Tasunke

Tasunke

Joined Member # 3846508
78 Posts 3,839 Replies 852 Reputation

I can certainly agree with 1. Ethereal and/or Underground plane. (both would be awesome ... or even a Spiritrealm(above), Dungeonrealm(below), and Shadowland/Hell(below the below) 2. Forging Artifacts (like MoM I guess?) 3. Sea Units (perhaps with cookiecutter units rather than a unit creator, and with auto-battle only?) 4. and Mountable Beasts (can't we still ride spiders though? and Scaths? or di

6 Replies 7,798 Views

Yes, I would agree that Life is quite a powerful school. Haven't investigated death in a long while tho ... (used to love the death school back in the day, wonder if its still the same :p)

25 Replies 16,185 Views

my most recent game I currently have 1 champ and sov ... one is Defender and the other is Mage. Perhaps Warrior would become more attractive if it would allow you to duel wield single-handers and/or single hand a double handed weapon? (with proper penalties to the off-hand weapon of course-> unless its a dagger/below a certain weight threshold)

32 Replies 24,211 Views

Alright, time for the next project .... bring in Toady for a Mathematically Simulationrific 'Dwarf Fortress' published edition. ;) -->especially with Adventurer mode ... gotta love adventurer mode. Hmm, if yall managed a halfway decent economic system, could even have an "empire" mode for human nations. (One world can hold many playthroughs, and each playthrough adds more to the game. Also death comes swif

58 Replies 195,500 Views

[quote who="Replicators" reply="93" id="3142400"] I found a feature really interesting in this game. That is the world system, one that is apparently in the MoM series. Basically, in addition to the current map that you have, you can adventure into other "worlds" (completely different map) generated for quests, monsters, etc. I think this would be a fantastic addition to fallen enchantress.[/quote] World systems ar

153 Replies 677,821 Views

[quote who="Lord Cobol" reply="2" id="3142185"]I hope/expect that the current flat-rate penalty is just a first approximation. Other games either give you was way to assimilate the populations of captured cities (Rome Total-War) or have more or less of a penalty depending on what the different races think of each other (MoM) or even have you replace the conquered population at the start (MoO & MoO2, iirc) or replace them later (AoW:SM). There are a lot of ways, but I don't

16 Replies 5,046 Views

Is it a cheat to see everything though? Or just AI visibility? ( I would agree that either way, this could influence your own progress: takes a bit of the random/risk factor out of the equation)

15 Replies 65,286 Views

I agree that having much more health for level 1 units is an excellent idea, Sean. Perhaps, even if not as something for everyone, we can incorporate that into a specific faction and/or unit type?

5 Replies 5,209 Views

Reminds me of Demon's Souls where there is a separate Equipment encumberance and Item encumberance :D ( I am grateful that there is only an equip encumberance in elemental ;))

5 Replies 4,210 Views

[quote who="highcharity9" reply="14" id="3140619"]Science is THEORY! NOT fact. If I based my theory off of factual evidence, I would not have posted it. .... You can't do SHIT just cause it's an opinion.[/quote] Theories are based on facts, and opinions are not theories.

82 Replies 278,878 Views

I would say however, that it is quite possible there is some type of "body snatcher element" to the big bad meanies in prometheus. (as opposed to just more Xenomorphs)

82 Replies 278,878 Views

[quote who="DsRaider" reply="3" id="3138889"] There is a difference between randomness that effects how you play a game and randomness that effects how well you play. Getting a 3/5 instead of a 5/3 is randomness that makes your experience different and allows you to try different strategies. Getting a 3/2 with no room for expansions is just a totally random handicap that you can do nothing about. It doesn't require you try out a new strategy you will simply do the normal strate

18 Replies 5,757 Views

Hmm. Yea, I guess just having buildings be smaller (and losing certain details when appropriate for the shrinking of scale) might be enough. A single building, unless some great wonder, should not be a whole tile in size imho. (other than the city hub I guess)

82 Replies 123,009 Views

Can the Auto Resolve accurately model a board setting? I think modelling distance and space/time may be one of the hardest things to do, but I could be wrong. --> Meanwhile in Autoplay its fought on the board, so the issue doesn't come up

10 Replies 22,161 Views

I am glad that Umber and Capitar are being "temporarily" cut for FE launch ... but maybe have them return for an expansion? I think Umber could have some really good lore behind it. Capitar I'm a bit more shaky on, but I believe that it can be done. Now that Magnar are slave-lord dinosaurs, and Trogs are Axe-lovin melee-tards ... every Fallen faction will be very different!! :) Dinosaurs, Wraiths, Humans, and Melee

94 Replies 342,953 Views

I could agree with this. Civ V is a pretty fun game ... and while Civ IV inspires high level competitive play, Civ V does not. And yes, I've kept with Civ IV because of the mods as well :) FFH2 all the way! --------------- There are a couple teams that seem to be making some pretty nice fantasy mods for Civ V, and that's not even mentioning Warlock:Master of the Arcane (what, that isn&#

48 Replies 149,944 Views

I agree for more visual controls on the unit designer. I want my Kraxis armies to use Nubian mercenaries ... and for my Capitar army to be mainly composed of mexican immigrants. ----------- But yea, skin color for different units might add a further element on unit distinction than simply "Different Card pose"

70 Replies 78,123 Views