Was this yesterday evening (Feb 4th late afternoon Michigan time)? I was having problems connecting to the forums at that time and saw some posts later that there were problems with the Stardock servers. Have you tried again today?
Publius of NV
Can't speak to the rest, but Lady Irane's bow requires an attribute point, could that account for it?
You can equip a custom sovereign with a bow, although it takes an attribute point to do so.
In this saved game , my custom sovereign is one tile south of a quest hut labelled "Odd Hut". When I move her onto it, the quest does not pop up - nothing happens. I've tried reloading the saved game and it's reproducible.
As the OP stated, EWoM had the same problem. If I remember correctly, so did GalCiv2. The standard circumvention is to play in windowed mode, with the resolution set the same as your desktop resolution. I've been doing that and having no problems with alt-tab. Still, it should be fixed.
I reloaded the game, and after moving the rest of his army out of town (they didn't move back) I made several attempts to move Carrodus out again. After four or five more tries, he ended up outside the town with 0 movement. On the next turn I was able to move him. Hopefully the developers can figure this out from the saved game.
There's one of my exit game .zip files here. I have a lot of them, let me know if you want more [e digicons]:grin:[/e]
My sovereign, General Carrodus, is in the town of Gruus Petava, which he recently conquered. If I try to move him out of the town, he immediately moves back into the town. I've tried moving him to 4 or 5 different tiles outside of the town, and he moves back into the town every time. Saving and reloading doesn't fix the problem. Saved game is here.
I'm not sure whether this is a bug or not. I'm on my 7th or 8th game since entering the beta, and I haven't seen this before. Now in this game I've seen it twice. I have an army of 7 units. I conquer an enemy town, and 4 of my units are placed in the town, with 3 left outside it. The second time, my 4 strongest units were put in the town, leaving my 3 weakest units to fend off an attack by themselves after the initial battle for the town. Ha
I was just about to post a question asking if there was any benefit to groups of pioneers. Thanks for posting your suggestion. I agree, either pioneers should be limited to only parties (like caravans are), or larger groups should provide benefits like you suggest. I had thought that maybe they would provide larger starting populations for towns, but I like your other ideas as well.
[quote who="Lord Xia" reply="21" id="3072253"]Red Riders? You'll shot your eye out, kid![/quote] [e digicons]:beer:[/e] [e digicons]:grin:[/e] [e digicons]:beer:[/e]
If you actually try to demolish a building, it will prompt you, asking "Do you really want to demolish ?" You can then accept or decline. As far as I know this is the only way to tell what an individual building is. [quote who="mywhiskey" reply="1" id="3069749"]I think it would be helpful if you could hover over the buildings at any time and have a pop up in the UI telling you what they are.[/quote] I definitely agree with this. As a city
Ah yes, thanks for the link. I believe I had done a quest that had me fight multiple opponents, so my crash is the same as yours.
Tried to load a saved game (which was created on .77) and got a crash reported as a Runtime Error. Debug file is here. There was no zip file from today in the Program Data FE folder. Trying to load the game again gave the same error. The saved game may be found here.
[quote who="Lord Reliant" reply="1" id="3071396"]When I am designing units, I cannot see what makes pioneers do their pioneering thing, so that I can make pioneer variations with different abilities.[/quote] IIRC, in Elemental WoM, there was some sort of backpack or some other equipment that enabled pioneer traits. In FE that doesn't seem to be the case. Meanwhile, another question about pioneers. In FE, is there any point in training pioneers in groups, squads
It's been reported in another thread, and it doesn't always seem to happen, but it is a major problem.
[quote who="Lord Cobol" reply="9" id="3071499"]Whether its threading or not (and I suspect it is), it as a pita and ought to be fixed.[/quote] Agreed.
[quote who="smakemupagus" reply="7" id="3071108"]It seems that the ground's fertility goes away too, perhaps that is related[/quote] Yes, that's exactly what I saw also.
Does this happen only when the monster is close to the city? Because I had a game where I'd cleared all monsters and spawning points from a long peninsula, built a city there, and then quite a few moves later, after moving my sovereign back up the peninsula and battling some monsters, I noticed that the city had disappeared.
I'm not sure what file it's in, but the text you get when you "Retire" from the game contains "retireing" which shouldn't contain the second 'e'.
Move them into your territory, then select them. You should have new options to Upgrade Armor or Upgrade Weapons (to see them you might have to select "More Actions"). Be careful, it might be expensive.
Well, I can sympathize with the defeated enemies. I've tried 2 games starting out as Procipinee, and gotten killed by monsters both times. The poor girl is supposed to be an awesome channeler, but she doesn't start with even one offensive spell.
I just saw this also. On 0.77. I had a pioneer plus an archer unit that suddenly got relocated off the left side of the map, so that if I selected them the view was of total unexplored blackness off to the left. To see if it would clear the problem, I saved the game, and then reloaded it. On reload, the misplaced units disappeared, but all of my caravans were displayed as described in the OP. Reloading the saved game again didn't fix it. In case it he
Thanks for the info.
One of the champions I hired was defeated in battle. After the battle he was still alive, but had a "broken nose" that downgraded one of his stats. A healing spell didn't seem to fix it. The same thing happened a bit later in another battle, and this time he had caught a disease that again downgraded one of his stats. How do you go about curing your champions? Are there spells or potions that do it? Thanks.