Still in 5.1
BeardyDan
If you use a custom faction with the Defensive Trait your starting Spearman unit is armed with Staves instead of Short Spears.
Just over 50% funded now!
It just passed the 120k mark, almost at 50% funded! I do like the look of this but what convinced me to back it was the reward tiers being sensible.
Ditto. Its also worth renumbering that not all the Heroes are all that good.
Why are you running the build from 3 weeks ago? 0.77 was released on the 27th.
[quote who="Remzer" reply="5" id="3075035"]Can't you buy Shortbows once you've researched Archery?[/quote][quote who="Publius of NV" reply="4" id="3074718"]You can equip a custom sovereign with a bow, although it takes an attribute point to do so.[/quote] /facepalm I've not seen any bows as loot either, unless you count the crude shortbow that one of the Empire champs got stuck with.
Looking familiar but slightly worse: Settling here seems like a bad idea, can't quite work out why:
Could someone explain how this champ is overpowered in any way: She would make a crappy mage, only having water the dullest of the 6, and at 1 damage a time isn't a threat even to a dog! How are you going to level her when the XP sharing comes into play?
She can take them! Fear how overpowered she is!
Is it wrong of me to think that ALL the champs should have something like this? There are 2? currently that I know of, the woman that casts mass curse at the start of every combat (bit of a mana hog) and [something] the weaponsmith who adds 1 to the armies crit chance.
Burning Hands does 8 damage for 10 mana. A stating Sov with Int of 12 has a SM of 7. A wildling has SR of 7, and 17 hitpoints. It currently takes 3 casts to kill the wildling (if you arn't killed first, which is quite likely) this uses 10 TURNS of mana! Making it take 4-6 casts = auto dead sov, and if not the sov won't be able to fight anything for several turns. Sure later on Magic gets powerful but a blanket change like that will stop
This would make Caster Sovs useless, especially with the incoming XP sharing nerf.
[quote quoting="post"]Someone else wanna get this ball rolling with their ideas? [/quote] Done
/signed It makes no sense that its not there.
I THINK this occurs if you have the node selected when casting the spell. Not 100% sure but current game 0 probs making sure nothing is selected.
A related question: Why do we get notifications of EVERY completed building? Wouldn't it be better to just pop up on the right if there is nothing left in the queue?
Yay! thanks for this. If you don't mind could you tell me what was wrong? I think i went a little cross-eyed from staring at all that xml! *Edit* Oh, is he supposed to be bright red? Most Urxen are grey
This is such a basic requirement. [e digicons]>:([/e] I should NEVER have to get a calculator to figure out the damage i might do!
Yes, either limit us to 3 guys, or have more of them do better things. Question: Anyone seen the ai make more than 3 in a unit?
Err, about the name: it was used in the original Fallouts as a porno mag ! Other than that, this looks way to cheap & easy [e digicons]:grin:[/e] as you describe, Earth plus Air required and an upkeep would make it more balanced. Or even a "Mana Toll" for each unit that uses it, that could be a pain to code though.
[An Inn on Elemental] Bard: I will sing you the tale of the villainous Brunthus the Tenebrous! Villager1: Boring! Sir Roderick took his 200 men and massacred the poor sod. Bard: Oh, errr, the story of Hatian's staff? Villager2: Stolen by a Fire Elemental? "Bravely" returned by Ailsa the Ironeer, with her archer divisions help? Bard: that would be the one
After 2 books, not at the start. The OP's idea could not work without a total re-write of the games code & CONCEPT.
I think the problem is how many NON Path-of-the-* traits are there? Not enough to make the Rares actually rare. A simple change woulb be to make the stuff like Strength into tiered, so Strength 1 gives +2, 2 +1, 3+1. That would almost double the number of uncommon traits.