BernieTime

BernieTime

Joined Member # 3852566
72 Posts 496 Replies 1,238 Reputation

The problem with targeting types is that Bandits are not Ruffians are not Mercs are not Men. Whereas Spiders and Umberdroths and Bears and Wolves (and a lot more) are all Beasts. In FE there wasn't any really effective way to have a spell target a creature's subtype (Bear would be a subtype of Beast).

8 Replies 55,875 Views

Was super happy to see Bandit Lord get a Recruit Bandit Skill (as I recommended last year), and tying the skill to Gildar was genius. Problem is, unlike Beasts, you're never really likely to run across more than 1-2 Bandit spawn points (if you're lucky) in most games when it counts. A couple of thoughts to shore up the Profession Recruitment! - A Bandit Lord only spell, costing money (not mana), will spawn a random # of bandit units (1-3) at one of your cities (a

8 Replies 55,875 Views

I've been able to do this forever and only just occurred to me that it probably should be reported and looked at. When I've burned down an Enemy Sovereign to it's last city, I'm greedy so always want to capture the AI city as well as the opposing Sovereign. This works every..single..time.. Build a Pioneer and park it 3 moves out from the city. Often, just the Sovereign (usually alone) will come out to kill the Pioneer leaving the city wide open for c

7 Replies 4,737 Views

There's a lot to like (or not like) about the community's input here, but seeing as you're asking, here's a few notes of my own; All factions should be able to attempt building the Unique Wonders. The Faction that finishes first should get full benefits, but that shouldn't negate other nations from completing a "knockoff" of the wonder. You'd still get a building and not wasting all that queue time, it just wouldn't be anywhere near as im

107 Replies 259,683 Views

I like the mount scarcity changes. Still think there's work to be done on balancing their respective skills/benefits. Horses are available before Wargs, and Horses are still generally better than Wargs if you have them available to you. As another person (forget who, sorry) mentioned in the Horse/Warg balance thread the Knockdown % on mounts really shouldn't be 100%.

40 Replies 107,831 Views

Basically lack thereof. I just killed Morian (Mr. Leafy), big mean nasty that he is, upon it's demise netted me maybe 2 Fame. That's sooo not right. Granted I was able to kill him early game due to a bug. He was stuck behind a building when attacking my city, fortunately I had an Archer unit and a ranged Hero. Took forever, but burned it down. Still. 2 Fame? P-Eww..

0 Replies 1,542 Views

I don't mind the Spear Piercing attack, but you shouldn't be able to attack through your unit to the one behind it.

56 Replies 142,031 Views

One thing I'd grown to like about Wraiths is their inherent Steal Life skill. Once your troops have hit around level 6+, Steal Life becomes pretty handy. Would also agree Golems need some love. I was wondering why they don't have an inherent Crushing Blow skill seeing as they don't get to equip weapons like Juggernauts do?

21 Replies 11,263 Views

If you've been a fan of Firefox (for the most part) and find that it's not as speedy as it used to be, I'd recommend you take a look at Pale Moon. Pale Moon is basically the Mozilla Firefox code stripped of all the stuff that 90% of junk that most people will never use. I also like Pale Moon because it supports nearly all of the Firefox extensions, so you get Ad-Block, etc.. http://www.palemoon.org/ Also, what is p

47 Replies 110,599 Views

I just conquered a Custom Sovereign being controlled by the AI (Demanded Surrender) and noticed that it never picked a Path. So all the selections the AI picked were only from the General Tab as there was no Path for it to invest in. As an aside, I see the AI has rediscovered it's fondness for leggings.

0 Replies 2,123 Views

I think Axes the way they are now is meant to Balance the very effective Cleave skill. Unlike the Spear's Impale, Cleave offers more opportunities for use as Spears can be tricky to line up for Impaling. Throwing Axes would be a nice addition, but I think 2-Handed Axes are here to stay.

3 Replies 7,260 Views

Just wanted to retort about increasing the maintenance costing on Cavalry because the economic system w/ Unrest as it is now is completely out of whack. Really can't talk about additional costs to units until they fix the broken Unrest/Cash system

39 Replies 131,089 Views

[quote who="Azunai_" reply="2" id="3351226"] quoting post ... Defensive; Not sure why Shields are tied to Spears. Bronze Shield is "ok". Why isn't there a new Spear as well? Still seems an odd mix. ... i think you don't understand that trait - the shield is tied to the spears since all of them are one handed spears which can be combined with shields. in my opinion, this is currently the best weapon trait in the game. s

3 Replies 11,048 Views

Honestly, many of the Traits used when designing a Faction are either redundant or undesirable even if only being used for "flavor" I'll detail my thoughts on each and would like to know if I'm spot on, or whether others have a different PoV Also disappointing in a new expansion that while some Traits have been tweaked, not a single new Trait has been introduced Devs, it could also be fun to have a button for creating a random new Faction adding a different kin

3 Replies 11,048 Views

Part of the problem on Large and Huge maps is that not as much distance is required between cities in order to settle a spot which is ending up in a lot of city spawn. If there was a mechanism for "clearing/salting" individual hexes that gave a one-time benefit for either the acting Mage or nearest city, that would help. There really needs to be a few more tech items that address Unrest. Especially in the Entertainment portion of the Tech Tree, not a single item there addr

16 Replies 22,385 Views

[quote who="DrJBHL" reply="13" id="3348705"] [quote who="BernieTime" reply="12" id="3348620"] Avast has a free Toolbar Removal Tool. I prefer to use software from companies I've heard of. It's labeled "Browser Cleanup" after the link http://www.avast.com/store [/quote] BernieTime, check reply #3... also, one might have remnants of old, removed toolbars in the registry which this utility can remove.

28 Replies 94,186 Views

[quote who="parrottmath" reply="3" id="3350395"] I think it might be better served as a scroll to be used in battle. That way it doesn't use up the spells on the book and is gone the moment you use it, as a one shot deal.[/quote] This. Very Much.

13 Replies 5,595 Views

[quote]Quoting Frogboy, reply 27 I've given some thought to this discussion and looked at the code today and made a few changes. Basically, in subsequent updates of the LH betas, the odds of a monster wanting to attack a city will now be greatly diminished based on the # of units you have in the city and what city level the city is.[/quote] I don't mind Monsters attacking my cities, I do mind that they completely ignore AI units/cities/outposts in favor

7 Replies 11,888 Views

Also agree with the OP on his two points. 1. In a game now where the AI dropped a city next to a Dragon's Lair, Dragon comes over to MY city 10 squares away to fight (wtf?). I use the cheat console (Control+T) to drop him back to his lair. Really shouldn't have to do this, it's irritating. 2. Due to the auto-end of moving after a combat, I've had to pass on killing mobs because the AI has champions parked next to lairs (10+ turns) waiting for the mo

7 Replies 11,888 Views