[quote who="Heavenfall" reply="4" id="3061441"]...Or is the plan to have mutually exclusive upgrades? Ie barracks can become garrison - extra militia - OR fortress - extra defense for stationed units?[/quote] Now, this could be something rather interesting. As long as we'd only be allowed one per City - as in, one Barracks, which can then be upgraded to something else, etc. - I think this is a fairly solid idea. This allows me to really customise each City, one building a
ZehDon
I don't agree with this, sorry. I like the way the game shifts focus as a result of the static monsters, as opposed to having them constantly respawning or new lairs. Initially, the world is a wild and dangerous place. Your armies spend more time fighting strange beasts than other armies. After several hundred turns, the monsters are eradicated or domesticated. The world has been civilised and reclaimed. Now, the focus is on the greater threat - th
I agree Thormodr, however it never hurts to inform of what we're seeing so that Brad has an idea of what we're seeing in our games. If it's constructive, I say let them know. The only problem I'm seeing so far is that A.I. doesn't understand it's own odds going into a battle. In my last game, I had a single Archer Group and a basic Spearmen unit attack my City that had substaintial defender bonuses, and two units stationed inside. They
[quote who="Bill Farrar" reply="2" id="3062592"]After a while I tend to run out of buildings to build in my developed cities. So then I can crank out as many units as I want. [/quote] Exactly - it's my biggest issue with the game thus far. Giving us two production queues like War of Magic just means we'll never stop producing Units, forcing each and every one us down the Military Conquest route. I really like the current build structure - I like being
Warning: Wall of Text incoming. Yesterday I played a nice long stretch of Fallen Enchantress and I paid particular attention to the City Building aspect. War of Magic's City Building was decent enough, however I feel that Fallen Enchantress really does deserve a better system all-round. I've read through a few threads and it seems I'm not the only person who thinks this. In the interest of improving this aspect of the game, I
I pre-ordered through Impulse, and I have Fallen Enchantress. I downloaded it through the Stardock website as per the instructions in the email. I haven't fired up Impulse in a long time. Wait it out, it'll come.
[quote who="cokke" reply="22" id="3060627"]...If they keep building placement it should be made more obvious that you're in "place building mode".[/quote] They're discussing the camera thing now. So, when you go into Build Mode the camera swaps to an overhead view of the city.
I feel that this thread here really ties into this thread. The building placement thing for the cities feels rather hollow, which is why we're just dropping them down at random. Since there's no need to select where you place something, a camera view for that sole purpose is really pointless and only serves to highlight the fact that building placement is pointless, and that the cities are collections of boxes -
Yeah, I was really surprised at how fun it all was, frankly. I was expecting some terrible early Beta crap, but no - it's really quite solid. Of course, the solid nature of the core of the game just means that all of the little things - like the UI stuff - sticks out when it's wrong.
Yeah, Maul needs to be toned down quite a bit. A bear - a BEAR - tore through my army thanks to Maul.
I've mentioned this in another thread, however I think all that's needed is location bonuses for buildings, so that placement has some inherent strategy to it and requires some thought. Instead of removing the concept, make it better. So, for example, buildings are given a type - for example: Civilian Military Arcane Production Logistical When two buildings of the same type are placed adjacent to one
I too didn't notice the notification until I read about it here first. Maybe the first time it happens in a game a box should pop up and say "Hey, one of your cities has become inactive" with a tick box to "Not show this alter in the future". But, have it reset for each new game?
Yeah, I thought I'd raise it specifically this time - comes across as a little unpolished.
I've been playing a few games of Fallen Enchantress today, and I thought I'd post some of the things I guess the guys and gals at Stardock are after. I've mainly been testing out a few things, messing around, and generally seeing if I could break the game. I'm still getting used to everything, having forgotten most of it when I finished playing War of Magic a while ago So, my PC's specs: CPU: Intel Core 2 Quad Q6600 (2.40ghz) RAM: 4.00
I have to say, this turned out better than I had let myself expect. I was prepared for slight improvements across the board, and even after looking at Brad's posts and seeing all of the UI improvements I was still a little skeptical, however FE's Beta is really terrific stuff. A lot of what makes this so much more involving is also the same reason why Civilization IV is my favourite turned based strategy game - the atmosphere and the emotions it invokes. Right from
Well - I died, travelled to hell and played War of Magic's release version, only to be resurrected by the paramedics and told that I survived a lethal dose of gamma radiation. Also, I'm now the incredible hulk.
I hate to get all melodramatic here, but this reminds me of The Dark Knight. Batman* and Co. went after the Mobs money - the one thing they treasured - in order to shut them down permantely. The Mob responded by unleashing The Joker onto Gotham City to kill Batman, which didn't work out so well because The Joker wanted to play games, not end them. The Government institutions, namely in the United States where - more often than not - a Politician is elected on the bac
Don't worry Mr. Wardell, I promise I'll treat your baby well, and have her back before midnight. I borrowed my Dad's car, and we're just going to drive through cinema to catch the latest Jerry Lewis. I'm not like one of those other guys who'd lie to you and keep her out till the Sun comes up. She's in good hands.
[quote quoting="post"]It exists in the same world but it’s a very different game. It’s not an expansion since there’s not much of War of Magic specific stuff in it. But I hasten to call it a sequel because sequels imply a continuation of an existing series of gameplay mechanics none of which exist. So what do you suggest we do to describe it to new players? [/quote] I too am a little hesitant to call it a sequel, however - and I say this will all d
The only way you'd see a Homeworld 3 is if it were a gritty FPS reboot, where in you play as Karan S'jet - a former exotic dancer caught up in a futuristic war against terror. About half-way through the game, you'd discover that the terrorists are actually the good guys, and are trying to fight against an oppressive government who is trying to keep secret the discovery of the "Homeworld". The press release would read as follows: "TH
[quote who="Frogboy" reply="26" id="3047328"]...At the end of the day, we're making a commercial game. My job is to make the AI beat you in a fair fight. So presently, I have a bEarlyGame variable where the AI cuts the player slack. At higher levels, I can take this away but it's low on the priority list.[/quote] I think that's a fair middle ground in the scheme of things. For example, if the A.I. took advantage of my lack of early game defences when I was out e
[quote who="kryo" reply="113" id="3027957"]It's just plain silly. They patched in additional DRM, as if that's going to impact pirates who aren't using the game via Steam in the first place and won't even receive the update. It does absolutely zero but inconvenience paying users. [/quote] The update to the game's .exe was to keep compliance with Valve's requirement for games that use Steamworks - namely, that they require the Steam Store Client. Failing
I have a few: 1. Gamer's have the right to be informed. If a game requires a constant, uninterrupted internet connection, this information must be made unmistakeably clear. If a game requires an Account with a particular Digital Distribution Client to actually play the game, this information must be made unmistakeably clear. If advertised content requires activation, additional downloading or additional
I'm playing default, and yeah - it's a touch on the easy side. The only combat situations I'm really in trouble in is where there's a lot of guys at once - the just overwhelm you. It doesn't help that the game I was playing before Skyrim was Dark Souls, so I was used to keeping my shield up and sussing out weaknesses. The Dragon's have too many blind spots, and simply don't do enough damage per hit. The fights themselves feel</stro
Well, what's being suggested is really a modification of an existing system: the trait system already exists. The amount of work necessary to expand that to allow additional traits to be added on death isn't as much as it might seem, and is a far more interesting and fun system than "My champion died, now I have to pay [x] gilar and wait [x] minutes". While it might be self-balancing, it's also pretty boring. I like the idea - risk too much, and your champion