I found several of the bugs I experienced during the beta quite humorous in hindsight. I'm sure Stardock's spent a huge amount of effort tracking these down, many have been fixed and I'm sure more will be before 1.1 comes out. So far, in the beta they have fixed over 80% of the bugs I've noticed. Some of the more recent ones are here. Bugoff, the sovereign began his adventures in the old destroyed world of Boon (beta one oh nine). Bugoff was a smart sov
Arksangiel
Dungeon Master/Assassin Guilds that have completed construction still look like they haven't been finished. They appear to make no changes to the city, but do dissappear out of the build queue. Dual ATI Radeon 4870x2s (1 of 4 GPUS utilized, crossfire disabled)
And I just reread the posting guidelines--sorry about the multiple bugs in the thread. I'll at least split them by classification.
Killing Sovereign: Game crashed after I killed Lord Relias with my summoned unit and Lady Porcepine near his second city. Unit Design: A quest item (Maggie's Key) seems to be available to be designed into a unit at no charge. Unit Design: The magic ring of +1 defense has no price. Unit Design: It appeared in one game that the AI was building illegal, unresearchable, weapons. Down with weapons! Up with Magic! &n
You tried casting it twice? Crashes my computer every time :-p That, and if you build more than one city you don't have enough essence to cast it.
Summon Crashes: Whenever I try to summon a second giant with Famine. Summon Graphics Bug: My storm giant looks like he's being crucified whenever he engaged in combat. Somehow standing there like he's being nailed to a post with his arms stretched out he still clobbers things though. Summon Combat Bug: Summoned Unit is the name for all types of summons in combat. Spell Bugs: Spells cannot be cast by a sovereign in town. Spell Bu
Wonderful idea there, make a cattle farm. Provides food and reduces the materials cost for leather items built at the city... Hey, I'm all for the invading spear-wielding army, but let's talk about the IRON ROD that doesn't require iron to build. Also, what are your materials made out of anyway? I feel that an iron deposit should be a major advantage, but let's be honest and say that you can get metal out of lots of things. Rocks, bogs, dirt, broccoli, spinac
12 attack could be 12 blunt attack or 12 piercing attack or 12 FLAMING DAMAGE OF DOOM attack. I just figured I'd run some numbers to provide an idea, and then let the devs tweak it out. Used to write games and game guides for a living, and I'm now a special kind of systems analyst. I like numbers too much...you shouldn't have mentioned the blunt/piercing/whatever damage 'cause that'll mean I'd have to do that too.
No, but you should be able to extract, say, one quarter of the iron per turn out of a hill that you can from a mine. It would allow you to build basic things like weapons, but not provide enough for the metal-intensive armors. The truth is, iron is relatively plentiful naturally...and it's just an arbitrary metal in game a the moment. It could be copper/tin/lead/some strange alloy. I'd second the ability to use hills for iron, but make it at a much
Ok, so far we've got five armor types: Leather, Hardened, Light Plate (LtP), Plate, and Heavy Plate (HvP), two shields, and a bunch of nondistinct weapons. Also, speed is swing speed, not to be confused with movement. Let's add a little spice (and some ways to get an attack strength of more than 8). I'll let you all handle the materials to iron to crystal to whateverotherresouresyouadd ratios...the ones here are suggestions only. Initially available items:</p
Been doing some checking and the following items don't appear to work: 1) Book of Experience -- Does not affect experience, unsure what it does affect 2) Movement rate potion -- Has no affect on my custom heroes 3) Combat Skill book -- doesn't appear to affect offense 4) Defense Skill book -- doesn't appear to affect defense The following techs have no/distorted function in-game, but indicate that they should (e.g. I'm ignoring Katanas be