It looks like they did a lot of changes to the forums today. I couldn't get into the beta forums at all for a couple of hours, it insisted on giving me the developer journals forums instead.
Publius of NV
[quote]DX error: Invalid call[/quote] These kind of errors frequently happen when you use alt-tab to switch out of a full screen Elemental, and have previously (and often) been reported. Is that what you might have done? If you want to keep playing without this error, run the game in windowed mode. (Use the Video options to uncheck full screen, then restart Elemental, or edit the prefs.ini file in My Games\Elemental to change Fullscreen=1 to Fullscreen=0).
There are a few posts about OoM errors in 32 bit versions of windows, but the majority of them seem to be from 64 bit windows (like my Windows 7 64 bit). I recently managed to resurrect my old Vista 32 laptop, installed Elemental, and played it for a while. The memory grew to be about 800M, then I turned to do something else for a half an hour or so, and when I went back to the game task manager showed that the memory had dropped to about 300M. I've done the same thing on my
[quote]Also, on the subject of archers, why do longbows appear to have a range of only 1 square? I can't speak for shortbows, but when my archers try to attack they can only shoot things right next to them. Kind of defeats the point of archers, IMO...[/quote] I haven't seen that problem, my archers can shoot over multiple tiles. It's often kind of tricky to get the cursor placed right so be able to do so, though.
[quote]My question is what is most helpful to your development teams right now? For those who have already posted, is every save and debug.err file helpful to you and should we keep posting them? Is there anything you would like us to test specifically right now (sound off, etc?). If you can't reproduce it on your end, is there any debugging software we could run in tandem with the software to give you additional memory information? What can we do to help you track this down?[/quote]
[quote]If Stardock can't reproduce it in-house... 1: Do any of their test machines get the game the way we do ? Thru Impulse? (I know they have/need another way to test internally, but this issue smells like a result of the install process more than a result of hardware/drivers/Windows-version, etc) 2: If they do have machines the get the game from Impulse, do they wipe the game completely between updates, or just take the lazy way and install the update on top o
zPider, please read the " Read before posting " thread. There are hints on how to use Dropbox in some of the replies.
Note that uninstall from Impulse doesn't delete the contents of the My Games\Elemental or ProgramData\Stardock\Elemental-War of Magic directories. Before installing a new version of the beta I always uninstall from Impulse, then delete those 2 directories, then install the new beta.
I've seen the same thing, and reported in it a couple of threads, this one for instance. I completely agree the AI should play by the same rules, and that was one of the great things about GC and GC2.
Yes, this happens fairly often. I posted some screenshots in this thread.
This happened to me too. My screenshot and saved game are in this post.
Did you start a new game without quitting all the way out after another game? I've seen this kind of symptom reported for that.
[quote]Quoting Publius of NV, reply 53 Going through the getting married window increased memory usage by 4M. I'm not going to comment on this.[/quote] Thanks, folks, we'll be here all week!
[quote]It's almost as if the garbage collector simply doesn't work on some systems.[/quote] I almost never see the memory usage drop.
I've just played my second straight OoM game with all sounds turned off. I don't think that's it. Dump file is here.
Here's another example of the AI building two towns right next to each other: Here's the saved game.
Going through the getting married window increased memory usage by 4M.
Normally, when research on a spell finishes I get a prompt to go to the spellbook or increase knowledge. But it seems that sometimes, and I think this is when another event happens that pops up a window on the same turn, the spell prompt fails to show, and I'm left not researching any spell.
In previous betas, researching the Civics tech enabled you to build libraries in your towns. While the text of the Civics tech still says that it enables libraries, the library does not show up in the town build menu.
[quote]That's actually not a leak. It's just caching the objects.[/quote] Well, you know your code far better than I do, but the whole point of a cache is to find objects there and reuse them. If I go to an area of the map that is entirely fog of war zoomed in, and entirely blank on the cloth map, and then zoom in and out repeatedly, I still see the memory go up by a megabyte or so after about 30 zoom ins/zoom outs. Shouldn't the FOW be cached on the first zoom and reused
On the window where Procipinee gets married, "suitor" is misspelled "suiter".
Out of memory again on turn 217. I had turned off all sound for this one, but had the autosave on every turn. Dump file is here, debug.err included in zip.
This might be a case of 2 towns being in the same place:
I moved my sovereign and her accompanying units out of the part of the town they were in, and moved them to the tile that is south of the red figure 8 in the picture above, and was then told I had captured the town.
My sovereign attacked a town, fought a battle with a bunch of workers, and won the tactical battle. I was not told I had captured the town, but it looks like half the town was captured: My sovereign is behaving as if she's in the town - i.e. I can't move her. Saved game is here.