redskull2

redskull2

Joined Member # 3662858
13 Posts 30 Replies 242 Reputation

Hear Hear. I have complained about the city level up issue a number of times. I find incredibly annoying I can't look at my other cities when a city level up happens. On larger games especially I want to specialize my city and to do it properly I want to weigh what my other cities have. When I am choosing a building that might have an empire wide effect I want to LOOK AT MY EMPIRE and see what I might need. Not sure why it hasn't been changed, after a while I just got tired of co

23 Replies 20,255 Views

A few more things about summoning in MoM that have not been mentioned: 1. Summons were thematic. Each type of magic had MULTIPLE summons that fit the theme of the books they came from. Death magic summons were undead and demons, Nature were big monsters that were uh.. natural (think warbears and the like), Chaos magic were things like Chimeras, Life magic was angels, you get the idea. 2. Every tree had multiple summons. Death magic by far had the most but every tree had a vari

65 Replies 78,932 Views

I don't see the beta download available in my account. I got the email saying I could try the beta and logged directly into my stardock account, no beta. I tried installing the stardock manager, still no beta. Not sure why I can't seem to see it.

105 Replies 132,591 Views

This is not a new request by far, but this has yet to make it into a build. Let me see city details and compare to other cities when making city specialization choices. This has been asked for on each build I can remember. Especially on larger games I don't have every city name memorized and don't necessarily remember what I was moving towards for a specialization. I know this has been asked for over and over again, would be nice to see it happen. That's

1 Replies 6,099 Views

I like the game so I'll try not to be too negative about this. When leveling up my city I don't want to look at just that city, especially when I am deciding what type of city to make it. When the level up screen comes it locks me in so I cannot compare that city to others, maybe I'll decide I have too many fortresses, this one is best suited to a town, whatever. This is not by ANY means a new request. This has been something I have asked since the FIRST beta was released. </

0 Replies 4,049 Views

[quote who="Limboldt" reply="182" id="3213553"] Quoting redskull2, reply 176Some short notes on it from my impressions: -tame beast doesn't seem to work anymore. I got resist on every attempt on every beast from a regular lvl 1 wolf to an umberdroth. All in all the gameplay is definitely headed the right way, mostly needs polish. In my last games it worked very very well on any level of difficulty , I eve

196 Replies 716,009 Views

Some short notes on it from my impressions: -pioneer spam. not sure how you make it less rewarding. sad fact grabbing resources early seems to be the way to go. -tame beast doesn't seem to work anymore. I got resist on every attempt on every beast from a regular lvl 1 wolf to an umberdroth. -memory leaks. took about an hour but the game slowed to a crawl and went from using 1 gig to 1.5 and I could sit in my resource monitor and slowly watch the RAM usage creep up.

196 Replies 716,009 Views

I'm a huge fan of steam. I find it easy to use, the sales are great (and agony to my wallet) and its social features are pretty much the only way I play with friends online. The people I play with exclusively now are people I met playing games on Steam and I give any game that comes out that isn't on Steam a period of time before I buy in hope that steam will add it to its catalog. I know I come off as a huge fanboy, but I have yet to find any reason not to use it. &nbsp

464 Replies 2,505,405 Views

The dragon with the gate is related to winning by the questing method in the game. In order to get in there you have to finish 2 other level 9 queslines.

20 Replies 26,736 Views

actually if you make a custom sovereign you can still play Umber. The faction still exists, I had a really fun game where I made my own toon and overran the world with ophidians. The way the new lair mechanic works you can have a ton of them with just a few lairs. It was very amusing to watch Torax squish one per turn while I was lobbing spells at him.

