tomtrias

tomtrias

Joined Member # 3884517
2 Posts 8 Replies 89 Reputation

I'm having a similar issue but during the load of a saved game on 0.295. debug.err dxdiag save Unfortunately, no memory dump is generated; just an exception ("Turn based strategy game has stopped responding") with no zip, no windows crash dump, and no stack trace or excep

2 Replies 1,197 Views

Mine happens during "Creating World" while loading a saved game under Vista 64, even running Elemental as Administrator. I will pour over the remaining threads and then post a crash. Unfortunately, I am not getting a zip after the exception ("Turn based strategy game has stopped working"). I can't even get the windows crash dump, a stack trace, or even the actual exception code (but I'd bet on an access violation).

12 Replies 4,590 Views

I know there are other threads on this, but I really dislike having to use the Sovereign exclusively to create cities; it would make sense to have settlers to at least build cities within the current nation boundary. Shouldn't the people be imbued with some sort of life essence to be able to help the sovereign renew the land. MoM had such rich terrain... Do I really have to remember who started the stack in order to know who to click on to eject? Maybe this is a bu

70 Replies 128,727 Views

Yes, the Beta is hideous (for the love of god, can I get some UI that makes getting to things I care about easier), but the promise it holds is glorious. Maybe the touchpad on my laptop is part of the problem... It's too bad about the memory leaks; being able to Alt-Tab in and out would make note taking SO much easier. Now I suppose I should actually read the wiki information. :-)

70 Replies 128,727 Views

For some reason, Chrome doesn't do anything when the "Quote" button is hit. Using phased or round-robin phased turns is also interesting. Troop movement could be phase one, followed by changes to production, economy, research, etc. Other players could manage non-combat actions during other players' tactical battles. Of course, spellcasting needs to be accessible all of the time...

187 Replies 423,847 Views

Sorry, I had started that post last night and got interrupted, so I actually started it before all of these great ideas from other posters. I think the idea of larger scoped battles that span multiple turns (perhaps even adjacent squares) is a very good one. Allowing the tactical battle to continue into the next turn lets epic battles take the time they should and allows for a more realistic battle in terms of reinforcements, being resupplied with mana, etc. I belie

187 Replies 423,847 Views

I like the idea of silmultaneity, but I also love tactical combat. In order to keep the game from bogging down, and to avoid giving people a tactical advantage based upon when they click done, the turns must actually be resolved in a simultaneous fashion, with ties potentially broken by the order in which moves were made for the turn coupled with the order in which people were done (although you may want to let the person review their action ordering). Thus, having player A move o

187 Replies 423,847 Views