Yup, I got what greggbert got. I killed the sovereign of umber and his wife more than a dozen times and still...THEY LIVE!!! If not attacked, their dead bodies rise up and wander around the countryside. Tis a foul plague to be sure. But seriously, can we fix this thing. It's wrong...and creepy.
Supronar
So that's it eh? I'm sure this will get addressed. It just has to. Magic is a pretty big part of the game and this is...lame at best.
Somebody on the journal thread about the new patch said it did fix this issue. He said he was hitting folks for 140 damage with fireball. He had five fire shards. Can anyone confirm it does or does not work?
They know it and are working on it. In fact I think they say it may be fixed with today's patch.
I touched on this in a previous thread too. Don't like this current set-up. Seems a waste. I spend all these turns researching and get one gold mine. Then I spend more turns researching and I get one apiary and one other food source. Every. Single. Time. These techs need to expose these resources all over the map as you explore them, not just once, and not just in your influence.
Why didn't you tell me before today???
Thanks for the message Frogboy. I'm very hopeful that this will turn around. You've got a gem on your hands, it just needs a lot of shining up. Thanks for not bailing.
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Also, if you research level 2 quests you can find potions of essence on the map. one potion of essence can give a hero 0.5 essence. It isn't much, but it's enough to get them started. Take them on battles, level them up and choose essence as their level up. You'll eventually have some more capable casters.
[quote who="alborrelli" reply="37" id="2752066"]When not playing Elemental: 1. my girlfriend 3. myself 4. The Guild 2 Renaissance (even more buggy than Elemental, but then it appears all JoWood games are). 5. Dragon Age [/quote] Interesting....where's number 2. What exactly is between your girlfriend and yourself?
Plus if there was no limit, I think people would be snaking cities all over the place and exploiting it. In Civ, you could add a bunch of buildings but your city itself wouldn't spread to multiple tiles (sure it would look more busy, but it didn't take away other tiles). In elemental, everytime you add a building you're taking up another land tile. If everyone was doing this on a small map with lots of players, every tile would have a building on it. Doesn't make sense. In fantasy maps from a
Yeah, it's one of the few things right now that helps cities have their own personality.
Oh boy. I can work with that though. Thanks! One more plug to put this in the workshop tool: I'm sure other people are going to have a blast making champs, and having the option to upload them to the Elemental Library for others would be genius!
Awesome! I'll explore this when I get home. It would be great if they added it to the workshop just to take a few steps out of the process. Is it easy to adjust the champion's appearance through XML editing?
I was going through the workshop tool and noticed we could create factions, tiles, spell effects and such but didn't see anything about creating my own champions to wander the land. I've got a list of favorite fantasy characters that I want to put in here and don't know how. Is it possible? And if not, will it be possible? C'mon, I've got to have Raistlin, Boromir and Old Gregg wandering around.
Like I've said in this thread, I'm a big fan of Dom 3. The thing about the AI though is it usually has a one-track mind. As you now know the game is real deep and the number of strategies is off the charts. It's hard to design an AI that can learn all of these, which is understandable. The more games you play, the more you'll see a bit of a pattern. It doesn't ruin the game for me at all. I still enjoy SP, but multi-player mode will give you more excitement
[quote]That's I think a route Elemental needs to take. Not try to mimic Civ but try to mimic and allow for the 'quirky' cities we see in fantasy worlds. What if there was a type of faction that could -only- build in forests (treetop villages like stereotypical fantasy elves) or only mountains (dwarves). What if we could actually build great walls and such (again, Helmsdeep or the actual Great Wall). Fantastical things in a fantasy world and the game mechanics to back it up rather than just tr
I agree with this to a point. I like to have the freedom to build cities where I like, but the rarity of food resources really ends up making the decisions for me most of the time. Oh, there's one of the four food resources on the continent, guess I have to put a city there. And all those other resources that you may want (iron, crystal, wood, etc.) usually aren't all that attractive because there's no food tile anywhere nearby. I like the idea of being able to build one farm or something in
That was a great post over there Asmodeous. In some forums ideas just appear and die, but it seems the Stardock folks are really paying attention and are more obsessed with making this game better than us.
Great post. Some folks may consider this stuff "fluff" or "little things" but these items are what will breathe life into this game and give it an exciting depth. The question here is: I see how this game works, now what makes it interesting?
Beta was tough for me. I could usually only get in a few rounds before it crashed or froze. With the release version, I've logged many hours already and it's only crashed on me once (seemed to be triggered by having my city attacked by a ridiculously powerful AI army)
Storm: I agree. I think it a Kingdom takes over a minor faction city that has Ogre recruitment spot, then the Kingdom should be able to recruit them. If that's too much against the Elemental storyline, then don't make Ogres available there. Make it some other creature that could be recruited by either Kingdom or Empire.
I was a little frustrated with this too. I found how to trade among units in the same army. Click on the unit that has the item you want to trade. You should be able to see his items on the bottom of the screen without having to open up his own little screen. Just click on the item you want to trade and drag it over to the icon of the unit you want to receive it. This only works if they're in the same army.
Is the idea to create a Frankenstein type game taking bits and pieces from everything else? Sure those games have strengths, but EWOM is supposed to be unique. Sure Brad has gotten inspirations from MoM and other games, but the goal wasn't to make a sequel or just update what's already been done. That being said, let's fix what we've got. I believe the structure is creative and full of potential, but the pieces just haven't been completed all the way. Let's fix magic, champions, tactical batt
Ideally I think the recruitable units at minor faction cities should have no allegiance to either the empire or kingdom. So Treants, for example, could be recruited to either side. That way there's a reward for anyone taking over the city.