategy by selling wind. Get a diplomatic resource, then drain the AI of cash, win the game. The AI can't do anything with that resource, so every time it accepts a deal with diplomatic AI in the balance, it potentially loses a lot of resources it needs to advance its own goals.

It needs a lot of refinement to prevent this abuse. A small idea would be to make the AI able to spend it in ways the players can't, so that every time the player uses it, the AI gets a compensation for being sold thin air.

Reply #9 Top

The AI can't do anything with that resource
End of quote

From what I've heard, the AI can use this resource just like the player to manipulate other AIs. Granted, I haven't actually seen this happen, but that doesn't really mean too much one way or the other.

Reply #10 Top

Quoting Werewindlefr, reply 8

So it's a fudge, but as fudges go it's a pretty good one. No, it's not, at least I've seen many abuses this "fudge" can create.

See, the issue isn't about what you can get from it, it's how you can destroy an AI's strategy by selling wind. Get a diplomatic resource, then drain the AI of cash, win the game. The AI can't do anything with that resource, so every time it accepts a deal with diplomatic AI in the balance, it potentially loses a lot of resources it needs to advance its own goals.

It needs a lot of refinement to prevent this abuse. A small idea would be to make the AI able to spend it in ways the players can't, so that every time the player uses it, the AI gets a compensation for being sold thin air.
End of Werewindlefr's quote

Yeah, you can do that. I've done it too, it's pretty hilarious. Which is why I dedicated the rest of my post to adding value to the player for using DipCap in non-ai-screwing ways. Other solutions include capping the percentage of the deal's value that can be in DipCap -- words are nice, but only if they're the frosting on the goodies. 

Reply #11 Top

"The pen is mightier than the sword."

-Some old dead guy

 

Im totaly cool with dipcap being able to buy lots of stuff, but the AI really should be able to use it. Let the AI buy real resources or something, because as it stands, i feel like im fighting a bunch of very slow, very dumb, children. And i have heavy military hardware, while the children have...pointy sticks....that they hurt themselves with more than me...

Reply #12 Top

Uhm,

Everyone, no one knows how to generate Diplomatic Capital in 1.1 using Empire?

I like how this is turning into a discussion about it. But no one is answering my initial question.

Expanding a bit:

Upon researching the tech:  Persuasion

It unlock the building: Consular Palace

Who's description reads:

The Consular's Palace allows us to train Ambassadors, which increase our diplomatic capital.

So I'm not 100% sure if it's when I reserached Persuasion or when I built the consular palace, but I ended up with 75 DC. Thing is, I don't generate any, I had a group of 5 ambassadors but with no apparent effect. Granted I haven't tried pushing the unit into an enemy city, anybody tried that? I'm getting the feeling it's a bug perhaps. Just wanted to get other peoples feedback, for those who tried to make some DC.

 Cerevos, please enough with the ranting about the game. If you don't know how to generate the DipCap, as you put it, then just refrain from posting something to the effect that you find the AI stupid. You've basically replied 3 times to the thread offering nothing useful. Your replies have nothing to do with the thread. I'm sure there are plenty of "AI is slow, AI is stupid." Threads, go and unload over there :).

Thanks for those who tried. And those who will try. :D

Cheers,

V.