6 Replies 6,712 Views

If you are casting it a tactical battle with a mage type character it IS significantly cheaper. Items etc reduce the cost of tactical spells, while nothing does for strategic ones. There are a number of reasons why the costs for tacticals should NOT be reduced. 1. as mqpiffle said the cost of convenience. You didn't want the mana upkeep, and didn't think the spell would be necessary but oh shit you need it RIGHT NOW. 2. casting and dispelling it after c

13 Replies 10,649 Views

before the injury trait there was 2 options: 1. heroes DIED when they died in battle or 2. they didn't die as long as you had won the battle. 1. Nobody liked death. Whats the point of investing large amounts of time in a hero only to have him die in some random battle? Doesn't work. 2. This was almost as bad. With no repercussion for sloppy play heroes became unstoppable powerhouses way too fast. There was no need for regular units at all, just a stack of un

12 Replies 51,322 Views

when you build najas etc as the Umber, I don't believe the units have any upkeep. Odd that only mercs do.

2 Replies 2,304 Views

So I made a custom sovereign with the Umber faction. I know they are not getting any love and have basically been dropped off the list for faction changes, but I liked them and seeing they were still there made a game with them. After a bit of playing I managed to capture a location that puts out snakes, the large magic resistant ones (the name escapes me for now). This is when I got a taste of the changes to monster lairs and allied monster units. Within n

2 Replies 20,546 Views

This is not a new request by far, but this has yet to make it into a build. Let me see city details and compare to other cities when making city specialization choices. This has been asked for on each build I can remember. Especially on larger games I don't have every city name memorized and don't necessarily remember what I was moving towards for a specialization. I know this has been asked for over and over again, would be nice to see it happen.

3 Replies 4,724 Views

I am having similar issues. It seems like the problems begin during tactical battles then spread into the main game. I don't see high resource usage and its not taxing my video card, but I am seeing the RAM usage spike. Intel quad core 8 gigs ram GTX 460 video card win 7 Usually it starts by everything in a tactical battles suddenly going into slow motion. Its not a factor of the number of units either, I've had it happen with 8+ units per side

25 Replies 14,531 Views

Fair enough on the starting position, yes I played and loved xcom, nothing like having a sectoid throw a grenade into your deployment area. The UI issues though...the game is going for a specialize your city, plan ahead feel. For that, you really need the tools that ease that by giving you information when it is needed. When I have a city level up and: 1. I can't compare it to my other cities 2. I can't see my current resource gain/loss overall 3. I can't s

3 Replies 8,136 Views

its not its ability as a weapon. its running into a bear at the beginning of the game and watching them maul to death 2 units a hero and a sovereign. I'm sure at higher level its not much of a concern, but when its at the beginning of the game its a bit out of wack with the monster level.

13 Replies 8,480 Views

being able to scroll through or look at cities on level up. being able to cycle through cities in the details screen. building custom factions or at least being able to see the race traits for a race while selecting/building a monarch. Really there is still a lot of UI work to be done. The AI is better but I feel like half the time I'm going into every game blind unless I memorize the race traits and the city m

3 Replies 8,136 Views

title says it all really. Not sure if its just not a priority but with the complaints you have heard about it up till now, surprised its not fixed in this build.

13 Replies 8,480 Views

The game that inspired FE is in a large part Master of Magic and that game had research in it, but not for techs, for spells. Seems to make a bit more sense the wizard studying dusty old tomes for powerful magic..... Units and buildings were limited by race and pre-requisite buildings. To make Halbadiers you needed an armory. To build an armory you needed a blacksmith etc etc. Certain races couldnt build certain units because their race was limited from constructing the necessary buil

78 Replies 203,349 Views

same thing just happened to me: Problem signature: Problem Event Name: APPCRASH Application Name: FallenEnchantress.exe Application Version: 0.7.7.0 Application Timestamp: 4f22e443 Fault Module Name: KERNELBASE.dll Fault Module Version: 6.1.7601.17651 Fault Module Timestamp: 4e211319 Exception Code: e06d7363 Exception Offset: 0000b9bc OS Version: 6.1.7601.2.1.0.768.3 Locale ID: 1033 Additional Information 1: 0a9e<

2 Replies 3,795 Views

In that case I'll add something everyone else has probably requested a bunch also: how come the ledger screen doesn't give the amount of production each city generates? I mean it lists money and research generation.......what about production?

6 Replies 5,682 Views