[quote who="vashtyphoon" reply="8" id="2754744"]Tying Mana regen to INT would not be too good either. Since it's the same stat that increases the power of the spells it would mean more powerful spells, more often, and power multiplied by Shards, if they ever work. I'd tie it into Charisma, Using the idea that it is ones force of persona that will allow more mana to accrue faster.[/quote] Don't get me wrong, I said "intelligence... or something". Ideally, the only wa
Vhorthex
[quote who="Tekkor" reply="7" id="2738836"] Next thing I notice....the Sov who Ive been battling with is coming towards my city. Alone. He attacks. I kill him fairly easily. At that point I had like 4 cities. He had maybe about 5. But he walks over solo right up into my city and commits suicide against my sov and 2 units. Ok...... AI just seems really weird right now.[/quote] Actually it's probably that the AI became self aware for
[quote who="GW Swicord" reply="6" id="2754715"] wisdom (aka essence) Please, say it isn't so. I've been vexed by the random UI & doc references to "wisdom" and assumed they were just more editorial sloppiness. Now you're telling me that I've got yet another vain wish to add to my list... If it is indeed a randomly used synonym for essence, that would mark the death of essence as a potential major differentiator for Elemental's magic system. Not to mention serious dama
Ok, This thing just made me fell off my chair. The spell of making costs... 20 Mana to cast... :( :O :S What? This is completely ridiculous. Again, taking MOM as a reference I think the Spell of Mastery was more than 1000 mana points to cast and could take very long to cast if you didnt' spend enough points in your casting skill. (skill that determined how much mana/turn you c
[quote who="hairrorist" reply="7" id="2753768"] Quoting Ahroo, reply 1Who is tom francis and why should I care about his opinion? Where's Dan Stapleton or Desslock? The game has been released far, far too early And so was your review. Tom Francis is probably the best known game reviewer in the business. PC Gamer also waited nearly a week to print, more time and leniency than most games get. Think before posting. <b
[quote who="loloh" reply="1" id="2754614"]For now it's a simple 1 mana point / turn, but SD intends to link that to wisdom (aka essence) in a future patch (it's somewhere in one of their master todo list). At that time I expect you'll have somewhere to see your mana regen. [/quote] What!? Link more stuff to essence? It's going to become this uberstat. Not only does it define how many simultaneous enchantments you can have, it dicdates how much man
Hey Nick, I'm really sorry you didnt' get any help in the forums, a lot of people are currently upset with the game so we dont' have the best mindset in here. :S [quote]The one time the game went on it seemed whatever i did the computer had got much better stuff and way more stuff and it was just a matter of time then.[/quote] * There is currently an issue where the AI can go into the negatives for his economy (Gold for example) and when he does so. He just keeps diggi
[quote]If you can suggest a means of using terrain - any means - that is something to talk about. The debate isn't about whether or not using terrain is right or wrong or whether Civilization is right or wrong. The debate is that we don't actually have a suggestion to work with. We have an idea (use terrain!) but that does not yet translate into anything we can call a game mechanic.[/quote] Hey Sagittary, You commented in one of my earlier post that it seemed I had changed my percepti
**** EPIC POST WARNING ***** Hi Dalamb, & Everyone else reading :) [quote] # 1 - Having all the element books is great because they each provide a powerful summonable creature. (sounds good to me but has to be balanced against whatever else you could do with the points; is it enough by itself if all the other criticisms are true?) # 2 - Having more than one element book is useless because the spells are all duplicates of each other. (well, there's #1
[quote who="Uberwilhelm" reply="2" id="2753773"]Let them get the thing running right first before they add something new.[/quote] I took me a while to understand that they are making a game in a game for MP. different tech trees and all. So in that light I understand the hold up, even though my friend whom I convinced to get the game so we could play coop games... well he is not super happy. The worst is I told him next week, last week. hihihi Hey SD, I'm taking some o
[quote quoting="post"] That's not to say gameplay dosen't get some update love... [/quote] OMG instant Boogie, I love you! (and the team :D)
[quote who="Uberwilhelm" reply="6" id="2753767"]Soooooo is this one going to wipe out my saved games also?[/quote] Actually, only for users with the name that start's with a "U". :) No I can confirm that loading save games seems to be working fine. Hope it's good for everyone. Now off to my last day of work, after an insane non-stop 5 month marathon of QA work... 16 days off... *drrooooolllssszzz* Again, high five for the SD Team!
