[quote who="seanw3" reply="89" id="3098495"]I want to marry my daughter to a trusted vassal. Maybe to Lord Markinn. That would strengthen the bond between us and we could have little halfbreed babies.[/quote] hehe ... sounds a bit like Crusader Kings II (where lineage/dynasty matters the most)
Tasunke
Hmm. 25% you say? Great Synergy with "natural leader" there ;) Anyways, I think (assuming we keep the same Faction Traits) either Natural Leader or Exploration should add less Champion 'exp penalty' to its list of effects. (or even a bit from either trait ... currently Exploration is just a lame 'tech trait' so maybe it should be added to Exploration ... as natural leader is already pretty good)
Bad idea to have mid-battle saves imho ... just adds a whole new level of needless complexity (if My guess is correct that it would be hard to code without a lot of new work) Instead, why not a save pop-up ... or even an Auto-save ... after each Tactical Battle? If an auto-save, it could be a single stored AutoSave for that specific purpose ... only for saving right after a battle ends, and once it saves a new position the old one is erased (it takes the place of). In
Its complicated. Ultimately the Factions should be the real danger because of "better strategic AI" the ability to build, maintain, and improve cities, and of course all that juicy MANA!!! :) Even a deadly army of pack drakes backed by a few fire breathers would eventually crumble to a united onslaught by a magical empire. Still, its something that should have the potential for danger at any point in the game I think, not just as early game stepping stones.
[quote who="seanw3" reply="77" id="3098380"]There is a flow switch in the xml that decides how often a lair spawns new units. No expansion needed. You could just turn up the default value and then map size would naturally put factions in the way of neutral monster growth because we would kill the ones next to us. On larger maps, the empty areas would fill up with vast armies of uncoordinated tribes, rip for the conquering. So setting monster density would then determine how qui
[quote who="seanw3" reply="6" id="3098623"]because I removed the maintenance costs for early game techs.[/quote] Do you mean early game buildings? I have no idea techs could have maintenance (very scared)
[quote who="Grizzyloins" reply="75" id="3098330"] I think giving the 'neutrals' (ogres, trolls, bandits, mites, etc.) of the world, that have a certain lvl of intellegence, the ability to have diplomatic talks & the ability to create additional camps would add alot of 'sim' feel & flavor to the world. I say we turn all these neutrals into 'minor factions' and give them some life rather than have them mindless beasts that can't be reasoned with.&n
If I am reasonably assured that I will be able to expand, I'd take a 2/4 over a 4/3. And I'd definitely take a 2/4 over a 4/2. As far as long term cities ... I do try to go for a 4/3 or even a 4/4 if I get lucky.
1) Over expanding is PERFECTLY FINE! Pioneers are super cheap afterall 2) Buildings should NEVER be built, unless they have no maintenance. 3) Buildings that require maintenance should ONLY be produced in the BEST city, and only if it will improve that best city. 4) The best city should choose either Training Yard or Garden ... ALL OTHER cities should choose market. 5) Start out with spamming weakest possible soldier type. Have a full army ready for each champi
Specifically, I mentioned 'flying' as the ability to PILOT one of those large flying machines, by right of birth. Cars and Planes are moving death machines, and operating such vehicles by 'right' is an absurd notion. It would certainly be cool if the ability to fly on a plane, emigrate, and immigrate were rights though ;) -> and hopefully those three things will remain a privilege far into the future :)
User Interface is definitely a key point. I didn't think about that last time I made my points breakdown because none of the options screamed out "User Interface" still, I think Faction Differentiation and AI is more important. New and Improved priority scoring by Tasunke: Faction Differentiation: 98 Artificial Intelligence: 97 User Interface: 60
I think starting with Archery (or Longbows for that matter) would be "too much" I think everyone should start with basic Slingers (slingshots using stones n rocks) I suppose there are only 6 starting techs, and 10 factions ... but having most factions start with a (starting) tech would be nice. Maybe as a bonus to Trogs, instead of just starting with Standing Armies, they could also start with Weapons. <p
