jshores

jshores

Joined Member # 3823385
24 Posts 425 Replies 9,860 Reputation

[quote who="Frogboy" reply="59" id="3282130"] Quoting Wizard1200, reply 56Fallen Enchantress has, in my opinion, the huge problem that as soon as you change the core files the mod is not compatible with the next patch. That is the reason why i stopped working on my mod. The long-term solution is to NOT modify the core files put instead replace the core files in the mods directory and have the game use those instead.[/quote] When this becomes a reality I

96 Replies 315,019 Views

[quote who="Kalin" reply="10" id="3275951"]I don't think there's a way to require traits, so unless there's some roundabout way that I haven't explored, I'm pretty sure that the answer to that would be a no. The only thing I can think of is to do a mix solution, where path of governor would give 1xp per turn, and being in a city would also give 1xp per turn, then you would have a governor in a city leveling at a semi decent rate, where other heroes aren't as

10 Replies 6,909 Views

[quote who="Kalin" reply="7" id="3275207"] Quoting jshores, reply 5Interesting. Could something like this be used to give a Champion a small amount of EXP only when they are stationed in a city? There's no need for this, just copy the Adventurer's Guild bonus and add it into the city's base.[/quote] Well, I only want it to work for certain paths geared more towards administration than adventuring.

10 Replies 6,909 Views

I can't find your latest mod on WinCustomize page. It may be a good thing anyway, it looks like someone is going through and down voting all the mods? Of course, the Dropbox link works...so I just used it :).

1,118 Replies 2,452,545 Views

I was going through your mod wiki the other day and noticed that you have an event called "Time of the Fae". You were asking for creature requests in another thread...Since you've already included the idea of the fae in your mod, it would be neat to have actual fae as recruitable creatures maybe from a faery circle or something to that effect.

1,118 Replies 2,452,545 Views

[quote who="xenotashin" reply="7" id="3260316"] yeah i'm thinking about adding some custom triats myself, and i was thinking about adding some blood traits but that quickly got more complicated. From what i can tell the blood traits are written into the core races so i may have to add a core race to add a blood trait, and that will get annoying. If i'm wrong someone please correct me I'm not a very good modder...[/quote] Well, that

7 Replies 6,396 Views

[quote who="larienna" reply="10" id="3259288"]Cool! I intend to eventually make a Master of Magic Web Site that will probably group everything I'll do or know about MOM. I have the subdomain setup, I just did not have the time to build the website since I did not yet had content to put in it. But eventually, I could put content like this on my web site including Mod, patches, data, links on other sites, etc. I am currently programming my I Wizardry video game remake

10 Replies 7,838 Views

[quote who="larienna" reply="8" id="3259270"] I am going to put together a diagram of the building tree from Master of Magic using google docs drawing feature. When I am done, would you like me to share the document with you? I already done that ... on a piece of paper. I could make a scan of it. I made other paper documents regarding MOM maybe I could scan them too and place them in my Haunted Archives. MOM for me is a constant field of study, I am always analysing the

10 Replies 7,838 Views

[quote who="evilsince84" reply="14" id="3258576"]@Jshores Thanks for your reply, and sorry for the delay in response. Mate yeah, even changing the textures would certainly be a start. I'd love to hear how you did it if you have the time to post Cheers [/quote] First, Start here if you are in the same boat as I am, meaning little to no knowledge of textures etc. <a href="ht

17 Replies 7,269 Views

Open Office will open it just fine, but I couldn't get the export buttons to work. I didn't mess around with it much beyond that since I have Office 2010. Just tried in Google Docs...does not open

75 Replies 106,332 Views

[quote who="larienna" reply="5" id="3258270"] "But as MoM is mostly possible to recreate by modding FE, I guess it's cool." That is of course what I will try to do (a MOM mod), but I'll play a few games first to be familiar with the game.[/quote] Larienna, I am going to put together a diagram of the building tree from Master of Magic using google docs drawing feature. When I am done, would you like me to share the doc

10 Replies 7,838 Views

Firefly, If you're not trolling, I don't think you understand the purpose of the thread. It's not a request thread to modders to make certain mods. It's a request thread to the developers requesting mod functionality we currently don't have.

60 Replies 191,547 Views

[quote who="GFireflyE" reply="13" id="3258488"] This a good place to recommend 'snaking' be added back in?[/quote] I imagine you knew the answer to that question before you answered this: "And most importantly - how does it help the modder in specific ways and what am I going to do with it? It helps the gamer." Please don't troll this thread. It's reasonable for us to ma

60 Replies 191,547 Views

[quote who="Wizaerd" reply="7" id="3258464"]It is doubtful, and sad, that I'll be using any mods if they are contained or overwrite core game files. And that also means I'll most likely not be doing any exploring or experimenting with modding myself. [/quote] That's a shame. It takes less than 15 seconds to copy and paste the contents of your data/english folder somewhere else as a backup. If you are interested in exploring and experimenting, that shou

21 Replies 40,595 Views