Black-Knight

Black-Knight

Joined Member # 3831966
106 Posts 365 Replies 752 Reputation

[quote]If you needed a level 5 city with upgraded towers in order to make a rift, then bringing a pioneer/settler to the place you want to teleport to would be a very slow strategy, and it would be much quicker to walk there.[/quote] You can get a few armies there before the teleport is ready, but from that point on there goes the instant exploit: lots of units just appear next to, or inside, the enemy territory. [quote]I do agree with one thing though. There should be a stand

74 Replies 229,329 Views

[quote]Since the units can't gain new traits/skills and most of them will never see combat, if they weren't taxis, they would just be sitting around doing nothing.[/quote] Actually I like the concept of champions doing quests and get gold and treasures like that, while the armies do the fighting. In combat the hero should always be the last one to die (or maybe just have an incredibly small chance to die and a small chance to be captured). If they had military skills that improve move

74 Replies 229,329 Views

[quote who="Istari" reply="46" id="2809894"] Perhaps if teleport was limited to only work between friendly cities. I think someone has suggested this before, but it would sort of cancel the idea of taking your uber stack everywhere you wanted, and you'd be limited to certain strategic options. It might also work if teleport was a multi-turn big mana cast with high upkeep. Something like what Suppress Magic costs to maintain in MoM.[/quote] In Age of Wonders Shadow Magi

74 Replies 229,329 Views

While I see that several people disagree with me I would like to thank everyone for hijacking this thread, which proves that all of you finally realize that it is indeed an issue to be taken seriously. Lots of interesting options have been brought forwarde so far and while I'll be glad to give it a try if teleport was seriously nerfed, I still mantain that it should be optional, because the same strategy game with and without teleport usually becomes two quite different games. <p

74 Replies 229,329 Views

Sometimes I think you guys are dreaming all these complications because you secretly love patches [e digicons]:D[/e] and a game that is never going to be ready! Personally I'd go just with optional teleport, but if you guys really insist and there is still "essence" as a concept in the game , why not just making teleport affect permanntly that? Once a wizard has to substantially cripple his essence in order to cast a spell he won't just spend the whole game using it!</p

40 Replies 101,700 Views

[quote]While I agree with you in principle, I disagree with a lot you say. =P I agree, for instance, that mana cost is not a smart way to balance Teleport. The Teleport "nerf" of 15 mana only set it to the cost of Group Teleport because the single teleport was bugged and functioned like group teleport. 4X games are also very unsuited to scaling a feature of immense strategical value to any kind of "cost" because 4X games are all about growing the empire and taking the resul

31 Replies 36,707 Views

[quote who="Istari" reply="38" id="2809338"]Ok Black-Knight, how's this for a teleport option: Make it expensive to cast and maintain. Make it useable by enemies. Make it give teleportation sickness that reduces unit stats by 50% for 3 turns. Make it have a percentage chance to teleport units to a random location. Make it so that rifts have to be set up physically first at both ends by magic users. Make it so that rifts have a

74 Replies 229,329 Views

[quote who="DKL" reply="36" id="2809250"]AoW:SM had good solution for teleportation - you had to build lvl3 tower in maxed out city to build portal gate. And then it allowed you to insta-travel to any other wiz tower you had. So it makes managing and defending your empire easier in late game, but does not break the game.[/quote] We kidnapped the developer's children and we got that as an option, that's how much I can agree with you on that one.

74 Replies 229,329 Views

[quote who="Nathikal" reply="23" id="2809211"]And I frequently DO use scouts. I respond to your sarcasm thusly. Ever set traps, Black Knight? Again, I maintain the following... Universal mana makes teleportation a weakening factor and something that cannot be abused. Armies need to still fight. It's a gamble - you teleport and lose the army, you are going to either lose your hero (if he was part of the army, or killed separately for not being f

31 Replies 36,707 Views

You guys are a bunch of frenzied teleporting - thread hijacking trolls! Oh why not having frenzied teleporting trolls EVERYWHERE in the map by the way?... [quote]It would definately add a risk factor if a portal you used to attack a city can be turned against you. I'm starting to think that teleportation is doable, much to the dismay of the Black Knight. Maybe we can compensate him by recommending a 'Black-Knight' unit with the 'Destroy Rift' ability.[/quote]</p

74 Replies 229,329 Views
Reply to - in War of Magic

Alright alright I was drunk when I wrote this shut up everyone! [e digicons]:|[/e]

15 Replies 9,896 Views

[quote]You take a risk every time you enter enemy territory that they'll have some huge army ready to pounce on you. I've set numerous traps for the AI in numerous games by simply being a clever player[/quote] Ever heard about the word "scouts", clever player? eheh Scouts precede armies, they see if there is a problem so that an army doesn't fall int a trap. That is really basic, of course if you play by advancing blindly I agree that you may as well not care a

31 Replies 36,707 Views

I don't believe that ports should be buildable only in higher level cities. Small towns in real life have ports too, actually cities are built and grow around ports not the other way around. By building an outpost next to a beach a town should manage to benefit from a tech tree specialized in that area. A port shouldn't only allow to build one kind of boat, but different ones with different speeds and armaments. Ports also should allow to have a food growt based on fish (a fis

4 Replies 5,315 Views

It's a great game, one of those you would find in that drawer anyways an install again after a few years. Do what you like, it is not ready so if you want it perfect wait. We are all here because we like to see it grow and help the developers at making it better. (Why are you so worried that we don't give "honest" answers? It's a bit insulting you know?) (PS: XXXX is because it is as good as xxx porn but lasts longer)

22 Replies 87,606 Views

[quote]# Casters who can teleport go with the army. Thus, if I do send an army somewhere via teleport, then that champion is with them. Given that archery can turn any caster into a pincushion, it's a vast risk to teleport an army on top of an enemy. # Teleport to defend cities? Same as above, but at the end of the day, you have the ability to shift troops via either one (just the Sovereign) or perhaps even champions with the power to do so. It is not an instance of gather-all-of-my-armi

31 Replies 36,707 Views

[quote]They are adding three teleporting spells and reducing the cost to teleport. I can't wait!!![/quote] [e digicons]:(O[/e] [e digicons]:(O[/e] [e digicons]:(O[/e] [e digicons]:(O[/e] [e digicons]:(O[/e] [e digicons]:(O[/e] [e digicons]:(O[/e] [e digicons]:(O[/e] [e digicons]:(O[/e] [e digicons]:(O[/e] [e digicons]:(O[/e] [e digicons]:(O[/e] [e digicons]:(O[/e] [e digicons]:(O[/e] [e digicons]:(O[/e] [e digicons]:(O[/e] [e digicons]:(O[/e] [e digi

74 Replies 229,329 Views

[quote]I agree with Black-Knight and Gwenio1... one turn on a very large map can easily last an hour when tactical battles are included for AgeofWonders:ShadowMagic. [/quote] [quote]I really do pray we receive HotSeat and PBEM for Elemental.[/quote] I believe they will eventually add a PBEM option, but in order for that to work things will have to be balanced in order to have fun from the beginning ine every single turn. Wich means more m

34 Replies 125,168 Views

[quote]To OP: Do you ever start putting points in the adventure tree? That will spawn you some wandering monsters.[/quote] Sure, but with the latest patch there are just a few of them spawned, and since we don't make much money anymore by killing them, the main source of income fades with our hopes to have garrisons in all town. The very first version of the game was better balanced from that point of view: lots of monsters, lots of money and even more important MANY THINGS T

4 Replies 5,655 Views