Publius of NV

Publius of NV

Joined Last seen Member # 368410
292 Posts 1,550 Replies 1,975 Reputation

Hit Control-U to remove the fog of war and see the whole map.

5 Replies 62,746 Views

All true, Flarelocke, and good information. So far I'm finding it easier to capture someone else's cities than to build a lot of my own. That will of course change as the game development progresses [e digicons]:grin:[/e]

14 Replies 1,649 Views

If you level up your sovereign through combat you'll get extra essence that you can use to build more cities.

14 Replies 1,649 Views

I haven't been keeping count. I've lost a few games through getting my sovereign killed, but never won one, mostly because of CTDs.

14 Replies 1,649 Views

This has been reported before, and in most cases it seems that waiting until the next turn allows you to attack. But I've run into a couple of cases where it seems like you have to wait until the sovereign leaves his own territory to be able to attack. Nothing I've been able to pin down and reproduce, though.

3 Replies 2,087 Views

I think there's some progress being made here. I just started 20 games, used Ctrl-U to remove the fog of war, and didn't see a single bad starting location (other than the river problems which you've said you don't need any more reports of). Either I've hit an incredible run of luck, or things are very different from a day or two ago. [e digicons]:thumbsup:[/e]

106 Replies 35,287 Views

.23 build again. I don't know if the devs consider this a bad starting location, but just in case - it's right next to a troll - this is turn 1. Debug Message: Map Random Seed: 1253854550

106 Replies 35,287 Views

If you right click on Elemental in Impulse and choose see history, it will show the changes for .23. I'm not Stardock, but I'd guess that anything listed there as fixed that still doesn't work for you should be reported.

8 Replies 3,521 Views

Road building was said to be fixed in .23, and indeed it seems to be working much better. [e digicons]:thumbsup:[/e]

8 Replies 3,521 Views

I should note that if I hit the next turn button, the turn counter increments OK. But if I have autoturn turned on and am just moving my sovereign around, it does not increment.

1 Replies 392 Views

I hadn't noticed this before the .23 build, but I've got to admit I hadn't looked closely before. The turn counter above the minimap (and I know the minimap isn't implemented yet, but I thought the turn counter was working before) is incrementing only in big jumps, not on every turn. For example, I went from turn 69 to turn 97 with the counter not incrementing in between. Now it's been stuck on turn 97 for at least 10 turns.

1 Replies 392 Views

Yes, in this beta it seems that loot owned by a defeated enemy is lost. I killed a sovereign that had just defeated a troll leader, which normally yields a ring of power, but got nothing from defeating him. Hopefully this will be changed in later betas.

3 Replies 641 Views

Glavius, I agree. I think they do actually have travellers, as I've seen (1) expanded areas of vision moving along the roads and (2) an attack by a spider on a "caravan" of mine when the spider was on the road. I have no idea what the "caravan" was doing (it was nothing that I explicitly created), but I expect that it will be further developed as the beta progresses.

5 Replies 5,573 Views

I'm not entirely sure that this hasn't been reported before, but I don't see it on Kryo's bug list. I hit a CTD when clicking on the "build town" button. dxdiag, debug.err, and memory dump sent to fogbugz.

0 Replies 215 Views

Is this too close to an opponent? On this map I also started right next to a spiderweb. Debug Message: Map Random Seed: 1253751923 Edited: It's worse than I thought, I explored a few more moves and found another opponent close by. See second screen shot. <img src="http://content.screencas

106 Replies 35,287 Views