I waited almost am hour, but the screen stayed black and I had to end the process, after having pressed Alt-Tab to get to notepad and then restoring Elemental. Disk activity is constant the whole time waiting. Probably a resource issue. debug.err dxdiag
tomtrias
The amount of time showed in the tile information for the map square shows the number of turns not including the time for items further up in the queue. I will provide screenshots when I get there in my new game (save would not load).
My issue is similar, but the tab goes to a very bizarre view (zoomed in / distorted). I will try to reproduce in my next game; my saved game won't load...
I'm having a similar issue but during the load of a saved game on 0.295. debug.err dxdiag save Unfortunately, no memory dump is generated; just an exception ("Turn based strategy game has stopped responding") with no zip, no windows crash dump, and no stack trace or excep
Mine happens during "Creating World" while loading a saved game under Vista 64, even running Elemental as Administrator. I will pour over the remaining threads and then post a crash. Unfortunately, I am not getting a zip after the exception ("Turn based strategy game has stopped working"). I can't even get the windows crash dump, a stack trace, or even the actual exception code (but I'd bet on an access violation).
I know there are other threads on this, but I really dislike having to use the Sovereign exclusively to create cities; it would make sense to have settlers to at least build cities within the current nation boundary. Shouldn't the people be imbued with some sort of life essence to be able to help the sovereign renew the land. MoM had such rich terrain... Do I really have to remember who started the stack in order to know who to click on to eject? Maybe this is a bu
Yes, the Beta is hideous (for the love of god, can I get some UI that makes getting to things I care about easier), but the promise it holds is glorious. Maybe the touchpad on my laptop is part of the problem... It's too bad about the memory leaks; being able to Alt-Tab in and out would make note taking SO much easier. Now I suppose I should actually read the wiki information. :-)
For some reason, Chrome doesn't do anything when the "Quote" button is hit. Using phased or round-robin phased turns is also interesting. Troop movement could be phase one, followed by changes to production, economy, research, etc. Other players could manage non-combat actions during other players' tactical battles. Of course, spellcasting needs to be accessible all of the time...
Sorry, I had started that post last night and got interrupted, so I actually started it before all of these great ideas from other posters. I think the idea of larger scoped battles that span multiple turns (perhaps even adjacent squares) is a very good one. Allowing the tactical battle to continue into the next turn lets epic battles take the time they should and allows for a more realistic battle in terms of reinforcements, being resupplied with mana, etc. I belie
I like the idea of silmultaneity, but I also love tactical combat. In order to keep the game from bogging down, and to avoid giving people a tactical advantage based upon when they click done, the turns must actually be resolved in a simultaneous fashion, with ties potentially broken by the order in which moves were made for the turn coupled with the order in which people were done (although you may want to let the person review their action ordering). Thus, having player A move o