BeardyDan

BeardyDan

Joined Member # 3754549
14 Posts 83 Replies 352 Reputation

So who goes questing then? The Fellowship of the ring would become Aragorn and some Rangers, Gimli with a dozen Dwarven Axemen, Legolas and a Band of elven archers, Boromir with his entire frigging army, Gandalf the Grey plus any other gullible guys he can con into doing his job for him, the 4 hobbits who may as well bring along the whole Shire (just tell them its a picnic trip).

33 Replies 129,307 Views

As Stupidity10 said they might want to look into making them worth recruiting first. If they actually had the stats/abilities/traits of their alleged levels they would die far less frequently. Giving the Path of the Mage heroes a hidden "Node Fragment" artefact that grants mana = 5*Magic traits at start of combat (make them loose it when hired) would allow them to cast some spells instead of running up to mobs & poking them with a st

8 Replies 7,427 Views

Whilst I do agree that currently some champs are too good, even overpowered, what in comparison to what? The most boring units in TBS history. OK so that's an exaggeration but its pretty close. I still remember a Freak in FFH, about 5 years ago; he became a werewolf/vampire and managed to collect almost all the promo's available inc all the level up ones. How about that Sins dread that survived wit

30 Replies 21,118 Views

Costs a trait & is 100% useless against all elementals, inc Shrills, Igns ect. But yea the dam/shard should be reduced a bit.

14 Replies 14,759 Views

Don't forget it requires a trait, that is the ONLY reason that the Wraith faction isn't rubbish.

4 Replies 5,242 Views

[quote who="OrleanKnight" reply="61" id="3070804"]This is Sarcasm right? Because Warhammer Fantasy Battles Table Top is just a battle system, period.[/quote] And several board games, computer games, Role-play games and more novels than star-wars!

77 Replies 173,047 Views

[quote who="Lord Xia" reply="3" id="3071095"]I never tried to edit the base ones, as there isn't anything telling that would even work.[/quote] It only works for the game you are currently in, next game it won't. https://forums.elementalgame.com/416010

7 Replies 5,812 Views

[quote who="taltamir" reply="54" id="3069902"]1, Path of a mage is a waste. Take path of the assassin for better results. 2, Why would you need to reduce costs? The only spells ever worth casting in combat are haste and battle cry for the +2 to initiative each gives. 3. Yes you can kill everything with spells just as you could with melee... except that fire spells don't hurt things immune to fire and focusing on doing magic damage means not getting insane-ridiculous

77 Replies 173,047 Views

Stats for two(or more) identically built sovereigns different from first. In this case I took: Death Apprentice, Fire Apprentice, Scholar, Attunement, Brilliant, Evoker, Natural Leader, Cowardly & the Staff of Souls in that order giving this guy: Pressing Create Character again & doing the same thing in the same order

2 Replies 3,003 Views

No comments L Well on to Serpents Pact then. Comparing the trained units with wild ones, unfortunately I forgot to screen grab the Ophidians & Forrest Drakes so Heirgmothingy pics will have to do. The Drake does not apperar to have an entry so i'm stuck with the lvl 11 one i spotted. Ophidians : Camp costs 100 Guildars. Training: 2 Diplo, 1 Food & 60 Production. Max per camp: 3 Trained Unit: <img src="ht

11 Replies 39,087 Views

You would be amazed at how many times this has been requested. [e digicons]:'([/e] Oh and in before the "just look at the city description at the bottom left you should remember what building the AI built in their city before you stole it 200 turns ago!" crowd.

6 Replies 5,682 Views

Warning Wall of text incoming! tldr: I feel these guys are rather pointless atm, skip to the end for some suggestions. Unlike in WOM you can train these troops in ANY city not just the closest to the camp, a HUGE improvement. I also really like the mechanic that spawns the lower tier camps. Not including the Serpents Pact you have the ability to train units from the following: Darklings : Empire

11 Replies 39,087 Views

Last game i Build 2 Merc camps but I got nothing new in the “Train” window and as they were part of the cities I couldn’t stand a unit on the camp to see if a new option appeared.

0 Replies 2,622 Views