[quote who="Grove12345" reply="83" id="2866453"] But back to the question i asked like 20 times.... who does this amazing artwork? [/quote] This guy I guess: Jue “Leo” Li (Artist)- Leo does most of the 2d paintings and concept art for Elemental.
Magog_AoW
Sry I just downloaded the 1.9 Gb thing. Can't be arsed to wait and have unlimited dl so... :)
[quote who="IamDean" reply="90" id="2862691"]Just gathering some more information to try to track down the issue... Can someone who is having the 1.9GB update problem hold down the Shift key and right click on Elemental in Impulse and select 'Verify Installation'? After some calculating, you should get a prompt that says "Elemental: War of Magic is installed correctly." [/quote] Tried it, makes no difference.
Never cared for Civ much, can't stand the historical setting and lack of TC. The more experienced people working on elemental the better. There's nothing to ruin either, the game can only be improved from here.
[quote who="troglyte" reply="5" id="2858531"] I suppose it makes sense that a friendly unit would cooperate with the archer trying to get a shot, but if the unit is engaged with an enemy that might not be possible. If the archer is firing across the map and a friendly unit is directly in front of his target for example, I don't know how he could possibly avoid hitting his own. Personally I would like to see archers having to be manoeuvred into strategic firing posi
[quote quoting="post"] 4. Line of fire for archers - units immediately in front of the archer or immediately in front of their target will take the arrow before it reaches the target. [/quote] I would prefer if the ranged units could hide behind other units or obstacles. If they stand directly behind another unit, this unit should not block their line of fire.
[quote quoting="post"] 7. More interesting tactical battles. Specifically, tactical battles that blend the best of strategy and RPG together. A complete rewrite of what we have today. [/quote] Yes please, I'm looking forward to this.
If everything else on Xia's list gets fixed, I can live with caravan micro...
[quote who="Alstein" reply="124" id="2856839"]Noticed another bad AI behavior today. The AI will throw troops at a city lose, then throw the same strength of troops again several turns later. The AI should at least use twice what it did before in that case. [/quote] Or do it at greater frequency so that the defenders don't have time to heal completely. This happens with vanilla 1.1 AI as well.
Gratz Cephalo! I say finish Elementerra right away, that little one will be even more demanding in a few years... And if another one pops out, forget about it... [e digicons]^_^[/e]
I had the same problem during the 1.09 builds, I was sure it was some mod that screwed it up but couldn't figure out what it was. I had a feeling it was the undead mod but can't say for certain. Had to reinstall.
[quote who="Nikitosina" reply="11" id="2855289"]It is sooo stupid to work on AI before implementing all features and making general changes like global mana pool.[/quote] [e digicons]o_O[/e] Anyway, cool post. When can we get our hands on this new squad building AI? [e digicons]:drool:[/e]
I had no idea you must set AI difficulty manually, and I've been playing since beta... [e digicons]o_O[/e]
Yeah Darksiders 75% off! I was this close to buying it for full price a few days ago... [e digicons]:grin:[/e]
Relax, we're still in beta.
[quote who="Satrhan" reply="21" id="2852619"] I'm a bit confused; when you say simultaneous turns I'm thinking X-com, but what you describe sounds more like initiative based combat, which is it? Is this confirmed btw? (Not that they're redoing combat, but how they're doing it...)[/quote] Brad has said several times that there will be some sort of initiative based TC. Simultaneous turns makes me think of AoW where everyone moves at the same time during a turn. I'm pr
Slightly off topic, but wouldn't it be more interesting if the landscape and resources shaped your civilization instead of just the cities? Examples: * Civilizations from snowy areas have polar bear mounts with cold strike * If you have an ore deposit within 5 squares from an Air shard, your weapons get a lightning strike bonus * If you start near a large forest you get bonus movement in forests * A volcano in your territory give kingdoms the ability to summon lava e
*Agrees with everything posted above* You really should try Heavenfalls mod.
[quote who="cfehunter" reply="2" id="2850857"]I'm guessing that the way resources are spread on the random map is to make it so you actually have a reason to go to war. I have plenty of food but no metal, where as Procipinee is starving and has mountains of metal, I wonder If I should take her metal.... Or if you're a pacifist you can trade, but the 4x rule of thumb is that might makes right.[/quote] Yes, I think the scarcity of some resources o
Yes I noticed this in the later 1.09 betas. Save/Reload fixes it.
That Tom's list is a fail.
The filename of the portrait is "Kingdom_Scout1.png", so I assume the falcon has something to do with visual range and that the picture was not ment as a pioneer portrait when it was drawn. What I want to know is, is the person a guy or a girl? [e digicons]:S[/e]
[quote who="Ratatosk7" reply="75" id="2849793"] I *think* there is work being done on an initiative system which would help solve the issue of players having common sense and letting AI move into range and then crushing said AI with all the first strikes.[/quote] Right. I keep forgetting...
I played a game recently where my cities where attacked by waves of enemy units, all too weak to kill a single one of my defending units. I have the feeling that the AI does not take the cities defensive bonuses into account? Also, the attacker should have to move first in TC.
"I'm like Kevin Costner" :)