jshores

jshores

Joined Member # 3823385
24 Posts 425 Replies 9,860 Reputation

[quote who="sweatyboatman" reply="4" id="3343477"] The elephant in the room is that you don't mention the difficulty level your friend was playing on. I am sure your friend is uber awesome at 4x. But if your or your friend don't want the AI to cheat, then don't pick the options that allow the AI to cheat. (One of the cheats the AI uses at higher difficulty levels is that monsters will never attack AI units.) Start a new game on a Large map w

22 Replies 35,576 Views

[quote who="abob101" reply="9" id="3341058"] @HF - good suggestion! I spent some more time looking at CoreGameEvents.xml and found it interesting. I'm just going to dump my findings here before calling it a night. Basically, seems they've just added a new quest TriggerType in LH... this one: FactionResourceLevel It works in conjuction with these: Fame</Trigg

10 Replies 15,630 Views

[quote who="Mitroll" reply="5" id="3341900"] Well, DotA 1 is still receiving updates while DotA 2 is in beta. (Sorry, I guess I'm not helping) [/quote] At the very least you're not conforming. Have some karma instead of a cookie.

71 Replies 303,925 Views

I know another way you can do this too. I found out by accident several months back that if you give a sovereign unit an ability that can be removed in the creation screen, when you remove the ability, you get your normal starting points and the points for deselecting the ability. By sovereign unit, I mean the generic sovereign unit that is used for each race in core units. Not "Relias" etc. When I stumbled upon it, it was while assigning magic paths to the generic sovereign a

13 Replies 18,160 Views

Or just have the attacking swarm unit check for enemies in the adjacent squares and subtract that from the total swarm bonus. The idea being, if 3 units line up against 3 enemies, the net swarm bonus would be 0.

37 Replies 173,770 Views

[quote who="sweatyboatman" reply="13" id="3332918"] I only played a couple turns last night, but I can say with assurance: watch out for wolves! and everything else in this game. Has anyone tried auto-resolve to see how it compares? I throw my hat in with those that say that you should, in most circumstances, be able to organize your units before the battle starts. Monsters/champions could have an attribute like "Ambush" or something that would prevent you f

41 Replies 52,319 Views

[quote who="emmagine" reply="14" id="3332991"] Love the buff icon idea. +1 karma.[/quote] Love Firefly, +1 Karma

37 Replies 173,770 Views

[quote who="sweatyboatman" reply="7" id="3332927"] Quoting emmagine, reply 4 Swarm does *not* attack for the other units. It lowers the defense of the other unit. It needs to be offset though. Each adjacent defending unit should reduce the swarm effect by an equal amount. This. If it's a three-on-three battle, it's not a swarm. Quoting jshores, reply 5 The visual cue is a bit confusing. Maybe change it

37 Replies 173,770 Views

Severely wounded units are left on the front line as well. For example, I went into combat with my sovereign, starting spearman/militia and another hero. The militia who was down to less than 1/3rd life was put up front and killed before i could do any action. I think there should be enough space on the battlefield to allow one round to organize your soldiers before contact. It almost feels like the units were placed closer together to compensate for an AI flaw in engaging. &n

41 Replies 52,319 Views

The visual cue is a bit confusing. Maybe change it from an attack animation to something else or even get rid of it.

37 Replies 173,770 Views

I'd pay for DLC that expanded upon the naval aspects of the game. Ship building, decent ship to ship battles and abilities that enhanced a hero's sailing and naval fighting abilities.

12 Replies 14,357 Views

My top 10: Master of Magic (My favorite since we were asked to pick just one) Age of Wonders: Shadow Magic Dominions 3 Age of Wonders Civ 4: BtS + FFH/MOM Heroes of Might and Magic 3 Rome Total War + Europa Barbarorum Medieval 2 Total War + Third Age Middle Earth Castles 2 Shining Force 1/2

114 Replies 492,051 Views

I think things are going to be worse in LH just judging by the screenshots. Starting with this one: At the very best, the above screenshot makes me think we are going to have to do UI modifications to add new paths and to implement new skill trees. At the worst, we may not be able to add new content or we may only be able to repla

80 Replies 223,703 Views

[quote who="Frogboy" reply="51" id="3329569"] @jshores, Posts like yours make it hard to justify spending more engineering hours on mod support when it's clear that nothing we do will ever be good enough. [/quote] I am honored that my posts carry so much weight that they make it hard for you to justify to your team to spend time on modding. It is a shame that they don't carry enough weight to get it fixed. We ARE h

80 Replies 223,703 Views

[quote who="Sentinemodo" reply="49" id="3329525"] Quoting Frogboy, reply 46 Quoting Sentinemodo, reply 44 FB, how about changing a little bit of an attitude on your side? Or what? If you want to talk directly to me, you're going to have to put up with my various idiosyncrasies. Nothing. You already got my money. I don't want them back. I got my value for it. Its how you treat peopl

80 Replies 223,703 Views

[quote who="Heavenfall" reply="3" id="3329292"]4. Issue: When using the /mods/ folder to install our mods, there is a large amount of issues that exist but it basically comes down to this: when attempting to overwrite core (installation) objects from the /mods/ folder, many of the object types have bugs or straight up does not work. For example I cannot overwrite a TechDef from the /mods/ folder at all. If I overwrite a it still saves its tags. And so on (more info: https://forums.elementalga

51 Replies 124,080 Views

[quote who="Heavenfall" reply="5" id="3328292"] While FE shipped with the ability to add more content, it's slipping in modifiability compared to some other games. I've started modding another game and it really puts in perspective the shortcomings of FE modding. Object sanity. In-game mod manager. Scripting. Interaction with UI. Other areas go basically un-used because they are grossly un-polished. Map maker. Scenario creation. Tile editor. Personally I'm tired o

80 Replies 223,703 Views

[quote who="Rhaegor" reply="37" id="3324745"] I wonder if in another 10 years people will still be complaining about Steam.[/quote] Probably not. I am very grateful for Steam, GOG.com and to a much lesser extent, impulse (Their prices are usually too high on the games I like). I would be excluded from playing quite a few indy games or classics I loved if not for these services. Luckily, I've never had a bad experience with any of these companies and I am very

52 Replies 90,843 Views

I disagree with that line of thought. No one should have to wait for an expansion for bugs to be fixed in a vanilla game. I know that has become the norm with shitty companies in this industry, but I would hope Stardock is not one of those companies. Building new code on top of buggy code is a bad practice. I do agree with mqpiffle, Brad's "Modding is going to be a focus after release" lasted about 24 hours and consisted of some posts being stickied. Suffering through the de

9 Replies 6,918 Views