[quote who="novagenesis" reply="9" id="2689059"]I'm not sure heavy armor should have a combat penalty if it has a movement penalty. A trained knight should be almost as effective in full plate as unarmored.[/quote] lol? you have any idea how it was using a plate? knights couldnt even WEAR team they had a team just to use it :D
ddd888
[quote who="Tridus" reply="8" id="2689050"]You can make a case for medium type armors if the costs are good, that is you can crank out more guys with it for the same cost. But with how powerful combat speed is right now, I'd tend to avoid anything with a CS penalty either unless I'm deliberately trying to make "heavy" units, in which case I'd go for the strongest defense I can get. You could do more here if movement and attacks are split into different things, because then medium a
[quote who="Wylaryzel" reply="21" id="2688968"]I too follow the beta progress and knowing the effort Stardock is putting into their games still after release as well as the mature and friendly community here, it was clear for me to reorder. The beta was only a nice side-effect I have my concerns about the release in August as well, but on the other side the game is on a good track and the team at Stardock shows really big progress that a release is February next year would be unfa
[quote who="mpiersant" reply="17" id="2688944"]Sounds like this dude is judging what the game is going to be like but what it is now. Patches coming everyday, fixes upon fixes. Wait until August 20 at the least before posting delay requests.[/quote] yeah sure, 20th aug he tells "ehy stardock dont release the game, its not ready!" and they will listen to him lol :D
yeah bows and archers need some special care but useless to talk right now that they are bugged lets wait for a fix and then we test and see how they work properly
[quote who="nitey47" reply="64" id="2688678"] Oh, one other thought. Someone mentioned that the Civilization research tree is less important now since you can build on anything within your territory. I agree with this, but I think the way to fix this is to have technologies which gave you those abilities (like mining) increase your performance instead. So a mine built at the start of the game, withing your territory only produces 1 metal per turn, however once you research mining,
[quote who="Nemesis7884" reply="69" id="2688788"] naa, problem is if heroes are much better at adventuring, everybody will simply end up playing a magic only sovereign that sits at home and focusses on summoning and enchanting[/quote] agree also dont forget right now ai is too much weak in case of war havin g the sovereign to fight or not is decisive
also you can use the few high champions to boost the low ones or summoned creatures or even armies
mana regeneration is a thing we should discuss a lot even in combat mana regeneration could use some tweak
well it doesnt require much to build a city just a pioneer
just my 2 cents, i like your videos but 1 h to watch is really too much for me :P maybe you could cut a bit to reduce them to a more likely size or some sort of index like "in this section i fight a huge dragon, in this i build my army, in this i summon a giant " so ppl can decide to watch something they find more interesting good work anyway
wall of fire does just 0 arcane strike shows some dmg but in fact does 0 also fireball does a bit low dmg, half than equivalent 2 mana spells
[quote quoting="post"] Greetings, I wanted to suggest changing the way City Level up bonuses are handled. I think the idea on a city leveling up and getting a bonus is pretty cool, but the current way of giving us this option is rather shallow. What I'm trying to say is that currently, you reach a new level with a city then you choose a bonus and thats it. There isn't even a way to tell that you actually have a bonus in that city or what that bonus even is. My idea for improv
[quote who="DeadlyShoe" reply="1" id="2688461"]Confirmed. This quest worked in 3b but ive tried it twice in 3c and it crashed reliably. Windows Vista 64. AutoSave, .Err, Prefs, Dxdiag all posted to http://www.deadlyshoe.com/elemental/armorquest.rar No dump file. As a commentary on the quest itself, the spider monsters visual appearance seems to only loosely correspond to their threat. In particular, the Hoard Spider is a pushover but Greg the Spide
now that the combat system is decent and we can test combats i have this issue to point out there are too many and too useless armors in game lets explain: - progression with research is way too fast, most of my games when i start researching military i complete the basic stuff in few turns this lead to a situation where you own nearly every kind of armor and so you never feel the urge to buy/craft weaker versions ca
you have to work with what you have around if you dont have gold mines focus on research adventure, etc
[quote who="Nemesis7884" reply="52" id="2688492"] - bad balance between the techtrees, civ and warfare seem to be the only really important ones [/quote] you are right about balance but wrong about what is op civ was the most important in the past betas now its alla about adventure since its unlocks new quests etc [quote] - too many quests, too much loot[/quote] about quest spawns
[quote who="Tridus" reply="176" id="2687862"] To get around Brad's concern you need a separate "tactical speed" stat, but TBH I think combat speed right now is overpowered since it boosts effective damage and tactical movement speed. Having a single movement stat affect both places doesn't strike me as a big problem compared to how crazy something with a high combat speed is right now (as it can either move and attack, or stand still and attack a LOT). [/quote]</p
[quote who="Malloreon" reply="177" id="2687865"]I just really don't like that the current system lets a unit attack often just because it is able to move far.[/quote] yes thats the point while i still dont see while a unit able to move fast shouldnt on tact combat horse fast on strategic = hjorse fast on tact
[quote who="Tasunke" reply="173" id="2687855"] If, however, Combat Speed is still going to equal Action Points (merging Tactical Speed and Attack Speed) ... then I would suggest that moving 1 tile costs 3 Action Points, and have Mounted units move at 1 tile costing 0.25 Action Points. That way a Mounted Unit can have 2 combat speed and move 8 tiles (in a Tactical Battle). And it also allows a Sauron to have 9 combat speed and only be able to move 3 tiles.[/quo
[quote who="LikeTheWhirlwind" reply="163" id="2687814"] Say I am a sovereign with 1.2 combat speed. I go into a tactical battle. I get 2.2 AP to spend per turn. The following actions are available to me: - I can move twice (the first move costing the full 2 AP because I can afford it, and then the second move taking the remaining 0.2 AP)..[/quote] this sounds bad to me imo should allow MAX the next uni
[quote who="Tridus" reply="162" id="2687801"] Not that it really matters now... but Civ 4 doesn't have tactical combat at all. So what does it have to do with this?[/quote] just explaining that many games had a feature that nearly worked even if there were many flaws
[quote who="Tridus" reply="149" id="2687747"] Quoting ddd888, reply 148 just a plain sucking of AP cant work, there is a non opinable flaw in this system Since it has in fact worked in other games.[/quote] it didnt work it WAS in other games there are 123424124 flaws in civ4 even if it was one of the best games ever
[quote who="Tridus" reply="147" id="2687734"] You're not choiceless any more then you are in other cases, anyway. If I blast a unit into oblivion with magic before you can move it, then you didn't have any choices either.[/quote] we are not talking about a footman we are talking about dragons, wyrm, powerful champions ofc you can nuke a critter, but you cant with a dragons so locking a drago
[quote quoting="post"] All the games I have played had the following outcome. This is due to the fact that technological level is proportional to empire size. [/quote] you are wrong frogboy stated already he is working to avoid a building game where the more you build the higher the chance to win ofc it started like this and its still a bit like that but if frogboy told he knows the problem then there is