Tasunke

Tasunke

Joined Member # 3846508
78 Posts 3,839 Replies 852 Reputation

I notice that Air Elementals can wander off from their shrine and never come back. This may have led to cases of un-guarded shrines (rather than the AI simply not picking up the loot). Wandering beasts are fine ... but I think they should leave at least SOMEONE to guard it ;) Air Elementals could leave other air elementals or lesser creatures behind ... the super beast could have left some ogres behind, etc.

9 Replies 6,296 Views

I think the first 5 units (or most powerful 5 units) shouldn't cost maintenance. This would encourage early strong play, on a limited scale, which is both a natural counter and healthy alternative to zombie spam. Otherwise the only way to stay at 0 taxes and have a decent military is zombie spam. With the 5 free units, you both encourage a starting party of 5 decent units so that you can start leveling your Champion or Sovereign, but also you allow y

51 Replies 64,675 Views

Tasunke's brand of Faction Differentiation Example:I think the Wraiths should have a custom ability or weapon. For now lets give them Vampiric Sword. It drains life (health) on strike and perhaps also gives a strength debuff. ->could replace either short sword or broad sword ->Wraiths are physically weaker, so giving their armies the ability to 'drain life' in melee could make them a bit more competitive if they focused on the warfare path.</p

209 Replies 668,622 Views

In the total war series ... if one unit 'charges' another equivalent unit, it will only deal about 10% damage (kill about 10% of the soldiers). Maybe a little bit more, but not a lot. Its when you have basic armed troops facing off against peasants that you end up killing, say half of the unit with one charge. (as for knights ... well they'd kill all the peasants, they'd also kill more than half of the basic armed troops, and the few survivors would just run aw

33 Replies 134,345 Views

Air II + Earth I -> Nature Walk (no terrain penalty for forest tiles, stack enchantment, mana upkeep) Water II + Earth II -> Forest growth (produce new forest within territory) Now ... allow the Tarth (woodelves) to get Nature Walk and Forest growth spells FOR FREE on all Champions. Additionally, give them unique equipment "Forest Shoes" which do the same thing (without the mana cost) at the expense of extra equipment. In thi

209 Replies 668,622 Views

Its 2012 ... That being said, I'd love to have the time to read some books! maybe I should do that instead of forum serfing :P Should check out a few of those titles, sounds neat.

32 Replies 99,693 Views

Yea xD I think a progression from Stone -> Bronze -> Iron -> Steel would be awesome :) much better than the current progression imho. At the beginning you only have clubs, slingshots, and stone axes. Pathetically weak, but better than nothing.Stone axes are the most expensive of the three, and can kill clubs pretty easily, but not quite as strong as anything later Then you get a Spear ... much better than Cl

30 Replies 98,124 Views

1) Units should have more HP 2) weapons that cost no resources should be weaker (or at least not ignore armor) 3) archers should have to choose not only bow but also Arrow type. (stone arrows vs Steel arrows) the latter costs metal. 4) Chainmail should be the natural counter to all non-metal weapons (other than magic) 5) Plate should be the natural counter to all metal-based weapons. and by extension make non-metal weapons pretty worthless too. -> A

77 Replies 31,155 Views

Metal weapons -> should be better than any 'non resource' weapon. Spears should be cheap and weak (in real medieval settings spears were the default weapon of choice for cannon fodder ... usually levies only carried spears and better weapons were meant for the richer citizens.) Metal and Mounts should matter ... Once you get metal weapons, that should be your first real counter to leather armor ... simple spears should not have armor ignore, a

209 Replies 668,622 Views

How would you implement zone of control? Saying that 4 move armies must be stopped at the end of their turn next to the fortress? I agree that line of sight is important ... I suppose ZoC could be important to prevent enemy use of roads. Do land armies not already have ZoC on the strategic map?

35 Replies 17,893 Views

Yes, that quote error is indeed in error, and ironic, as you are not of that line of thinking. Personally, I think the ability to "garrison" outposts is the only thing that need by changing. Don't make the units 'disappear' mind you, but don't have them cluttering the 'active unit' list on the left either.

35 Replies 17,893 Views