The problem with targeting types is that Bandits are not Ruffians are not Mercs are not Men. Whereas Spiders and Umberdroths and Bears and Wolves (and a lot more) are all Beasts. In FE there wasn't any really effective way to have a spell target a creature's subtype (Bear would be a subtype of Beast).
BernieTime
I always felt it should be investment in a different type of tech for information gathering. I really shouldn't be able to know every little thing about an opposing stack of units aside from their Threat level without some additional aid.
Was super happy to see Bandit Lord get a Recruit Bandit Skill (as I recommended last year), and tying the skill to Gildar was genius. Problem is, unlike Beasts, you're never really likely to run across more than 1-2 Bandit spawn points (if you're lucky) in most games when it counts. A couple of thoughts to shore up the Profession Recruitment! - A Bandit Lord only spell, costing money (not mana), will spawn a random # of bandit units (1-3) at one of your cities (a
Thanks for the heads-up Doc
I've been able to do this forever and only just occurred to me that it probably should be reported and looked at. When I've burned down an Enemy Sovereign to it's last city, I'm greedy so always want to capture the AI city as well as the opposing Sovereign. This works every..single..time.. Build a Pioneer and park it 3 moves out from the city. Often, just the Sovereign (usually alone) will come out to kill the Pioneer leaving the city wide open for c
There's a lot to like (or not like) about the community's input here, but seeing as you're asking, here's a few notes of my own; All factions should be able to attempt building the Unique Wonders. The Faction that finishes first should get full benefits, but that shouldn't negate other nations from completing a "knockoff" of the wonder. You'd still get a building and not wasting all that queue time, it just wouldn't be anywhere near as im
I like the mount scarcity changes. Still think there's work to be done on balancing their respective skills/benefits. Horses are available before Wargs, and Horses are still generally better than Wargs if you have them available to you. As another person (forget who, sorry) mentioned in the Horse/Warg balance thread the Knockdown % on mounts really shouldn't be 100%.
It still works the same way. Multiple on map, all clear on completion/fail
Basically lack thereof. I just killed Morian (Mr. Leafy), big mean nasty that he is, upon it's demise netted me maybe 2 Fame. That's sooo not right. Granted I was able to kill him early game due to a bug. He was stuck behind a building when attacking my city, fortunately I had an Archer unit and a ranged Hero. Took forever, but burned it down. Still. 2 Fame? P-Eww..
Not to say there shouldn't be a few more ways to reduce unrest. Again, in the Tech Tree, nothing in the Entertainment tier reduces Unrest? Wtf Stardock?
I don't mind the Spear Piercing attack, but you shouldn't be able to attack through your unit to the one behind it.
One thing I'd grown to like about Wraiths is their inherent Steal Life skill. Once your troops have hit around level 6+, Steal Life becomes pretty handy. Would also agree Golems need some love. I was wondering why they don't have an inherent Crushing Blow skill seeing as they don't get to equip weapons like Juggernauts do?
Is anyone else getting an abnormal amount of Leggings as reward items? I'm getting so many it's making me feel like an AI sovereign.
Looks like I'll need to recreate most of my custom Heroes, Only seeing two of the six/seven I'd made.
If you've been a fan of Firefox (for the most part) and find that it's not as speedy as it used to be, I'd recommend you take a look at Pale Moon. Pale Moon is basically the Mozilla Firefox code stripped of all the stuff that 90% of junk that most people will never use. I also like Pale Moon because it supports nearly all of the Firefox extensions, so you get Ad-Block, etc.. http://www.palemoon.org/ Also, what is p
I just conquered a Custom Sovereign being controlled by the AI (Demanded Surrender) and noticed that it never picked a Path. So all the selections the AI picked were only from the General Tab as there was no Path for it to invest in. As an aside, I see the AI has rediscovered it's fondness for leggings.
I think Axes the way they are now is meant to Balance the very effective Cleave skill. Unlike the Spear's Impale, Cleave offers more opportunities for use as Spears can be tricky to line up for Impaling. Throwing Axes would be a nice addition, but I think 2-Handed Axes are here to stay.
Just wanted to retort about increasing the maintenance costing on Cavalry because the economic system w/ Unrest as it is now is completely out of whack. Really can't talk about additional costs to units until they fix the broken Unrest/Cash system
[quote who="Azunai_" reply="2" id="3351226"] quoting post ... Defensive; Not sure why Shields are tied to Spears. Bronze Shield is "ok". Why isn't there a new Spear as well? Still seems an odd mix. ... i think you don't understand that trait - the shield is tied to the spears since all of them are one handed spears which can be combined with shields. in my opinion, this is currently the best weapon trait in the game. s
Honestly, many of the Traits used when designing a Faction are either redundant or undesirable even if only being used for "flavor" I'll detail my thoughts on each and would like to know if I'm spot on, or whether others have a different PoV Also disappointing in a new expansion that while some Traits have been tweaked, not a single new Trait has been introduced Devs, it could also be fun to have a button for creating a random new Faction adding a different kin
Part of the problem on Large and Huge maps is that not as much distance is required between cities in order to settle a spot which is ending up in a lot of city spawn. If there was a mechanism for "clearing/salting" individual hexes that gave a one-time benefit for either the acting Mage or nearest city, that would help. There really needs to be a few more tech items that address Unrest. Especially in the Entertainment portion of the Tech Tree, not a single item there addr
[quote who="DrJBHL" reply="13" id="3348705"] [quote who="BernieTime" reply="12" id="3348620"] Avast has a free Toolbar Removal Tool. I prefer to use software from companies I've heard of. It's labeled "Browser Cleanup" after the link http://www.avast.com/store [/quote] BernieTime, check reply #3... also, one might have remnants of old, removed toolbars in the registry which this utility can remove.
[quote who="parrottmath" reply="3" id="3350395"] I think it might be better served as a scroll to be used in battle. That way it doesn't use up the spells on the book and is gone the moment you use it, as a one shot deal.[/quote] This. Very Much.
[quote]Quoting Frogboy, reply 27 I've given some thought to this discussion and looked at the code today and made a few changes. Basically, in subsequent updates of the LH betas, the odds of a monster wanting to attack a city will now be greatly diminished based on the # of units you have in the city and what city level the city is.[/quote] I don't mind Monsters attacking my cities, I do mind that they completely ignore AI units/cities/outposts in favor
Also agree with the OP on his two points. 1. In a game now where the AI dropped a city next to a Dragon's Lair, Dragon comes over to MY city 10 squares away to fight (wtf?). I use the cheat console (Control+T) to drop him back to his lair. Really shouldn't have to do this, it's irritating. 2. Due to the auto-end of moving after a combat, I've had to pass on killing mobs because the AI has champions parked next to lairs (10+ turns) waiting for the mo