[quote who="Glazunov1" reply="26" id="3252797"] Quoting jshores, reply 25 I expect it will be my 2nd favorite TBS to mod behind Dominions 3. Check out Crusader Kings II--a very unusual TBS, in which combat, though important, is considerably less so than managing diplomatic relations with the dukes, counts, barons, bishops, and mayors of your nation. And King of Dragon Pass, an unusual game that's a mix of TBS sim and RPG. I can almost gua
jshores
[quote who="Jam3" reply="11" id="3252614"] It looks ok til you zoom in, and that was just from that one example. The idea of mountains as impassable terrain is almost laughable to me, always has been in any game that makes them impassable. A simple look at a map or a read of military history will tell you that mountains are both lived in and even on as well as passed over/around/through by armies stretching back to the classical period. Maybe if you
[quote who="DrThrash" reply="23" id="3252759"]I am surprised that no one mentioned the Age of Wonders series yet; they are TBS games in the tradition of Master of Magic, just like FE is. The newest game, AoW II Shadow Magic (from 2002!), is still superior to FE is many aspects, most notably user interface, magic, and tactical battles.[/quote] I agree. It seemed much more put together, I expect FE to be my 5th favorite fantasy TBS behind MOM, AOW:S
[quote who="Jam3" reply="8" id="3252356"] Quoting mqpiffle, reply 7Quoting Jam3, reply 5Well mountains have sure changed in .99 allowed 1 square per turn movement over them and the ai not only moves over them but apparently has taken to constructing cities into the mountainside and roads go over them as well I think this might be your mod because I haven't seen this behavior. Yeah I don't have mountain movement enabled in the mod that was
That is awesome. Thanks for the great mod :)
[quote who="cardinaldirection" reply="14" id="3250297"]@jshores: SB vet?[/quote] Yup :).
[quote who="seanw3" reply="11" id="3250147"]Sorry, I get a little obsessive when it comes to modding. I meant no offense. [/quote] No problem. Please know that I intend to help the modding community as much as I can. But, I have no illusions that the unwieldy beast I intend to birth would ever be something that someone else would want to play. If it did turn out to be, I would gladly release it.
I've added the gem icons from Dominions to replace the shard icons in game. You just need to extract the contents of the zip file into your graphics folder in the mod directory, which is normally located in "My games\Fallen Enchantress\Mods\Gfx\ http://dl.dropbox.com/u/3878578/shardIcons.zip To switch back to the old graphics, just delete these images out of the folder.
[quote who="seanw3" reply="9" id="3250137"]I assumed that you would be making a mod for the public. If not, it only needs to be compatible with your game, which is fine. Still, I hope that those who have the knowledge and work ethic to mod the game will tend towards adding to a pool of content that we can all benefit from. That is what is going to keep the game alive. Imagine if Hf never let us play Stormworld, how much darker would the world be?[/quote] Da fuq? <p
[quote who="seanw3" reply="7" id="3250128"]Before you code dozens of classes, you might want to think about how you could make this mod compatible with other mods. Specifying restrictions based on race or faction can get messy. Gender is a great idea though. How are you going to handle cross-classes? Having too many traits available at once makes leveling too random, so that a character you want as a Mage-Fighter, will never get the chance to choose that. The best solution seems to be to allo
Since we're sharing [e digicons]:grin:[/e] Here is how I am planning to do my system: At Second level you choose from the following: Fighter Mage Rogue Healer These base classes open certain abilities only available to the base class. Then at a later level (undecided), you choose from dozens
Concerning the 6 choices is max. I was able to add multiple paths in addition to the default ones. A scroll arrow appears on the side once you create more paths than can be displayed in the window. So, unless something has changed VERY recently, you should be able to have as many paths as you like.
Each change starts with "Reduced ...". What happened to "Go big or go home"?
[quote who="parrottmath" reply="11" id="3245112"] I very well could be a bug, but then again the air elemental might be given a trait to grant flying to units in the party. It is an elemental after all.[/quote] I think it would be cool to add a "Wind Walking" trait (Pardon the Master of Magic reference) but this bug still needs to be fixed because I don't think it is working as intended.
[quote who="AlLanMandragoran" reply="7" id="3245125"]I vote for Janusk, well, cuz he's Janusk. He was our best buddy in EWOM for months and months.[/quote] When I get around to modding heroes, he is the only existing hero I plan to keep, because at least he has a little bit of character :)
I like to see any of them except for some of the administrative types with the "weak" trait.
Airshrills don't have Movement type "air" like Air Elementals do. I think this is a bug.
Oh, I didn't see a bug report for it. This is the first game where I noticed a stack flying over oceans etc. Surely it is not intended?
Good to know :)
Champions do not trigger map events triggered by champions unless they are the highest level unit in the stack. You have to leave the stack with your hero to initiate quests or pick up loot. It behaves as if the trigger checks the highest unit in the stack for triggers. This is probably done so that loot picked up goes to that character. It needs to check if any champion is present in the stack, and then give loot to the highest level champion in the stack, even if it is not the
Casting regeneration on a unit results in no HP gain during tactical combat or between turns on the world map. I did not test the other regeneration spells/abilities. Trolls regenerated fine.
In my last game, I noticed that a wandering Air Elemental with a handful of air shrills was able to travel over mountains and oceans.
Awesome, I will take another stab at it this weekend, thanks again for all the information :)
I wanted to confirm this. I had the same thing happen last night. Ending the turn fixed the issue. It may be worth noting I attacked coming out of a city.
Thanks for the information Das123... Concerning the last part, do you mean that I can convert it back to a DDS in photoshop and Fallen Enchantress will automatically do the resampling and resizing for me, or is this something that photoshop should do when I convert the image?