Although I can see your logic, your system implies that only a set number of people are willing to give up the country life for a life in the city. This is plainly nonsense, as there might very well be a lot of people that are willing to live in the city if it is prestigious enough. Prestige of course is a hollow entity, but let us assume it is all those things that speak in favor of a city and that the country life cannot offer. People are pursuaded to join your city if the city itself has e
Shurdus
Ilrahan, a cowardly wizard accompanied by his weasel familiar. http://dl.dropbox.com/u/6874393/Ilrahan.xml
Bonk, a fierce warrior who barely thinks for himself, but he can dish out a beating like no other.
Gomreth, champion of the gods of fate. He believes no harm will ever come to him as long as he acts to support the will of the gods. Because of his firm believes, he does not fear death, nor would the prospect of dying ever stop him from pursuing his goal. http://dl.dropbox.com/u/6874393/Gomreth.xml
At the moment I am considering an upgrade, but since XP will be aound for some time still and I barely have the money for it I would think I will be fine for now. Whatever may be of that, I feel that I should just keep posting crash reports and the bug will be found eventually. By then I just hope I can still get a character in. :)
@Wintersong: thanks, but I do not know the stats in advance. I need to see what options I have in order to pick and I cannot do that right now. It is a good suggestion though. :)
Awww.... So now I found out that the game ctd on creating a sovereign as well as on generating the world. :( Will there be any possibility that there will be characters added up until well after beta 1z4? Every 1z beta caused a ctd for me so far so I did not get a single turn in yet, and I did not get to create a character.
So does the beta actually needs to work in order to make these characters? I for one would very much like to contribute, but at this point the beta crashes at world generation. Does this hinder me making a character?
Getting more tools to make more races would be nice indeed. I thought for a moment that I agreed with those saying that more AI races were indeed needed in order to flesh out the AI opponents, but I no longer think that. How an AI responds and acts may very well be implemented in an acceptable way without having races per se. For example, ther may be two races of men where one is very much cultural and spiritual - and peaceful - while the other is highly aggressive and favors the swor
Glad to see another beta. :) In the typical games I am amongst the happy few who encounter next to no problems - for example Empire: Total War seems to have been a huge bugfest when it came out, I never had anything but a stable game... - but here I am amongst the few who have not even played a single game in 1z3. The game crashes at at creating a new world and it consistently does so. With this in mind I am pro anything that makes me get a few turns in in the new beta.
Indeed. This problem is like the ones I experienced in all the beta 1z builds so far. When generating a new world from the opening menu after launching the game I gt a ctd without seeing any error message. The game ju bails on me, and I cannot even play one turn let alone start a game and then launch a new one form there.
So after installing the new beta I tried generating a new world, but again I get a ctd without even getting a single turn in. debug.err: http://pastebin.com/mhDV5MX6 dxdiag: http://pastebin.com/kpBmCiGJ
Just installed the new beta. The buttons are all very very slow to respond, when clicking 'new game' there is some prompt response, after that every button I click takes about five seconds to get a response, and when creating a world the music hangs at one point and then I see yet again a ctd without getting even one turn of game time in. :(
Very good post indeed. Allow me to virtually pat your shoulder. [e digicons]k1[/e]
[quote who="TCores" reply="59" id="2597148"]The TBS industry needs a bold innovator like Stardock. The Civilization gameplay as we see it has basically stagnated with changes that do not go far enough, that's pretty obvious to everyone that the game will be basically the same game. The really innovative stuff that Call To Power brought never made it into the base Civilization line. It took modders to run wild with the game and do something like Fall From Heaven and bring in some ne
Who wades through the thread to see if it has been posted already? Especially when all the links are displayed in full, who clicks them all? I just remembered the oroginal Zelda tune, not the crap that was relased afterwards, they had better tunes in terms of sound quality, but the original one was the most haunting. The way the simple notes worked to make some truely haunting and epic tune... Brilliant. That one has to be the best intro music ever.
thanks, that indeed fixed the sharpness. Unfortunately the game still crashes when generating a new world. :(
After the update - Info says IZ third changelog - I see the portraits of the sovereigns when selecting a sovereign as very, very vague. As if they are not in focus. Here is a screenshot: DXdiag: http://pastebin.com/qHJ5EtjU d
Same here. After selecting the opponents I press start - or whatever the button is called - and the game crashes to desktop, no warning no nothing. DXdiag: http://pastebin.com/qHJ5EtjU debug.err: http://pastebin.com/ADbEKB0x
The single most memorable - I can hum the tune 20 years later. http://www.youtube.com/watch?v=Lle5nmS5dYA
Advisors tend to 1 have no idea what they are talking about, since player strategies develop over time and get refined. The advisors will then keep telling you that you need to do X, when you know that Y is perfectly fine and that you certainly have enough X. 2 be annoying. 3 be oblivious to whatever is going on so they are moderately useful at best.
Why would we want this? Why is this better than the current system?
Agreed that the idea of wonders could work. I am unsure about what mechanics that would use, but having a unique building that requires a component + a tech + a spell will be really something. Make sure the building is a really big investement though, not just some basic building with larger benefits. It should be an epic building to make, and it might need a dramatic impact on the game. But it should still be so that you might now even want to build the building when given the option because
The shadow and flame, flame of Udûn would really make my day... Very rare, very powerful Balrog please!
So basically you are saying that each of the five phases should have a different look? Why is that so? Also why it is too easy to get to the next level of development?