[quote who="Niac" reply="68" id="3098222"]The car analogy may work, but with some specifics: When I buy a game, my system needs to meet the minimum requirements to be able to play it. If it doesn't, then, while I may complain, the supplier has no responsibility to come upgrade my system so that I can play. This equates to meeting the requirements to drive (a drivers license, insurance, etc.), but not necessarily to buy the car in the first place. To me th
random accessories being -> Compasses -> Poison Sacs -> Rock of Hate (or whatever that is) -> Fire Crystal (not the ring but the rock thing) etc
[quote who="seanw3" reply="3" id="3096937"]I hate it. I expect we will be getting a proper system that allows one amulet, 10 rings, two orbs, etc... But it's fine for the beta.[/quote] I'd rather have 1 amulet, 2-4 rings, and 2 random accessories (compass, etc) -> I'd like THAT to be the limit :) ONE amulet FOUR (or two) rings TWO random accessories
[quote who="Cruxador" reply="30" id="3096693"] That brings up an interesting point. How come the humans in Elemental all have a European range of skin tones and facial features? Is there a reason, or is it just the assumed default for Fantasy?[/quote] For the record, I made a few black Champions for the Human Kingdoms to recruit (during the WoM character creation contest). -> As an unrelated note, does anyone else notice the completely GREEN ch
If driving is a right might as well make flying a right as well ... At least you will always have Bicycles and Horses ;) As for the analogy, I don't think it works. For the analogy to work, I think the car manufacturer should be able to recall the Car once its been bought or once its gone bankrupt. After the Car is recalled, those with new ownership get to decide if they will give you your car back, although they probably wont, and will ask you to buy anothe
Somehow your most made me think of something ... maybe certain armor can increase not only Armor, but also HP. (not constitution mind you, just starting HP) That, I think, would be interesting. Might make armor a bit better too. (perhaps HP bonuses to only metal armors?)
[quote who="CdrRogdan" reply="19" id="3097880"] My recommended Stat Changes: Strength: Affects Melee Damage and HP Dexterity: Affects Ranged Damage and Dodge Constitution: Affects Hp and Defense (including elemental) Intelligence: Affects Spell/Wand Damage and Resistance checks (no more bonus xp)[/quote] I like this ... but critical attacks should still be in. Obviously some weapons can impact critical chance
I think, at least in some states, you don't need to pay for the license until you pass ... but paying for the written portion is a different story.
[quote who="Jafo" reply="13" id="3096474"] Remember...you can always buy a car...but its purchase does not also buy you the right to drive it. [/quote] No ... instead you also have to buy driving lessons, and then you buy a drivers license, and then you have to buy car insurance ... and THEN you have bought enough stuff to drive a car. ;) [quote who="Frogboy" reply="49" id="3096846"]I don't think fistalis is being entitled here. [/qu
[quote who="Frogboy" reply="50" id="3097102"] Challenging is the Best AI without the AI getting bonuses. [/quote] I think this should be more clear in the difficulty description. In Beta 2, it gives one the impression (via words) that Rediculous has the best AI. (could just be creative license on writer's part, but its confusing imho)
If I had to give out scores for what is more important for improvement ... well ... Faction Differntiation (98) Better AI (97) Tactical Battles (50) Everything else a 20 or below. Therefore if I had to pick one it would be Faction differentiation, but if I had 2, AI would ALWAYS get my second vote. (If it were 0.77, I would probably be voting for tactical battles, but those h
I'd definitely like it if you could also just "set their formation" outside of battle ... as an inherent trait of the army group. Say you have several 'auto-configurations' 1. Priority is on high initiative in the front 2. Priority is on low defense in the back 3. Priority is on low HP in the back 4. Priority is on ranged units in the back (so a sword champ would be in front, a bow champ in the back, and an Ice-staff in the back)
So in beta 2 ... it said rediculous had the best AI. Is this true? Or will we still get our "best AI" in Challenging? (at least in beta 2 B )