[Bugs + Suggestions] You and Your Monsters
First of all ive played a lot of games as Umber and I have too say that monsters are completly underwhelming. So ive got some suggestions about monsters found in the wild and ones that you build and command.
Monsters in the wild come in two extremes it seems. 1 basic guy champions can solo and a 3-5 guys led by a tougher guy that generally just sits on a lair in a pile. I HATE this sooooo much. It makes no sense to do this at all. Lairs should spawn slowly but consistantly and get incremently tougher over the game.Also new lairs should spawn rarely mid and late game outside of owned territory to keep people on their toes.
Monsters that you control for some reason seem to have their hitpoints brutalized just for owning them. My sand golem in no way matches the quest one and my drakes and forest drakes have 11 hp? My umberwolves I got as a quest reward had a whopping 6 hp. Also creatures like the dog, sand golems and umberwolves quickly become underpowered even when you level them. I destinctly remember Frogboy saying monsters would grow more powerful and unlock abilities in the wild. Does this just not happen to our monsters or something? COPY POKEMON. If I level a sand golem too lv 6 than reward me with a stone golem, you could make it a way to unlock a quest (Oh hey there, bring me the heart of a ogre and il upgrade your golem.)
Finally please change the tech around so that darklings arent mid to late game tech. Makes no sense to unlock heavy armor before primtive spearmen either gameplay wise or realistically.