Can we create champions?

I was going through the workshop tool and noticed we could create factions, tiles, spell effects and such but didn't see anything about creating my own champions to wander the land. I've got a list of favorite fantasy characters that I want to put in here and don't know how. Is it possible? And if not, will it be possible?

C'mon, I've got to have Raistlin, Boromir and Old Gregg wandering around.

5,578 views 4 replies
Reply #1 Top

It's possible, but there's no workshop tool for it. Just XML file editing. Same goes for creatures/monsters :)

Reply #2 Top

Awesome! I'll explore this when I get home. It would be great if they added it to the workshop just to take a few steps out of the process. Is it easy to adjust the champion's appearance through XML editing?

Reply #3 Top

It's.. so-so :P The XMLs reference everything by file name or values. If you wanted to change eye texture, for example, there's an entry for that but you have to go into the game folder that contains the images, find one you like, and give the XML the file name of that texture. It's not quite as easy as just picking an eye like on Sovereign creation, but everything can do with that Sov creation tool you can do with the XML.

Here's an example NPC (this one isn't recruitable, but to give you an idea):

<UnitType InternalName="NPC_RamisBlackstone">

  <DisplayName>Ramis Blackstone</DisplayName>
  <Quote>'We will dig deep and tap into the world's hidden riches.'</Quote>
  <ModelPath>Gfx\HKB\Units\K_Male_Mesh_01.hkb</ModelPath>
  <SkeletonPath>Gfx\HKB\Units\K_Male_Skeleton_01.hkb</SkeletonPath>
  <EyeTexture>gfx\Eyes\blinks\eyeblink_m1_brwn.png</EyeTexture>
  <AnimationPack>NoblemanAnimationPack</AnimationPack>
  <MovementType>land</MovementType>
  <BobbingFrequency>0.0000</BobbingFrequency>
  <ClothPoseIndex>6</ClothPoseIndex>
  <InfoCardBackground>BG4_Dark</InfoCardBackground>
  <InfoCardBackgroundFlipped>0</InfoCardBackgroundFlipped>
  <CanBeDesigned>0</CanBeDesigned>
  <MovingSFX>TEMP_KnightMarching1</MovingSFX>
- <LevelMilestone InternalName="">
  <Level>1</Level>
  <UnitStat_Essence>15.0000</UnitStat_Essence>
  <UnitStat_ExpToNextLevel>20.0000</UnitStat_ExpToNextLevel>
  <UnitStat_Experience>50.0000</UnitStat_Experience>
  <UnitStat_HitPoints>0</UnitStat_HitPoints>
  <UnitStat_Sight>2.0000</UnitStat_Sight>
  <UnitStat_ManaRegen>1.0</UnitStat_ManaRegen>
  <UnitStat_Strength>16.0000</UnitStat_Strength>
  <UnitStat_Wisdom>11.0000</UnitStat_Wisdom>
  <UnitStat_Dexterity>14.0000</UnitStat_Dexterity>
  <UnitStat_Intelligence>12.0000</UnitStat_Intelligence>
  <UnitStat_Charisma>12.0000</UnitStat_Charisma>
  <UnitStat_Constitution>11.0000</UnitStat_Constitution>
  </LevelMilestone>
  <Equipment>Sovereign_Padded_Vest</Equipment>
  <Equipment>Muchant_Cloak_ID1</Equipment>
  <Equipment>Sovereign_Yoren_Forearms</Equipment>
  <Equipment>Noblemans_Pants_ID2</Equipment>
  <Equipment>Yoren_Boots</Equipment>
  <Equipment>Sovereign_Short_Hair_04</Equipment>
  <Equipment>Sovereign_Warrior_Shirt_Pleated_White</Equipment>
  <Equipment>WoodSpear1</Equipment>
  <Equipment>K_Male_Head_01</Equipment>
  <Color_Skin>176,122,74,255</Color_Skin>
  <Color_Hair>79,48,20,255</Color_Hair>
  <Color_Clothing1>95,54,50,255</Color_Clothing1>
  <Color_Clothing2>50,50,50,255</Color_Clothing2>
  <Texture_Skin>K_Male_Balding_Texture_01.png</Texture_Skin>
  <Gender>Male</Gender>
  <UnitModelType>KingdomMale</UnitModelType>
  <SelectedAbilityBonusOption>History_Miner</SelectedAbilityBonusOption>
  <SelectedAbilityBonusOption>Sovereign_Ability_Logistics_Organized</SelectedAbilityBonusOption>
  <SelectedAbilityBonusOption>Sovereign_Ability_Ally_Morale_Leader</SelectedAbilityBonusOption>
  <SelectedAbilityBonusOption>Sovereign_Ability_Health_Hardy</SelectedAbilityBonusOption>
  <SelectedAbilityBonusOption>Sovereign_Ability_Enemy_Morale_Intimidating</SelectedAbilityBonusOption>
  <SelectedAbilityBonusOption>Sovereign_Ability_Battle_Retreat_Stubborn</SelectedAbilityBonusOption>
  <SelectedAbilityBonusOption>Sovereign_Ability_Construction_Inefficient</SelectedAbilityBonusOption>
  <SelectedAbilityBonusOption>Sovereign_Ability_Recruitment_Blunt</SelectedAbilityBonusOption>
  <IsSovereign>0</IsSovereign>
  </UnitType>
End of quote
Reply #4 Top

Oh boy. I can work with that though. Thanks! One more plug to put this in the workshop tool: I'm sure other people are going to have a blast making champs, and having the option to upload them to the Elemental Library for others would be genius!