Tasunke

Tasunke

Joined Member # 3846508
78 Posts 3,839 Replies 852 Reputation

More one-off buildings (for single city specialization), and really crappy 'Sling shot' units to start out with ;) (for a hefty production cost). Both of these thing would give an alternative to expansionist zombies.

5 Replies 10,350 Views

[quote who="Horemheb" reply="63" id="3090484"]After playing the beta 2 for some time, it is clear the army-group AI is very good.[/quote] A few small nit picks would be Pioneers in armies (scouts have weapons, so are fine I suppose), and archers attacking city militia first. Ranged units should almost always target enemy ranged units first, regardless of armor considerations ... (unless a non-armored cavalry threatens them within this round, then target

67 Replies 55,678 Views

[quote who="seanw3" reply="22" id="3092794"]A round is different than a turn. Currently the UI does not make this clear to the user. A round is a set amount of time. A unit can have many turns in one round. Let's take advantage of this. I am starting to agree about need a new mechanic for spells. An arcane stat could be used to determine how long it takes to cast a spell. This would be a simple addition. 0 point of arcane means that all spells take a default of 2 rounds to cast

28 Replies 11,303 Views

[quote who="seanw3" reply="32" id="3092773"]I was talking about City Prestige, sorry for the confusion. Getting +5 to City Prestige from a building with high labor costs and a tier 2 tech requirement would allow one city to rocket past expansionist nations. Building it would not be ideal for an expansionist, who needs to build lots of units. Call it Refuge District and either make it a dead end tech or add it to Administration. Of course it would be nice to have Tower of Dominion and Beacon o

46 Replies 93,536 Views

Yes ... there was a time when an Iron mine was "unbuildable" for some reason ... after the mine had become destroyed. I think its an Interface issue.

1 Replies 1,476 Views

It SHOULD be a weak attack (no more than 3, probably should be 2 attack) so that it CAN easily be countered with Shields. -> ie Zombies would have more of a counter than they currently do ... but Proper ARCHERS still reserved for late game ;)

30 Replies 98,125 Views

Yea ... a "crude bow" ... or better yet Slingshot XD Maybe 2 attack. (ranged) -> start out with Slingshots and Clubs .. very stone age ;)

30 Replies 98,125 Views

One interesting thing about being attacked from beyond sight range ... While Curgen's Hold was attacked from beyond sight range, it was also the most logical place for the AI to attack ... therefore I had prepared defenses for it xD I kind of like how the AI and I were thinking in similar terms regarding this aspect. The mistake the AI made, however, was that it somehow determined that i

5 Replies 10,350 Views

I think I heard that Contagion is Death II Air II from the description I thought it might have been Death III Air I. Anyone deduce the real answer?

4 Replies 1,306 Views

I still think factions should have at least one piece of equipment that is stronger than all other equivalents [e digicons]:X[/e] Whether absurdly cheaper, a bit buffed, a bit higher initiative ... something. So that different Factions can have truly unique "unique units" Also, I feel the economies of factions should be able to behave differently ... maybe unique national wonders galore for certain factions ->

34 Replies 36,474 Views

The Scrab Golems in the ocean are just barely visible (by their heads) ... so it would make sense that a Sovereign in the ocean would be COMPLETELY invisible ;)

2 Replies 4,843 Views

xD Similar happend to Magnar. He (possibly died) ... wandered off after founding a new 'only city' and I could never find him again I think he either died to barbs, or used an escape spell into the ocean

2 Replies 4,843 Views

It'd be nice if we had a quick little 'world builder' so that we could place spell levels on our Champions to test out spells ... I didn't even know Firestorm worked in tactical xD (thought it was like pillar)

30 Replies 98,125 Views

Hmm. 5% unrest per 'extra' city beyond the first is an interesting idea ....

30 Replies 98,125 Views

[quote who="seanw3" reply="27" id="3092277"]One thing I would like is some one per faction buildings that increase prestige in the early game. City spam is slightly overpowered and this would be a nice counter to that. [/quote] Yes. It would be nice to be able to affect your prestige more actively, so that the Prestige/#of cities is a real choice between one super city and city spam.

46 Replies 93,536 Views