Ratatosk7

Ratatosk7

Joined Member # 3679355
11 Posts 352 Replies 388 Reputation

Asks nicely for all the above before we get into expansion territory, pleeeaaaase [e digicons]:pout:[/e]

69 Replies 120,736 Views

Posted this in a few beta changelogs already. Hopefully someone is working on it but it might be pushed back to 1.2. Honestly there are much higher priority things that need to be taken care of before the countless smaller bugs are worked on.

9 Replies 5,177 Views
Reply to Metal?? in War of Magic

[quote who="Lord Xia" reply="4" id="2844448"]Pretty lame that I researched that Diplomacy spider spawn tech and it didn't spawn anything, of if it did, I don't know where. Super glad I chose that tech.[/quote] Oh I think it spawned in my current game, thank you for your time spent researching that tech!

17 Replies 10,436 Views

I've seen AI cities taken out by monsters before, usually in early game. In a recent changelog it was stated that monsters are less likely to attack cities.

7 Replies 4,231 Views

I approve of building tossing catapults. I would like to see this implemented soon please. Different buildings could have different damage values. Buildings that seem fairly aerodynamic like the Monument or the Monestary should get range bonuses. Large 4 tile buildings that take a long time to build such as a Palace should do the most damage. There could be bonus damage added if your spouse is garrisoned in the Palace as well. Different random events can affect the dama

30 Replies 90,804 Views

I'll have to give it a try next game, would definitely stop me from accidentally NAPing and make my city defenses more useful. Think I'm going to wait a day before next game if we have another patch tomorrow (almost expecting them now lmao) and it adds more content. Played my last game on ridiculous level and maybe I got unlucky but a bunch of bears were like magnets to my early game Sov, who even though he actually had a helmet and was warrior specced is pretty pathetic before he gets at lea

4 Replies 2,198 Views

Well it is a fantasy game. Women could get higher armor rating as the amount of armor on them decreases. This could open up a new set of armor types. They could start out that basic padded stuff and eventually work their way to the typical fantasy chainmail bikini. In combat they would have a special ability with the chance to stun male units.

72 Replies 209,551 Views

I have to say I've never had this happen to me once. I usually find it quite easy to make ridiculously one sided treaties with the AI so long as I toss a few gildar or DC on the pile. From now on though I'm avoiding diplomacy completely until the unbreakable bonds of treaties is fixed so I can finally play a game without conquest victory being made impossible :D

4 Replies 2,198 Views

Yeah its really basic atm :( Honestly I wouldn't mind if the armor race had a few more parts to slow it down a bit, it gives you a huge edge really fast if you focus on it. Maybe add scale and chain mail. The current system is a huge improvement over the previous lvl 1 weapon to lvl 1 armor, to lvl 2 weapons, etc though. I just hope that we don't have to wait for an expansion for weapons/armor selection to be more of a choice than the obvious "just go with the highest a

51 Replies 18,713 Views

[quote who="Werewindlefr" reply="32" id="2845158"] Why would you use only partial armors ?)[/quote] I can think of a few reasons. Right now armor is very overpowered. However in a world where a single guy with decent armor can't wipe the floor with a thousand guys with spears you may want to build more than one unit. Once you start building more than one of those units you realize that the material and iron cost is starting to stack up. You then maybe start buildin

51 Replies 18,713 Views

[quote who="jmccrea" reply="2" id="2845143"]So shards are suppose to help to your mana generation then like the nodes did in MoM? Havnt seen this happen in any of my games yet, but I hope so. Are there any other plans for other buildings to generate mana as well? Also, looks very nice and I cant believe you get a female NPC right off the bat!! Heck, ive gone 100 years or more and not seen one! Yet somehow, i get lots of escort quests for the daughter, but none of

72 Replies 209,551 Views

I managed a 300 turn game at epic somehow. Only crashed once and was able to reload at autosave. Some fun fights though nothing challenging except one early game battle against Umber, who decided not to expand but had a lost library, 2 arcane temples, ventri ore mine, iron mine, and 2 shards next to his capital. He was set at Extreme difficulty but I think he just decided not to expand and a lot of those were adventure tech spawnings. He was also nice enough to spawn Umberdoth pit next to my

7 Replies 7,456 Views

[quote who="Fistalis" reply="28" id="2845018"] Quoting Derek Paxton, reply 24 Can you give me an example of what you mean? Many of the informational texts in general are rather ambiguous. Its not until we've used them in multiple games that you actual come to understand what the research does. Adventure/exploration techs are the main/worst offenders. This is what hes referring to i think. To answer his question fr

51 Replies 18,713 Views

Too many bugs to list here, but general stat info in tactical and strategic aspects is still incredible inaccurate. Seems to be increasingly inaccurate and completely useless as I progress past 200 seasons. Tactical info is always being wierd telling me units have different atk/def then I know they have. It's nothing to do with the 10% defense terrain either, which seems like a pretty small bonus until you get ridiculous armor to where it hardly matters. For the

51 Replies 18,713 Views

At least it works both ways. I was able to build my 2nd city inside Kraxis territory stealing back a lost library that his capital's influence just grabbed. Lost library at 20 seasons in ftw [e digicons]^_^[/e]

8 Replies 3,411 Views

[quote who="Derek Paxton" reply="10" id="2844747"] Quoting Werewindlefr, reply 8Is a fix to the "roaming monsters not spawning mid-game" in the work ? And is the ability to cancel treaties something that will be added post-1.1, or is it still something that can slip under the lockdown ? We don't know the cause of that. We haven't been able to reproduce here (it isn't simply that monsters don't spawn in the late game). We did have a player here that encou

51 Replies 18,713 Views

Right now I just click the refresh bar until a map I can pronounce pops up and then wing it. I've seen some random map editors and I know people can design custom maps too. Whats your favorite method of map selection?

9 Replies 8,991 Views

Eh, you can complain about it or help the people who are working on making this game better.

69 Replies 120,736 Views

Its possible that if there is water within that area that it will actually spawn much further away, same goes for the initial 2 Inns that seem to be default at your starting point. I'm not sure if this is how it actually works but I've noticed it happening when I start a new game and I spawn nearby an ocean. Enough of the quests are broken and I don't really want the game to end on a quest of mastery as I dream one day of getting beyond 200 turns so I usually don't use that tech line for much

10 Replies 7,159 Views

I agree completely...err I mean, don't be such a slave driver!

45 Replies 14,130 Views