One step further! Woohoo! Now, the whole SD team deserves to pig out on their favorite food and... pass out I guess. :) Cheers, V
[quote who="Neitherman" reply="32" id="2753487"] Unlimited citys SOUND like fun, but realistically its problematic middle to late game. And your going to have at least one gigantic city (thanks to palaces) Which makes sense, there should be a capital somewhere right? [/quote] *Cough, Cough* What? If you don't want to have games with too many cities, I would suggest playing on smaller maps. Also, this would prevent us "hardcore" (or old geezers) play
[quote who="MageMatthew" reply="32" id="2753458"]With a login name like MageMatthew you can tell i would be all over the Mage in this game. But having started many games i can say for sure picking more than 2 books is really a waste of points. Since mana takes forever to regen and that having all those powerful spells are usless since you are forced to sit around getting mana back or to run around avoiding fights till you regen enough.[/quote] LOL @ first sentenc
[quote quoting="post"] ."oh, you have plenty of space around the city but you can't build anymore cuz we say so." [/quote] In Elemental, magic plays tricks on you! O_O
[quote who="greggbert" reply="28" id="2753358"]One reason. Life is like a box of glass. You never know what shards you're going to get. [/quote] OK, and because of that magic deserves to be put in a blender, then evenly spread across the "schools of magic"?
[quote who="Xtropy" reply="9" id="2753360"]The EXACT same as Single player but with humans. Agreed! Well, I would actually make one tiny adjustment (as an option): Allow "simultaneous" turns a la Civ 4 or AoW: Shadow Magic, that way turns are only as slow as the time of the slowest person, instead of as slow as the time sum of all the players combined. Cloning the single player experience has the added benefit of allowing the developers to focus on the single playe
[quote who="Gene1966" reply="14" id="2753282"]MoM had an amazing amount of details (especially for its era) and allowed gamers to really get involved in the fantasy aspect (god knows the GPX sucked). That said, imho I think the gamer community is a majority of FPS, RTS and WOW gamers. I think the TBS gamers are a minority, and I not trying to pigeon hole anyone. I like most kinds of games but I've been jonsing for a Good TBS game for a
[quote who="hairrorist" reply="25" id="2753314"]You don't pick all the spellbooks because it is a waste of points since magic is so underdeveloped. You only need one school and enchantment for the early city bonus enchantments. Earth is a good choice too for stone skin. Three at most. One for combat, enchantment for bonii, and earth for buffs. Why would you even want 4 basic attack spells that do the same damage?[/quote] Did y
[quote who="Gene1966" reply="4" id="2753301"]If all went well then yesterday... hmm no patch... M'tinks all did not go well. Grateful they checked out as I'd hate for a patch that would regress to worse than where things stand today. I can start games and play to 200-300 or so turns then have to start a new game... as sad as it sounds its still entertaining... just not as entertaining as actually finishing one off.[/quote] Even if you could play up to turn 1000 with
[quote who="dalamb" reply="21" id="2753274"] You can get the Enchantment book only a couple of steps up the Magic tree, which doesn't take long if you do it first, so it may still be appropriate to leave that one out.[/quote] What!? Are you kidding me? If you don't pick the enchantment spellbook, you can research it... >.> *Warning MOM Reference* In MOM, you COULD... SOMETIMES... find another spellbook. But it was usually defended by a LOT of mobs an
[quote who="PurplePaladin" reply="18" id="2753108"]If they simply put generic magic, and specific magical resistances in the game, that would go a LONG way to making spells strategic and different right there (got'a freeze that fire elemental; got'a fry that troll; got'a melee those wolves). Heck, all they'd have to do is give a ranged resistance too (makeing the normal def vs most melee) and you could make calvary with anti-ranged to tear up those archers (no need to even lower archers
[quote who="sagittary" reply="32" id="2753107"]Short form: Taking the Civ-style system and putting it into Elemental does not make it any more evocative and expressive of the mechanics and aesthetics of the game than taking chess and replacing the pieces with characters from Lord of the Rings does no more to make chess about Middle-Earth. A Civ-style system can work. It just can't work -as is-. It would need to be changed and tweaked to suit the intended game design. In Civ, it's n
[quote who="Spyndel" reply="12" id="2752869"]I never pick more than earth, enchantment, and maybe one other elemental school I feel like at the time. With the exception of earth, all the elemental schools are fairly interchangeable. How many different ways do you need to do damage? Earth is good because it has the raise /lower land, and the best summons. Cold is good because it has control, and also has good summons. But the summons for all the spell schools are overpowered, and t